unseen64

Video Games eBooks Bundle: Endless Summer @ StoryBundle!

We are happy to announce 1 eBook taken from our “Video Games You Will Never Play” physical book is featured in the latest eBook bundle by Story Bundle! Our “Handheld Video Games You Will Never Play” can be found in this bundle in their exclusive ePub and Mobi versions (our full book is available in physical form on Amazon and in PDF on Patreon), so you can easily read it with your eBook reader.

videogames-ebook-bundle

In the same bundle you can also find many interesting eBooks about less known video games and their history.

Funds raised with this eBook bundle will support Unseen64, the other books authors and you can also choose to donate 10% to Pixelles, a non-profit initiative committed to helping more women make and change games.

Here’s the full description, for more details check https://storybundle.com/games

Praise the sun while you can: the festivals and hazy warmth of summer is all too fleeting. Luckily, you can capture the spirit of these carefree days forever with the Endless Summer Game Bundle, available for a limited time on StoryBundle.

David L. Craddock’s Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics explores the lengths to which developers went to squeeze classic arcade games onto home consoles, handhelds, and personal computers. Craddock’s GameDev Stories: Volume 3 digs deeper
into arcades and home conversions with a selection of interviews from legendary designers such as Asteroids co-programmer Ed Logg and Mortal Kombat “ko-kreator” John Tobias.

John Harris steps up to represents great – or at least serviceably good – NES games that get a bad rap today in 8-bit Obituaries. Boss Fight Books author Alex Kane visits one of the most beloved space ports in that famous galaxy far, far away in Star Wars: Knights of the Old Republic, a fantastic oral history of the making of BioWare’s blockbuster RPG.

Alongside those DRM-free eBooks, Hardcore Gaming 101’s Kurt Kalata takes an epic journey through cult classics on the NES, Select Start Press looks at the games your teachers have been playing, and much more.

StoryBundle is a pay-what-you-want platform for independent authors to share their works with readers (and gamers) like you!

For StoryBundle, you decide what price you want to pay. For $5 (or more, if you’re feeling generous), you’ll get the basic bundle of four books in any ebook format – WORLDWIDE.

8-Bit Obituaries by John Harris
HG101 Presents: The Guide to Shoot-em-ups Vol. 1 by Kurt Kalata
What Your Teachers Are Playing by Christian Cardenas and Dylan Altman
Handheld Video Games You Will Never Play by Unseen64

If you pay at least the bonus price of just $15, you get all four of the regular books, plus SIX more!

GameDev Stories – Volume 3 by David L. Craddock
Arcade Perfect by David L. Craddock
Boss Fight Books: Star Wars: Knights of the Old Republic by Alex Kane
HG101 Presents: Unofficial Guide to Konami Shooters by Kurt Kalata
History of Digital Games: Developments in Art, Design and Interaction by Andrew Williams
HG101 Presents: NES Cult Classics by Kurt Kalata

This bundle is available only for a limited time via storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub and .mobi) for all books!

As always thanks for your support! 

The Unseen64 Book will be translated in French!

Thanks to our friends at Côté Gamers our book “Video Games You Will Never Play” will  be translated in French and physically published in a new, professional volume!

They have an active campaign to support the translation project and to reserve your copy of the French version at Ulule: “Metal Slug” & “Les Jeux Vidéo annulés”.

In fact, the french translation of “Video Games You Will Never Play” will also be printed along with another book, dedicated to Metal Slug :)

Here are more details directly from their Ulule page:

Côté Gamers est fier de vous présenter sa nouvelle collection :Replay. Cette collection a pour but de vous présenter en long et en large une série de jeux ou un genre, voire même un thème. Notre objectif : faire en sorte que vous sachiez tout ce qu’il faut savoir sur le sujet en question, étendre votre connaissance du sujet et éventuellement vous faire revivre vos meilleures heures de jeu. Replay est une collection faite à la fois autant pour votre connaissance du jeu vidéo que pour votre nostalgie !

Les livres édités par Côté Gamers sont toujours très détaillés et n’hésitent pas à vous plonger dans les plus petits détails des sujets qu’ils abordent. La collection Replay veut permettre à tout le monde de découvrir ou de retrouver des jeux cultes, sans pour autant conduire à devenir un expert du moindre sprite, du moindre bonus ou du moindre goodie.

Vous vous en doutez forcément, il existe de nombreux jeux qui furent annulés et auxquels nous n’avons jamais eu accès. Qu’ils aient été annulés pour des raisons financières, parce qu’il étaient trop ambitieux pour leur époque ou parce que des personnes en charge de leur développement se sont opposées, nous vous racontons leur histoire avec cette nouvelle traduction made in Côté Gamers !

L’ouvrage original fut édité par le désormais célèbre site Unseen 64, dont la vocation est de sauvegarder tout ce qui est en rapport avec les jeux annulés et les concepts de jeux jamais exploités commercialement.
Ce livre fut salué par la communauté pour son sujet d’importance et les informations contenues.

Le sujet est original, mais il mérite d’être abordé ! Pouvez-vous imaginer que ce sont des milliers de jeux qui ont été annulés au cours de l’histoire ? Saviez-vous que toutes les maisons d’éditions et même tous les constructeurs de consoles avaient dans leur catalogue des jeux abandonnés en plein développement ? Qu’il s’agisse de Nintendo, de Sega, de Sony, de Virgin, d’Electronic Arts ou de n’importe quelle autre compagnie, vous retrouverez dans “Les jeux auxquels vous ne jouerez jamais” des retours sur tous ces titres aujourd’hui perdus, oubliés ou volontairement tenus secrets.

Read more and reserve your copy at Ulule!

 

Video Games eBooks Bundle: The Spring Fired-Up @StoryBundle!

We are happy to announce 3 eBooks taken from our “Video Games You Will Never Play” physical book are featured in the latest eBook bundle by Story Bundle! Our “PS2 & Xbox Video Games You Will Never Play”, “GameCube Video Games You Will Never Play” and “Dreamcast Video Games You Will Never Play” can be found in this bundle in their exclusive ePub and Mobi versions (our full book is available in physical form on Amazon and in PDF on Patreon), so you can easily read them in your eBook reader.

In the same bundle you can also find many interesting eBooks about less known video games and their history, such as Game Boy Works by Jeremy Parish, The Guide to Retro Indie Games by Kurt Kalata, GameDev Stories by David L. Craddock, Katamari Damacy by L. E. Hall!

Funds raised with this eBook bundle will support Unseen64, the other books authors and you can also choose to donate 10% to The Video Game History Foundation, a non-profit foundation founded by Frank Cifaldi, which primary aim is the archival, preservation, and dissemination of historical media related to video games.

Here’s the full description, for more details check https://storybundle.com/games

The weather outside may be frightful, but StoryBundle’s Spring Fired-Up Bundle offers 13 books – our biggest collection yet! – about gaming culture and development to melt your winter doldrums, available for a limited time on www.storybundle.com.

David L. Craddock delves even deeper into randomly generated dungeons in Dungeon Hacks: Expanded Edition, which provides an extensive look at the making of early roguelike RPGs as well as a new interview with Rogue’s co-creators and three extra books on games influenced by the genre. In GameDev Stories; Volume 2, Craddock curates 13 interviews from the hundreds of hours of conversations he’s had with developers of games spanning InFamous and Prototype to Diablo and Hack.

Journalist and prolific Nintendo historian Jeremy Parish maps out two years of classic Game Boy games with Game Boy Works Volume 1 and Game Boy Works Volume 2, covering beloved and more obscure titles such as Alleyway, Pipe Dream, and Boomer’s Adventure in ASMIK World.

Alongside those four DRM-free eBooks, John Harris collects write-ups of arcade games curated from his Extended Play indie mag, Boss Fight Books author Laura E. Hall rolls through the history of Katamari Damacy, journalist Wes Locher explores the community around enduring MMO classic Ultima Online, Hardcore Gaming101’s Kurt Kalata blasts a path through Contra and other shoot-em-ups, and more.

StoryBundle is a pay-what-you-want platform for independent authors to share their works with readers (and gamers) like you. Paying at least $5 will get you four books from the Spring Fired-Up Game Bundle, while paying $15 or more will get you six bonus books. – David L. Craddock

For StoryBundle, you decide what price you want to pay. For $5 (or more, if you’re feeling generous), you’ll get the basic bundle of four books in any ebook format—WORLDWIDE.

  • Game Boy Works Vol. I by Jeremy Parish
  • You and Your Friends Are Dead by Joel Couture
  • HG101 Presents: The Guide to Retro Indie Games Vol. 1 by Kurt Kalata
  • PS2 and Xbox Video Games You Will Never Play by Unseen64

If you pay at least the bonus price of just $15, you get all four of the regular books, plus NINE more!

  • GameDev Stories: Volume 2 by David L. Craddock
  • Dungeon Hacks: Expanded Edition by David L. Craddock
  • Game Boy Works Vol. 2 by Jeremy Parish
  • Memories of Arcadia by John Harris
  • Boss Fight Books: Katamari Damacy by L. E. Hall
  • HG101 Presents: Contra and Other Konami Classics by Kurt Kalata
  • GameCube Video Games You Will Never Play by Unseen64
  • Braving Britannia by Wes Locher
  • Dreamcast Video Games You Will Never Play by Unseen64

This bundle is available only for a limited time via http://www.storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub and .mobi) for all books!

It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.

As always thanks for your support! 

Unseen64 Survived 2018, but for how long? What can we do in 2019?

2019 is coming soon and as every year we’d like to review what we did the last year and make some plans for the new one.

As most of you known we work on Unseen64 in our own free time, after a long day of our day-jobs. We take away this extra time from our sleep, friends and family just to search info on lost games, write articles, read Unseen64 related emails, reply to messages on social networks, resolve technical issues on the site, save media and contact developers.

Here are some of the lost games we archived on Unseen64 in 2018:

You only see a few articles published on the site every month, but to keep it alive we invest dozens of hours of work every week. 95% of the needed work is done by monokoma and in the last few years it became harder and harder to find more people who can help the site steadily. Most contributors just write one or two articles, before vanishing forever.

While we still love remembering obscure, forgotten lost games, in 2018 it became clear to us that our work for Unseen64 is getting harder and harder, while most people are not interested in a website of this kind. It’s hard to keep the interest high, especially to support our work on Patreon:

  • We still have hundreds of lost games for console and PC to write about, but most of them are obscure projects by small studios. There are no more popular projects like “Resident Evil 1.5” or “Sonic Xtreme” to uncover or it’s almost impossible to gather information about them.
  • Even for those obscure and little cancelled games, it became harder to receive more details and write good articles. Some years ago we could contact 5 developers who worked on a lost game and we would get at least 2 or 3 answers. Now we contact 10 or 20 developers and 99% of the time we never get any answer. Internet has became a fearsome place, where news could deform and spread uncontrollably on social networks. Developers seem scared to talk about their old jobs, because they don’t want to get in trouble.
  • Without being able to get in contact with developers, we cannot even save more screenshots or footage from many lost games we are researching. With no exclusive images or videos, we cannot even keep up with Patreon higher tier bonuses. This means people who donate to get bonuses are not happy (and we understand their disappointment).
  • Without details and without good footage, we cannot create interesting video articles. The fact that monokoma is Italian and cannot record voice-over himself in english makes it even harder. In 2018 we got in contact with 4 different people who accepted to record voice-over for our videos, but in the end they never did. It’s clear it’s not possible to keep making interesting video articles when we can’t get information or even record the audio.
  • From what we see, most people are not interested in supporting an old website in the age of Youtubers. With no interesting video content, people don’t support Unseen64 on Patreon and we are not shared on major websites anymore. Many years ago those same websites would write news for many of the lost games we wrote in our site in 2018. Today if you don’t make a good video about it, you are not picked up by those websites.

Is everything failing? Not yet.

Thanks to people like you who still read articles on our website and support us on Patreon we did not lose faith in our project yet.

We are still trying to keep Unseen64 alive by doing as much as we can, instead than closing it down.

  • We keep remembering those obscure lost games on Unseen64, even if most people don’t care about them.
  • We keep trying to get in contact with developers, and write as much as we can about a game when we don’t get any answer from who worked on it.
  • If support on Patreon decreases we will search other methods to raise funds (as publishing short books using the same content we publish on the site).
  • We will try to lower expenses for the site (for example by choosing a less powerful server), so that we could still keep it online even with less donations.

Patreon is essential for the survival of a niche project like Unseen64, a website 99% managed by a single italian guy in this age of Youtube and gaming videos in english.

shantae playstation 1 pc cancelled 32 bit game

By focusing on short text-articles about obscure lost games, do we have any chance of keeping up with the time and cost needed to keep Unseen64 online?

We are not sure.

So we have some questions for you:

  • What do you think about the current state of Unseen64?
  • Do you have any suggestions which could help us with our researches?
  • Are you interested in small, obscure lost games forgotten by everyone else?
  • If you currently support us on Patreon for higher tiers, would you still donate if we cannot secure exclusive screenshots or videos every month?
  • Should we just remove Patreon tiers and let people to donate only as much as they want, without any major bonus?
  • Is there something you’d like to see on Unseen64 in 2019?

In the meantime, we are really grateful for your kind words and your help: without our Patrons, Unseen64 would already be dead. You prompt us to keep up doing this, even during the hardest times.

Big gaming networks such as IGN or Kotaku have the resources to own powerful servers and to pay a team to work full-time on their websites, keeping them online and publishing daily updates.

We don’t have their resources, but we have you: a community of gamers interested in preserving the unseen history of video games.

We’d like to thank all of you (in alphabetical order) who are currently helping U64 on Patreon:

Alex Schaeffer, Alex Wawro, Alexandy1, allan paxton, Alpha 3, Anatoly, Anders “Captain N” Iversen, Andy S, Ben Salvidrim, Benjamin Swan, Brandon, Bransfield, Brice Onken, Cameron Banga, Christopher Cornwell, chubigans, Cody and David Studios, Coldi, Conrad A Fursa, Daniel, DidYouKnowGaming, Emiliano Rosales, Emily Bowman, Fabrizio Pedrazzini, Faisal AlKubaisi, Gabe Canada, Goffredo, Guilherme Killingsworth, Hannes, Henry Branch, Itay Brenner, Jake Baldino, James Jackson, James P Branam-Lefkove, James Steel, Jessi Williams, Joe Brookes, Joe Tangco, joef0x, Jonathan Pena, Josh Mann, Julian Lord, Kaleb Ratcliff, Lachlan Pini, Levente Tóth, Liam Robertson, Lou, Marcos Tadeu, Mark J. Lang, MARTAZIA A BROWN, Martin GP (KAISER77), Marty Thao, Matthew Gyure, Matthew Zarzyczny, Mauro Labate, Mcsahon, Nick Robinson, Niels Thomassen, Olivier Cahagne, Patrick Enriquez, Paul, Paul Stedman, Pedro, Peter Lewis, PtoPOnline, Rich Uncle Skeleton, Riptide, Robert Dyson, Rylan Taylor, Sebastian Haley, Shalyn Miyake, Shane Gill, swagDaddyMcPimp, Taylor H, That Black Guy, The Outpost Show, The Video Game History Foundation, TheFlameCrow, TheUnbeholden, Thibaut Renaux, Thomas Muste Jr, Thomas.nunn7, Tony, tydaze, Vitor Takayanagi de Oliveira and everyone else! (did we forget someone?)

 

The Retro Wonder Game DRM-free eBook Bundle, featuring Unseen64

We are happy to announce 2 eBooks from our digital version of “Video Games You Will Never Play” are featured in the latest eBook bundle by Story Bundle! Our “An Introduction of Video Games You Will Never Play” and “PC Games You Will Never Play” can be found in this bundle in their ePub and Mobi versions (our full book is available in physical form on Amazon and in PDF on Patreon), so you can easily read them in your eBook reader.

In the same bundle you can also find many interesting eBooks about forgotten video games, such as the research on the lost P.T. (Silent Hills) PS4 demo by Joel Couture, The Complete Guide to the Famicom Disk System by Hardcore Gaming 101 and the history of Doom by by David L. Craddock.

Funds raised with this eBook bundle will support Unseen64, the books authors and you can also donate 10% to to ‘s Video Game History Foundation.

Here’s the full description, for more details check https://storybundle.com/games

The Retro Wonder Game Bundle – Curated by Simon Carless

The first Video Game Storybundle of 2018 is a massive one, since we have three brand new game history/analysis ebooks you can’t get anywhere else, as well as some amazing overlooked & sought-after tomes based around retro video game goodness.

Some of the biggest highlights for this bundle include exclusive ebooks on Hideo Kojima’s ‘lost classic’ horror title P.T., on the Doom franchise‘s amazing start and triumphant 2016 return, and on unlikely gems for the Atari 2600/VCS (including, yes, E.T the Extra Terrestrial!)

We also have a truly wonderful book on the history of the Xbox, a complete look at the rare Famicom Disk System and its games, and a trilogy of Douglas Adams-style novellas about a retro computer/game collector, as well as rare games revealed from the Unseen64 crew and a look at the historical heroines that come in game protagonist form.

Once again, the optional charity for this bundle is the Video Game History Foundation, a brand new non-profit organization dedicated to cataloging, digitizing, and preserving the history of video games. – Simon Carless

The initial titles in the Retro Wonder Game Bundle (minimum $5 to purchase) are:

  • 21 Unexpected Games to Love on the Atari VCS by John Harris
  • Heroines of Gaming by Christian Cardenas, Dylan Altman and Trista Payte
  • The Ambivalence Chronicles – Bit#1: The Chip Whisperer by Steve Trower
  • The Ambivalence Chronicles – Bit#2: The Kempston Interface by Steve Trower

If you pay at least the bonus price of just $15, you get all four of the regular titles, plus SEVEN more!

  • P.T. – A Video Game Ghost Story by Joel Couture
  • Stairway to Badass by David L. Craddock
  • HG101 Presents: The Complete Guide to the Famicom Disk System by Kurt Kalata and Dustin Hubbard
  • Game of X – Vol 1.: The Untold History of Xbox by Rusel DeMaria
  • PC Games You Will Never Play by Unseen64
  • The Ambivalence Chronicles – Bit#3: The Road Worrier by Steve Trower
  • An Introduction To Video Games You Will Never Play by Unseen64

This bundle is available only for a limited time via http://www.storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other e-readers via file transfer, email, and other methods. You get multiple DRM-free formats (.epub, .mobi and some .pdf) for all books!

It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.

Why StoryBundle? Here are just a few benefits StoryBundle provides.

  • Get quality reads: We’ve chosen works from excellent authors to bundle together in one convenient package.
  • Pay what you want (minimum $5)You decide how much these fantastic books are worth. If you can only spare a little, that’s fine! You’ll still get access to a batch of exceptional titles.
  • Support authors who support DRM-free books: StoryBundle is a platform for authors to get exposure for their works, both for the titles featured in the bundle and for the rest of their catalog. Supporting authors who let you read their books on any device you want—restriction free—will show everyone there’s nothing wrong with ditching DRM.
  • Give to worthy causes: Bundle buyers have a chance to donate a portion of their proceeds to the Video Game History Foundation!
  • Receive extra books: If you beat the bonus price, you’ll get the bonus books!

StoryBundle was created to give a platform for independent authors to showcase their work, and a source of quality titles for thirsty readers. StoryBundle works with authors to create bundles of ebooks that can be purchased by readers at their desired price. Before starting StoryBundle, Founder Jason Chen covered technology and software as an editor for Gizmodo.com and Lifehacker.com.