Adventure

Brooklyn Stories [Cancelled – Xbox 360, PS3, PC]

Brooklyn Stories is a cancelled adventure game that was in development in 2008 / 2009 by French team Lexis Numérique, planned to be released on Playstation 3, Xbox 360 and PC. The project was quite ambitious and original for its time, mixing interactive storytelling, several playable characters, multiple narrative paths and some kind of “time travel” mechanic in which you could go forth and back in time to modify the fate of its protagonists.

Brooklyn Stories would have been played somehow like a mix between The Sims, Disgaea Infinite, Shadow of Memories and games by Quantic Dream (Omikron, Heavy Rain, Detroit: Become Human) and Telltale (The Walking Dead, Batman: The Telltale Series). Players would have been able to play as many different characters living in Brooklyn in the same townhouse building, following an intricate storyline spanning from the 1930s to the ‘00s.

Each character had their own life and problems to resolve. You would have been able to observe them living in their apartment and listen to their thoughts or dialogues with other characters, to help them or interfere with their actions by choosing how they would react or which item to use in different situations. Each choice would then change the course of the following events and each event would affect other characters and their related events, until reaching one of the many different endings. You could always go back in time to make different choices and see different reactions to each different action.

The game was divided into chapters set in several years, but always following the lives of the inhabitants of the same townhouse building. Each chapter had many endings which would then affect what would happen in the following ones. It was quite the intricate and epic storyline, touching the daily lives of normal people but also political, social and criminal intrigues. You could interact with the characters living in Brooklyn Stories to trigger funny and comical skits but also to save their life from violent murders.

Unfortunately after 2 years of development Brooklyn Stories was canned by its publisher, leaving Lexis Numérique with an incomplete project and without funds to continue working on it. In the following years the team developed less ambitious games such as Tales of Elastic Boy (2010, WiiWare) and  Amy (2011, Xbox 360, PlayStation 3, PC), but with low sales and without publishers backing up other major projects they had to close down in 2014.

Only a few images and a short trailer are preserved below to remember the existence of this promising, lost game.

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Neverhood 3? [Concept – PC?]

The Neverhood is a point and click adventure game made by Doug TenNapel and released for PC by DreamWorks Studios in 1996.

Two years later a 2d platform game called Skullmonkey, which it was intended as a sequel of the first game, was created by the same developers for PSX.  It was a commercial failure, and so the IP was quickly forgotten by the producer.

However in 2012 sketches probably intended for a new game in the series appeared in a Neverhood fan forum. You can see those concept arts in the gallery below.

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Treasure Hunt [GBA – Cancelled]

Treasure Hunt is a cancelled action adventure game that was in development by Orbital Media Inc for the GameBoy Advance. As we can read from Richard Knight‘s website moogle.net:

Treasure Hunt was a prototype overhead adventure game for the Game Boy Advance. The concept itself was meant to be a blend of classical click-adventure mechanics with some new features and a Link’s Awakening style presentation. Suffice to say, we wanted the bar-none best looking game on the hardware.

Treasure Hunt was a sister-project to the studio’s main focus, Racing Gears Advance. As such, it didn’t have much programming support, and ended up being more of an artist test bed. Outside of some E3 showings it has rarely ever been seen.

Treasure Hunt was never meant to be the actual name; it was just the one that happened to stick. It was also trademarked, sparking an internal hunt to find a new name. The process was pretty drawn out, and basically in fatigue we settled on “Jukka’s Treasure”.

After years without consistent programming support, a changing design and a changing budget, I moved on to start Pirate Battle. The art style was thrown out and the game design was redone from the ground up to become Juka and the Monophonic Menace. Very little of the game described above was used; apart from a few character similarities they are entirely different in visuals and gameplay.

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Shinkai (God World) [NES – Cancelled]

Shinkai (translated by mrdomino as God World) is a cancelled adventure game (?) that was in development by Toei Animation for the Famicom / NES. It seems that players would have took the role of a dead guy, that somehow had to interact with good and evil gods.. or something like that. Sadly there are not many more info on the project, but only a scan and a couple of screens shared online by a japanese website.

Thanks to Celine for the contribution!

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Going Gnome [PS2 – Cancelled]

Going Gnome was a prototype that was created in 2004 at SCEA for the Playstation 2. There are not many informations on this project, but from the few screenshots available we can speculate that it was going to be an adventure / puzzle game. Going Gnome was never released, probably cancelled for some economic reasons.

Thanks to Hey Hey for the contribution!

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