adventure

Treasure Hunt [GBA – Cancelled]

Treasure Hunt is a cancelled action adventure game that was in development by Orbital Media Inc for the GameBoy Advance. As we can read from Richard Knight‘s website moogle.net:

Treasure Hunt was a prototype overhead adventure game for the Game Boy Advance. The concept itself was meant to be a blend of classical click-adventure mechanics with some new features and a Link’s Awakening style presentation. Suffice to say, we wanted the bar-none best looking game on the hardware.

Treasure Hunt was a sister-project to the studio’s main focus, Racing Gears Advance. As such, it didn’t have much programming support, and ended up being more of an artist test bed. Outside of some E3 showings it has rarely ever been seen.

Treasure Hunt was never meant to be the actual name; it was just the one that happened to stick. It was also trademarked, sparking an internal hunt to find a new name. The process was pretty drawn out, and basically in fatigue we settled on “Jukka’s Treasure”.

After years without consistent programming support, a changing design and a changing budget, I moved on to start Pirate Battle. The art style was thrown out and the game design was redone from the ground up to become Juka and the Monophonic Menace. Very little of the game described above was used; apart from a few character similarities they are entirely different in visuals and gameplay.

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Shinkai (God World) [NES – Cancelled]

Shinkai (translated by mrdomino as God World) is a cancelled adventure game (?) that was in development by Toei Animation for the Famicom / NES. It seems that players would have took the role of a dead guy, that somehow had to interact with good and evil gods.. or something like that. Sadly there are not many more info on the project, but only a scan and a couple of screens shared online by a japanese website.

Thanks to Celine for the contribution!

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Going Gnome [PS2 – Cancelled]

Going Gnome was a prototype that was created in 2004 at SCEA for the Playstation 2. There are not many informations on this project, but from the few screenshots available we can speculate that it was going to be an adventure / puzzle game. Going Gnome was never released, probably cancelled for some economic reasons.

Thanks to Hey Hey for the contribution!

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Fahrenheit (Indigo Prophecy) [PS2 XBOX PC – Beta]

Fahrenheit (aka Indigo Prophecy in the US), is an adventure game developed by Quantic Dream and released for the Playstation 2, Xbox and PC in September 2005. The game evolved a lot during its development and from the early screens we notice various beta differences. The character models, some scenes and locations were changed in the final version. If you have finished the game and notice more specific differences in the gallery below, please let us know!

Thanks to Megalol and Anonymous for the contribution! More info on the game can be found at Omikron Game Blog

More beta differences were noticed by John Doom:

image 4: Tyler isn’t wearing a cap
image 5: armchairs aren’t zebrine in the retail
image 6: Lukas meets Markus in the square’s center in the retail.
image 7: Lukas and the local are different
image 9: the victim is different
image11: Markus seems… darker? o.o He has a slightly different look.
image13: the local insists with a palette of red, green and yellow rather than in the retial
image19: Tyler wears a slightly different cap in the retail.
image23: the policeman wears a different uniform
image24: the tap is out of order but there’s no sign in the retail.
image26: the bathroom has a different paint and there is also a glass in the retail
image27: it is the concept of Jeffrey.
image28: Lukas
image29: Probably Kate or Carla, but she is different from both
image32: he’s probably an early model of the victim
image35: she should be Kate because i remember that she dressed that blue dress
image36: it seems that Bogart is missing (or he could be hidden behind a bin and he’s impossible to see from this angle)

Thanks to Jason for the english corrections!

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Flower, Sun & Rain [PS2 – Beta / Concept]

fsrlogo

Flower, Sun, and Rain is a game developed by Goichi Suda and Grasshopper Manufacture: the game was originally released in Japan on the PlayStation 2  in 2001 with an enhanced Nintendo DS port that was released in Japan / Europe in 2008 and it’s scheduled to be released in USA in June 2009. FSR is  one of the weirdest, crazier, nonsensical and wonderful adventure games  ever, with a story that it’s like a mix between a David Lynch film, an episode of Lost and your favourite (or worst) mathematical problems from elementary school. You know, the usual Suda 51 storytelling style that we all love.

In early target renders / concept arts from the PS2 version we can see some interesting beta differences:

  • Sumio used a different kind of car.
  • Kusabi (the girl) never shows herself in a car-scene like this one.
  • The characters have a weird design, different from the final version.
  • There’s an unknown scene with 2 characters (Yoshimitsu Koshimizu and Remy Fawzil) that was never used in the final game. Also, the place does not look like any know area. In this picture the HUD looks like the one from the Silver Case games.
  • In general, these target renders dont look like the final game.

Thanks to Topdrunkee for the contribution!

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