Point And Click Adventure

Star Trek: Secrets of Vulcan Fury [PC – Cancelled]

Star Trek: Secrets of Vulcan Fury is a cancelled adventure game that was in development from 1997 to 1999 by Interplay Entertainment that would have been the third entry in their Star Trek adventure game series, the other two being 25th Anniversary and Judgment Rites.

Like the two previous games, it would have featured the entire cast of “The Original Series, and would have been written by Original Series writer D.C. Fontana, and directed by Original Series director John Meredyth Lucas. Essentially, like the two previous games, it would have been an interactive episode of the television series.

The game would open with a plot involving the murder of a Romulan ambassador, that would lead into a whole series of stories exploring the backstory of the Vulcan and Romulan races, including why they split into two (something that has not been explained to this day in any Star Trek iteration).

The reason for its cancellation was apparently that the game was far too ambitious. Full Motion Video was in its infancy at the time and the game would have been entirely interactive FMV sequences using clay models similar to Interplay’s Fallout series, with full voice acting, something that was simply too expensive to produce at the time. So the game was cancelled with only five percent of the game complete.

There are claims the entire script was recorded by the Original Series cast, however this is false. The script was never finished, and audio recording never seemed to have went beyond testing purposes. It’s unclear if even the entire original cast would have been able to record dialogue in fact. For example: Deforest Kelly, the voice of Leonard McCoy, was apparently too ill when development commenced, and had to be replaced by an impersonator. It’s unclear exactly how much work was done audio wise, but but it’s likely nothing went beyond testing and some scene rehearsals, and to add insult to injury, all files were accidentally deleted by Interplay, making a revival of the game all but impossible unfortunately

The technology however impressed Paramount Studios, who planned to use it to make a CG-I television series fearing the Original Series cast and characters, but that too was cancelled.

Article by To Be Continued

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Blitz & Massive [PC, Xbox 360 – Cancelled]

Blitz & Massive is a cancelled “point & click” adventure game developed by Spellcaster Studios, following two robots in their adventures all over the galaxy in what was conceived as a parody of sci-fi movies from the ’60s and ’70s. The game used a retro-futuristic look inspired by the same sci-fi movies they referenced to and the 3D engine was in a cell-shaded style.

Just like in a tv series, five episodes were planned, each one containing a tv-like intro with credits and all of them were self-contained, meaning the the story would always be introduced and resolved in the same episode. Spellcaster Studios were inspired by tv series like Star Trek (their main inspiration) and they compared the style of Blitz & Massive to The Secret of Monkey Island and movies that parodied a genre like Spaceballs or Scary Movie.

Developed for PC and Xbox 360, with an investment of 250.000 euros shared between Gameinvest and their own capital, Blitz & Massive was almost complete when it was canceled, with the exception of the cutscenes which were supposed to be created by Overseas Animation Studios, lead by Bruno Patatas.

Spellcaster Studios closed in 2010, mainly because of the worldwide financial crisis and the subsequent reduction of subcontracting work they received. Today the team only remains as a hobby project by Diogo Andrade and Diogo Gomes.

In the gallery below you can see some images from the alpha version presented to Mega Score (Portuguese videogames magazine), that although small and low quality show all parts of the gameplay. Below you can also check a video showing the tutorial section of the game.

Article by Jump/Error, original version in Portuguese on the Videogame PT Blog!

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Neverhood 3? [Concept – PC?]

The Neverhood is a point and click adventure game made by Doug TenNapel and released for PC by DreamWorks Studios in 1996.

Two years later a 2d platform game called Skullmonkey, which it was intended as a sequel of the first game, was created by the same developers for PSX.  It was a commercial failure, and so the IP was quickly forgotten by the producer.

However in 2012 sketches probably intended for a new game in the series appeared in a Neverhood fan forum. You can see those concept arts in the gallery below.

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Warcraft Adventures leaked and preserved? [No!]

Update: this was an april fools joke! Oh well, maybe in the future the collector that has the playable copy, will really leak it and we’ll be happy :)

Do you remember Warcraft Adventures? You know, that cancelled point and click adventure game set in the Warcraft world? Well, it seems that it’s finally leaked online… or is this an April Fools joke? You should be able to download the game from Abandonia and play it on your PC.. let us know if it’s true and if you are able to make it works on Windows 7! :D

 

CCTV [DS/Wii – Unreleased]

CCTV is a cancelled adventure game that was in development at Nikitova Games, designed by Jon Hare, former member of Sensible Software. The concept of the game is that players work as a security operator in charge of using cameras to find criminals and resolve various problems. While you look at different camera feeds, you can see different action going and when you notice that something strange it’s happening, you can stop / rewinds the video to find more clues. As we can read in the official description of the project:

In this game you play the role of a security guard using CCTV and cop cars to catch petty criminals and most wanted criminals alike as you travel the world finding suspects and nailing them in this fast paced game of observation, identification & interrogation. Starting as a lowly shopping mall guard, the player can rise to International head of security […]

The game has been designed specifically for the Nintendo Wii & DS to play as either a single player, as two players co-operatively or as 2 players competitively against each other.

As Jon told in his Cubed3 interview, the game is currently suspended and it’s unknown if it will ever be resurrected. Sadly they did not find any publisher interested in the project:

CCTV’s a good example of how it’s very hard to sell an original game. We did show CCTV to a lot of companies, and some companies expressed interest, but there overall response was ‘that’s interesting, I like the idea of that, but…it’s too original

Thanks to Celine for the contribution!

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