Point And Click Adventure

Cloak: the Naked Mind (Sierra) [Cancelled – PC]

Cloak: The Naked Mind is a cancelled adventure game that was in development by Sierra Entertainment around 19961997, to be published on Windows 95 PC. It was conceived as an ambitious (for its time) spy-fiction, sci-fi adventure, mixing thriller investigations with space-mind-travels.

You would have been able to project your consciousness into a robot on an alien planet to resolve many different situations at the same time, using its multitasking skills. Some more information can be found in old gaming magazines, such as Interaction Magazine (holiday 1996 and fall 1996 issues):

“Imagine an alien race with telepathic  powers so strong that none of your secrets can remain hidden  from their probing. You’ll find them in Cloak: The Naked Mind, a new  kind of adventure game coming from Sierra in early 1997.”

“With Cloak, Sierra has  taken its trademarked adventure game interface  and revamped it from the ground up. Everything you see and do is completely new, seamless, and  phenomenally lifelike. The point of view is first-person — through your character’s eyes — with breathtaking,  animated sequences and cutaways. Game play and puz- zles are integrated into a seamless experience. And the story reaches beyond adven-  ture into the realms of science fiction and spy thriller.”

“In Cloak, you take the role     of a secret agent on the planet Altopia.  You’ve been strapped into a telepres- ence pod — a kind of virtual reality  environment — and linked to a highly developed, bipedal robot code- named Cloak.   After you’ve bonding to the Cloak, the robot is transported to a trading world where humans and the mysteri-  ous, alien Bulbs interact to trade human-manufactured robots for Bulb technology. There, you must find a way to the Bulb’s forbidden home planet,  where no flesh-and-blood aliens are allowed. Your mission is to delve into their mysterious way of life and discov- er if they are building a secret weapon  to use against humankind.”

“The Bulbs can read any biological  mind. Fortunately, they cannot read your mental signature inside the Cloak     robot. Because you will stay bonded to the Cloak until your mission is complete,  you are safe as long as you stay undis- covered. Remember that if the robot is destroyed, there will be no way to  retrieve your consciousness. You will be — in every sense of the word — dead.”

“The Cloak robot you occupy is an  extraordinary device that not only conceals your consciousness, but  contains tools that give you super- human abilities. Bipedal and roughly humanoid,  this type of robot is highly valued by the Bulbs both for its versatility and for command over  other robots. Operating its many sensors and attached devices allows you to do several things at once,  such as monitoring a security camera you planted in an abandoned ore mine, while using your command influence  to interrogate a robot bartender.”

“Cloak pioneers  new game technolo-  gy that takes advantage of the  Windows 95 multi- threading technique Multi-threading is a clever 32-bit way to make a computer do many dif-  ferent things at once, so you can play one aspect of the title while another loads. There is no waiting on game play.  (Utah sports an exciting new triple- window interface that lets you engage in three distinct activities at once. You can, for instance, spy through a  camera you’ve planted while explor- ing the abandoned mines of Baccos and consulting a map.”

Gameplay could have been quite interesting with these multitasking puzzles, and by reading previews it sounds like Sierra had at least a playable prototype in their hands. We hope one day someone could find a copy and share it online to be preserved by fans.

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Star Trek: Voyager (Looking Glass) [PC – Cancelled]

Star Trek: Voyager is a cancelled PC point and click adventure game that was in development by Looking Glass Studios, directed by Ken Levine and was to be published by Viacom New Media. It was in development between 1995 and 1997. It was to be based on the then currently airing Star Trek: Voyager television series, the fourth iteration in the overall Star Trek television franchise. The game was to follow the bridge crew of the USS Voyager as they attempted to rescue members captured by the Kazon, a villain race featured within the series.

Not much more is known about the plot or the overall game itself, as the game was not revealed to the wider public in any significant fashion, outside a brief showing at E3 1996, and was quietly cancelled before any significant information was revealed on the plot or gameplay. It is known the game would be split between “episodes” mimicking the format of the actual TV series. One of the producers of the game, Alan Dickens said,

“We want to make it a lot like you’re watching the TV and yelling at the characters. You’re giving them, as a team, guidance and direction on where they should go and how they should address the various problems that come before them”.

Star Trek: Voyager would have featured interactions with the environment involving typical Star Trek staples such as tricorders, allowing you to scan and take items in a typical point and click adventure fashion. The game was also to feature 3D laser scans of the actors heads, to make the game mimic and feel like the television series as much as possible. Other than that, information on the game is practically non existent, so the game remains a mystery. Screenshots from the game were leaked online a few years ago.

The game was to the first game released in a multi-title agreement between Viacom and Looking Glass, even resulting in Viacom buying a minority stake in Looking Glass. The deal fell through after Viacom decided to exit the video game industry in 1997, leading to the cancellation of the game. This abrupt cancellation led Ken Levine and others to form Irrational Games, out of frustration with Looking Glasse’s handling of the cancellation. According to Ken Levine, the technical limitations in allowing characters to express emotion especially frustrated him, and this impacted his future writing of games such as Bioshock: Infinite, making this cancelled Star Trek game a pretty influential cancelled game.

Article by Let’s Have A Discussion

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Brooklyn Stories [Cancelled – Xbox 360, PS3, PC]

Brooklyn Stories is a cancelled adventure game that was in development in 2008 / 2009 by French team Lexis Numérique, planned to be released on Playstation 3, Xbox 360 and PC. The project was quite ambitious and original for its time, mixing interactive storytelling, several playable characters, multiple narrative paths and some kind of “time travel” mechanic in which you could go forth and back in time to modify the fate of its protagonists.

Brooklyn Stories would have been played somehow like a mix between The Sims, Disgaea Infinite, Shadow of Memories and games by Quantic Dream (Omikron, Heavy Rain, Detroit: Become Human) and Telltale (The Walking Dead, Batman: The Telltale Series). Players would have been able to play as many different characters living in Brooklyn in the same townhouse building, following an intricate storyline spanning from the 1930s to the ‘00s.

Each character had their own life and problems to resolve. You would have been able to observe them living in their apartment and listen to their thoughts or dialogues with other characters, to help them or interfere with their actions by choosing how they would react or which item to use in different situations. Each choice would then change the course of the following events and each event would affect other characters and their related events, until reaching one of the many different endings. You could always go back in time to make different choices and see different reactions to each different action.

The game was divided into chapters set in several years, but always following the lives of the inhabitants of the same townhouse building. Each chapter had many endings which would then affect what would happen in the following ones. It was quite the intricate and epic storyline, touching the daily lives of normal people but also political, social and criminal intrigues. You could interact with the characters living in Brooklyn Stories to trigger funny and comical skits but also to save their life from violent murders.

Unfortunately after 2 years of development Brooklyn Stories was canned by its publisher, leaving Lexis Numérique with an incomplete project and without funds to continue working on it. In the following years the team developed less ambitious games such as Tales of Elastic Boy (2010, WiiWare) and  Amy (2011, Xbox 360, PlayStation 3, PC), but with low sales and without publishers backing up other major projects they had to close down in 2014.

Only a few images and a short trailer are preserved below to remember the existence of this promising, lost game.

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Jonny Blastoff and the Kremling Armada (Rare) [PC – Cancelled]

Jonny Blastoff and the Kremling Armada is a cancelled point & click adventure game similar to Monkey Island that was in development by Rare for PC / Mac in the early ‘90s, before the team fully started working on Donkey Kong Country for Nintendo. The Kremlings, a race of anthropomorphic crocodilians that appear in the DK franchise, were originally conceived for this lost game and only later reused for DKC, becoming canon in the Donkey Kong world.

Gregg Mayles – Creative director at Rare and designer for the Battletoads and Donkey Kong Country series – is quite a fan of the piracy world and lore. Jonny Blastoff and the Kremling Armada was conceived as a game to fulfill his love for pirates and it would have been set in a series of islands with coconut palms, galleons and hidden treasures. This same tropical setting planned for Jonny Blastoff was later reused for Donkey Kong Country.

While Rare never officially announced this game to the public and no image from the prototype was ever released, in September 2015 Gregg shared some concept art on Twitter, showing off the original Kremlings designs that somehow resemble the Battletoads characters designs.

While no details about Jonny Blastoff’s gameplay were ever revealed we can imagine it would have been played like a traditional point & click adventure game, with many strange characters to interact with, items to retrieve, weird puzzles to resolve and Rare’s classic english humor.

After Donkey Kong Country Gregg Mayles and Rare worked on other piracy-inspired games such as the cancelled Project Dream for SNES (later Banjo & Kazooie for N64) and lately Sea of Thieves for Xbox One. 

D4: Dark Dreams Don’t Die Season 2, Episode 3 [Cancelled – PC, Xbox One]

D4: Dark Dreams Don’t DieSeason 1 – was an awesomely weird adventure game by Access Games and Swery65, released after their cult – Twin Peaks inspired – Deadly Premonition. While the game was announced by Microsoft at E3 20013 as a “kinect waggle game for hardcore gamers” in the end D4 can also be played with a traditional controller and the first episode was also released on Steam in June 2015.

Unfortunately D4 was meant to be divided into different “seasons” (with a few episodes each), as a TV series. Only the first two episodes (Season 1) were ever released, while D4: Season 2 was sadly cancelled when Swery65 had to take a break from Access Games in November 2015 to recover from a serious illness and then definitely left the company for internal reasons in October 2016.

We should also consider that D4 did not sold much on Xbox One (and neither on PC) and that’s probably the major reason why Season 2 / Episode 3 was canned. For sure Access Games and Microsoft would have developed other episodes without Swery if the first one would have been a huge success.

Season 1 of D4 is still an original – short – game full of strange characters and it’s worth playing if you love weird games, but it ends with a huge cliffhanger that will probably never be resolved. Swery and Access Games had a few months to work on the sequel, but unfortunately we don’t know how much was ever done on it. Only a single scene of D4: Season 2 was ever shown, thanks to an interview with Swery by Gamasutra:

D4 Dark Dreams Dont Die Season 2 Episode 3 screenshot D4 Dark Dreams Dont Die Season 2 Episode 3 screenshot

D4 sells well on PC, can we expect future episodes?

Swery: It’ll be a little longer until I can start talking about new episodes, but I’m doing my best. The next season will be even better than you’re all expecting, so please keep cheering me on.

…no?

…You can’t accept that answer?

…Uuuh…

Okay, then. Just this once, just for you, I’ll show you a single picture.”

You can still support Swery65‘s new games (such as The Good Life) by following him on Twitter and wait for his next project with White Owls