Toys for Bob is an american video game studio owned by Activision, mostly known for their work on such games as Pandemonium! and the Skylanders series. In 2008 Toys for Bob with support from Underground Development tried to pitch a new Crash Bandicoot game, but without any luck.
Supposedly, the characters in Banjo X were to break the 4th wall, so to speak, and gradually become aware that the game was a remake of the original Nintendo 64 version. The farther along the player got in the game, the more things would shift directions from the original Banjo Kazooie. It would have been at this point when the characters would become aware that they were in a remake of the original game and attempt to alter the plot in a different way. Rare had already experimented with the remake of Conker’s Bad Fur Day, adding a few different situations in the early parts of the game to surprise players who knew the original version, it seemed only right to expand a similar concept in Banjo X.
The world found out about this lost game in late 2011 / early 2012 when Xbox executable files (dated June 2004) for a title named “Banjo X” were found by PtoP Online on an old Xbox development kit. These files were missing many of the characteristic that would have been needed to run the prototype, but someone managed to break them open and find some clues. Unfortunately, the game doesn’t do much when attempting to access it.
Depending on the file launched, a black command screen will pop up, showing files missing and an error message. It was expected that the game wouldn’t work due to these missing assets, but the fact that it boots shows that something was being worked on at some point. One user was able to extract an early 3D model of Mumbo.
Names for new Banjo abilities and items were also discovered in these executable files. Some of these include: Springy Shoes, Rocket Sneakers, Metal Feathers, Aviator Goggles, Invisibility Chocolates, Big Feathers, Bag of Eggs, and Diamond Beak.
During Banjo X’s development, the idea of having Gruntilda and Banjo attempting to accomplish the same task at the same time was attempted. Gregg Mayles wanted Gruntilda to interfere with Banjo during gameplay and make things much harder for the player. However, the team at Rare thought the idea would have required a very complex AI in order for it to do what they wanted. This concept was quickly scrapped after this realization.
Steve Mayles also confirmed in a twitter response that he remembers seeing a 4 player co-op mode during Banjo X’s development. It was during this time that a separate team at Rare began working on a Mario Kart style game with the Banjo Kazooie IP, under the name “Banjo Kazoomie”. The major concept that made it stand out was the fact that the player was able to build their own vehicle to use.
Banjo Kazoomie didn’t get very far in development but many of its ideas were later reused in Nuts & Bolts. According to designer Gregg Mayles, “Rare thought this would be a “hard sell,”, and that “players would expect a whole new game”. It was clear that there were not many reasons to continue working on Banjo X for the original Xbox and the team soon moved their plans to the new Xbox 360.
The new Banjo game would have been a completely different game and Rare began brainstorming ideas of how players traveled in platformers. They wanted to make the trip to the overall objection as fun as possible. This is when they decided to combine the Banjo Kazoomie idea with the worlds for Banjo X. The team only got as far as the first level and as soon as vehicles became incorporated with the game, Mumbo’s Mountain had to be altered to a much larger size in order to have proper usage of the vehicles.
Unfortunately, the interesting idea of a breaking-the-4th-wall remake with multiplayer coop for Banjo Kazooie never saw the light of day. But in the end, Rare was still able to release a third entry in the Banjo series with Nuts & Bolts, even if feedback from the fans was mixed.
Pojo the Chicken is a cancelled 3D platformer / action game which was in development in 2000 by Atari / Midway Games West for Playstation 2. Pojo was originally born as an easter egg / secret character to be unlocked in such games as MACE: The Dark Age and Gauntlet and she was mostly an internal joke / team mascot for Midway. At some point in late ‘90s the studio jumped the shark and decided to make Pojo the main protagonist of her own game.
As described for Mace: the Dark Age:
“Pojo: The Fighting Chicken, transformed by Countess Taria into something more than human, a force powerful enough to rend the very cosmos in her powerful beak. Pojo wages a never-ending battle for truth, justice, and the feathered way.”
Unfortunately only a few screenshots from an early level remain from this lost game to remember its existence. By looking at its colorful graphic, we can assume Pojo the Chicken would have been a fantasy action platformer, with humorous settings and funny jokes. For example the island you can see in these screens was home for Kung Pao, which we speculate was some kind of kung-fu chicken master which could have teached special moves to Pojo. Kung Pao chicken is also the name of a delicious chinese dish.
We don’t know enough about Pojo the Chicken to say if it could have been a fun game to play, but for sure it seems the team had fun at conceiving something as crazy and amusing as a whole game based around a powerful fighting chicken.
The same team also worked on the cancelled Joust 3D for PS2 and Xbox, before developing Dr. Muto which was finally published in 2002 for PS2, Xbox and Gamecube. In 2009 Midway Games filed for bankruptcy, most of its internal games studios where closed and all of its assets were purchased by other companies such as Warner Bros. Probably we’ll never know what really happened to the mighty chicken Pojo.
Moeyo Butaman (燃えよ ぶたマン!?) is a cancelled NES / Famicom game that was in development in 1992 and it would have been published by Sigma Enterprises. Only a couple of (tiny) scans from old japanese gaming magazines remain to remember the existence of this game.
The main protagonist was going to be some kind of super-hero pig, and as noted by GDRI gameplay could have been similar to Time Zone, another action platformer published by Sigma in 1991.
Between 2000 and 2002 Intelligent Games developed a few games such as Tweenies: Game Time, LEGO Stunt Rally and 2002 FIFA World Cup for Playstation 2, GameCube and Xbox. Before to close down in December 2002 they were working on “BPM: Ministry of Sound” for PS2, a music-tool to be published under Ministry of Sound brand.
Using the same 3D engine the team also worked for just a few days on an prototype for an action platformer inspired by Jak and Daxter. It was just a way to test their engine to see if it could have been used to create another kind of game other than a music-tool.
In this action-platformer prototype there was a bunny-alike character which could run around the small world and a few NPCs to look at. Not much more was ever done on the prototype and was soon put away before the closure of the company.