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Timber 64 (Rare) [Nintendo 64 – Cancelled]

Timber 64 is a cancelled 3D platform game that was rumored to be in development by Rare for the Nintendo 64, but it’s existence was kinda unclear even by reading interviews with former rare developers (and some fans consider it an urban legend). When asked about Timber 64 some of them don’t remember such a game ever being in development at the time, but others even describe a Timber 64 prototype demo they created. This contradiction between ex-RareWare employees may have been caused by how the studio was organized during the N64 era. Different Rare teams worked secretly in their own office, without knowing what the other teams were doing at the same time.

As we can read on Nintendo Life:

“Rare was famously secretive,” Steve Mayles recalls, “and that included other games being made in the company. Many people on the team wouldn’t have seen much (if anything) of DK64 and Conker.”

“Rare’s practice of separating teams across its infamous ‘barns’ naturally created some competition. “I’m not really sure we thought about that at the time,” remembers lead environment artist Steven Hurst. “In those days each team worked in relative isolation and competed against each other to develop the ‘best’ games – a healthy rivalry if you like. I do remember actually that we changed BK to be more of a ‘proper’ 3D game (similar to Mario 64) after seeing the work that the Conker team were doing.”

As you probably know Timber the Tiger was later seen in another Rare game: it’s one of the playabler racers in Diddy Kong Racing. Originally Timber was meant to be the main protagonist of the game, when it was not using the Donkey Kong IP.

As we can read from an interview by NotEnoughShaders with Steve Ellis, Martin Wakeley and Lee Musgrave:

NES: There was a rumor that Timber 64 was a game Rare was developing during the N64 days. Basically, the rumor was that Timber from Diddy Kong Racing would get his own game just like Banjo and Conker did. Pipsy and Bumper would co-star in Timber 64. Can you or Lee provide any details on this rumor? It’s interesting because Diddy Kong Racing takes place on Timber Island so it seemed that Rare really liked the Timber character.

Martin Wakeley: I couldn’t say for definite but I have no recollection of that ever being in development. Where the rumour may have started is that an early version of DKR (I think it was called RC Pro Am at the time) had Timber as the lead character. I’m sure I’ve got a badly fitting Nylon polo shirt with the game logo on it somewhere.

Lee Musgrave: There was never a Timber 64 game. Yes, there was Pro-Am64 that had Timber as the main character, but that became Diddy Kong Racing and that was the end of that.”

In february 2021 Kev Bayliss wrote on VGC:

“After finishing work on Diddy Kong Racing in 1998, I started work on a project that was to become a 3D adventure game based in a fantasy style world, similar to that of Legend of Zelda: Ocarina of Time but in a prehistoric environment.

The main character was originally going to be – believe it or not – Timber, the cute tiger from Diddy Kong Racing. That’s because he was intended to be the star of the previous year’s racing game, when it was originally known as R.C. Pro-Am 64.”

“In Dinosaur Planet, Timber was going to be a ‘time-travelling tiger’ with a rucksack, little fingerless gloves, a baseball cap and a small dinosaur for a sidekick.

Actually, I even tried out Timber in a project prior to DKR, where he walked around on all fours like a real tiger cub. It was an early 3D platforming test and I wanted him to use his claws to scale walls. But this project was abandoned and so he was moved into DKR and that’s as far as his career went!

Now, if only somebody could dig up that really old demo with Timber in his rucksack…”

In the end not only Timber 64 was once a real concept in development at Rare, but it was kinda real for 2 different projects: there was a first Timber 64 3D platformer (then cancelled to create RC Pro Am 64 / DKR) and later a different Timber 64 3D action adventure (which later became Dinosaur Planet / Starfox Adventure).

These two Timber games for Nintendo 64 could have been mentioned to someone in the gaming press, and the rumors started circulating. As written by Bayliss, now we just have to wait for someone to find footage or even a playable version of those Timber 64 demos. 

Rhino Rumble Puzzle (Formula) [Game Boy Color – Cancelled]

Rhino Rumble Puzzle is a cancelled puzzle-platformer featuring four playable characters and more than 60 levels (+ mini-games), that was in development by Formula Games / Lost Boys Interactive around 2001 – 2002, planned to be released on the Game Boy Color. Lost Boys was the original name of Guerrilla Games, prior to their acquisition by Sony and before creating such popular titles as the Killzone series and Horizon Zero Dawn. In particular Formula was Lost Boys’ internal team dedicated to handheld games, responsible for producing titles such as Rhino Rumble, and Tiny Toon Adventures: Dizzy’s Candy Quest for GameBoy Color.

Some details on Rhino Rumble Puzzle can still be found in an old preview by IGN:

“It’s a standard side-scroller, but the added challenge of protecting the water barrel changes the dynamics dramatically. And if that’s not enough puzzle madness for you, you can build your own stages in the game — a rarity in puzzle games and an unheard-of concept in side-scrolling games. Let your imagination run wild, then trade data with your friends via the Infrared link and challenge them to beat your tricky track.”

We can read the original game’s description on the archived Lost Boys website:

“The time has come again. Rhino has already eaten too many peppers! This time however, all the animals had foreseen this, putting all the available water in barrels and hiding on high ledges in labyrinth-like caves. Put yourself in the shoes of one of Rhino’s four best friends, and try to quench Rhino’s thirst by getting him the barrels of water. Using your own cleverness and objects scattered throughout the levels, your task is to jump and drill your way through the caverns. Dodge enemies, solve puzzles, and do it all within a time limit, without dropping the barrels! The animals will understand your actions, but they’d rather Rhino finally learn a lesson from his greed, so they’ll try to stop you. Crush, crush, drill and chop your way through over 60 challenging puzzle levels and earn a place in the hall of fame”

Rhino Rumble Puzzle was also mentioned in a 2011 interview by Gamasutra with Mathijs de Jonge (Game Director at Lost Boys / Guerrilla Games):

“I have very fond memories of a Game Boy Color game we made during the Lost Boys Games days, which we sadly couldn’t find a publisher for. Even though it was a Game Boy Color game, we had the same ambitions we had with Killzone 3, in a way. […] It’s a puzzle platform game but it has a level editor built in, and all the 80 or so levels in the game we made with the in-game level editor. If you remember it, the Game Boy Color had an infrared port, so you could submit the levels/puzzles you made to your friends that way.

That was already a big and ambitious project, and that was such a long time ago, and it’s really sad we couldn’t find a publisher for it — because back in those days publishers wanted licensed characters, and asked us to change the nice characters we created to well-known cartoon figures. We didn’t want to compromise our game, and sadly, that ensured that nobody wanted to publish it.”

At the time Lost Boys were also working on another cancelled Game Boy Color game titled “Knights”, originally conceived as a canned Dreamcast multiplayer brawler and later reworked as a Playstation 2 action platformer (also unreleased), before the team was sold to Media Republic and renamed Guerrilla Games.

Thanks to Squiddy Goat for the contribution!

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Popil (Sunsoft) [SNES – Cancelled]

Popil is an obscure platform game that was in development by Sunsoft for the Super Nintendo / Super Famicom. This lost project is practically forgotten today and there was no proof of its existence online until Dosunceste found a couple images in Console Plus magazine (issue 1). While the game looks a bit like Twinbee: Rainbow Bell, we don’t have any more details about its gameplay. Maybe there are more screenshots and information in other gaming magazines from the ‘90s? If you find something more about Popil (or recognize it among other Sunsoft released titles) please let us know!

Thanks to Juan for the contribution!

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Geox Platform Game [Xbox – Cancelled / Prototype]

As we can read on Wikipedia, Geox is an Italian brand of shoe and clothing manufactured with waterproof / breathable fabrics. For some reasons a Geox promotional video game was in development for the original Xbox, as found by a collector on their dev-kit. From the prototype footage uploaded on Youtube it looks like a simple side-scrolling platformer, in which the protagonist drops down from a flying Geox shoe. Could this have been a surreal masterpiece? Probably not, but it’s still interesting to wonder why this project was even in development and what happened to it.

We don’t know which company was working on this canned Geox game, but on the same Xbox dev kit we can see another cancelled game titled “International Volleyball 2004”.

Thanks to Mihapsx for the contribution!

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Aero-Cross (Metro-Cross 2) [Cancelled – Xbox 360, PS3]

Aero-Cross is a cancelled sequel to Namco’s classic Metro-Cross, a racing-platform game that was released in arcades in 1985. This new chapter planned PlayStation 3 Network and Xbox 360 Live Arcade was announced in 2011 and it would have been released for the “Namco Generations” series, conceived to modernize some of their classic titles, such as  Pac-Man Championship Edition DX and Galaga Legions DX.

Aero-Cross would have followed the same gameplay as the original, with players running in linear levels trying to avoid obstacles and collecting items (but this time in a sci-fi setting). In the end the project was officially cancelled in 2012 along with the other missing Namco Generations title: Dancing Eye HD. Luckily in this case a playable demo for Aero-Cross was found by Ganonthegreat on an old PS3 demo-disc, and shared online on Archive.org

Thanks to Ganonthegreat for the contribution!

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