Justice Unlimited is a cancelled superhero action RPG with gameplay similar to Diablo, that was pitched by LucasArts around 1997. We would imagine it as a top-down 2D adventure, exploring modern-day cities and the suburbs taking the role of different superheroes to hunt down criminals, level-up and collect rare loot. While the game was never officially announced, some details and artwork were shared in the book “Rogue Leaders – The Story Of Lucasarts”:
“From 1997 to 1998, LucasArts worked on a game concept meant to challenge Blizzards’s popular Diablo RPG game. The entire concept was essentially “Diablo, except with superheroes” recalls LucasArts designer John Stafford. Lots of concept art and story were generated for the game, but no work was completed on a game engine, and the idea was shelved.”
Pumpkin Man is a cancelled third person shooter that was in development by Metro3d and Red-Purple Game Technology, planned to be released on the original Xbox and PC. Players would take the role of a dead guy named Joshua, trying to open the gates of hell to let demons celebrate Halloween on earth.
“In Pumpkin Man, Halloween is the most important night for the forces of evil where Hell spirits are allowed to use the Crystal Seal and visit Earth for a single day. To Hell’s misfortune, the path to Earth was suddenly sealed with the All Saints Crystal, and the Gates of Hell officially became the path of no return.
It’s up to the Clown, a legendary leader known throughout every corner of Hell, to begin organizing a secret fight to reopen the Gates of Hell on Halloween. Meanwhile, Joshua, a small-town boy is accidentally killed and becomes a peddler in Hell. Even in his afterlife, he could not forget what a girl once said, “Joshua will definitely become a hero. I want to be his bride on that day.” As Joshua ends up accused of revolting against the leadership of Hell and imprisoned in the Slave Ground, the Clown can’t fight alone and Joshua is his only hope!”
“A large emphasis has been placed on the four-player support although there will be an entirely unique experience on the single-player side of things. Currently there are plans to have 40 multiplayer levels, 20 single-player levels, 25 different enemies and 13 different weapons.”
Unfortunately Metro3d filed for bankruptcy in 2004 and Pumpkin Man was canned and forgotten by everyone, until July 2021 when u/2dmee shared on Reddit a playable demothey found in a Taiwanese online forum (uploaded on Archive):
“A couple of years ago I started buying new & sealed retro games from China/Taiwan and reselling them on Ebay UK. One day I came across a big box PC game and the artwork looked really good and it caught my attention, but I couldn’t find any info about the game anywhere, despite being quite well versed in the art of advanced google search syntax.
“The seller that offered the game for sale also had some other titles that were produced by Red-Purple Game Technology so I can only presume he had the deadstock from their offices after they ceased development/trading in 2004. He had 1 boxed, sealed copy and 1 open copy in a jewel case so I bought them both.”
“I have the complete game files on 3 discs, but I don’t have them ripped to my PC atm so I thought I would upload the demo first.”
OutSider is a cancelled “open city” motorbike racing game that was planned in 1996 for the Nintendo 64. Players would be able to freely ride around the city, escaping from chases and resolving different missions. As far as we know the project was never officially announced, but in June 2021 a former developer shared some images on Twitter. The name of the company is blurred out in the document, but it seems the developer worked for Hudson Soft in the ‘90s, so this could have been one of their strange but fascinating N64 projects.
When it was conceived OutSider was quite an original racing game, but it seems after Climax Entertainment released Felony 11-79 / Runabout in 1997 the team decided to cancel the project, possibly because it was too similar to it or not as fun to play.
Sin 2 (AKA Sin Reborn) is the cancelled sequel to Ritual Entertainment’s 1998 FPS, which was pitched around 2003. The team created an early prototype demo using the Doom 3 engine, but they did not find a publisher interested in funding the project. From the available footage it seems the game’s antagonist wanted to mutate every human in the city, you could use the physic engine to destroy the environment and block / damage enemies, and you could drive around in vehicles.
“In Summer 2003, Ritual Entertainment created a publisher demo for Sin II in order to find funding for the project. Using next generation technology, Sin II was to be a full blown follow-up to Ritual’s 1998 action hit Sin. Unfortunately, no publisher had serious interest in backing the title, forcing Ritual to abandon the idea for the time being.
While the game is not currently in development, we are able to bring you two exclusive in-game screenshots from Ritual’s demo. Taken in a black test map, the screenshots show the new models for main character John R. Blade and villainess Elexis Sinclaire.
So why doesn’t Ritual just release the demo? The demo was created using an in-development third party technology. Until this technology is completed and officially available for licensing, Ritual cannot release any more media from the demo, or even disclose what technology was used.”
In the end Ritual Entertainment chose to work on an Episodic series of Sin games, and the original Sin 2 was finally canned. Unfortunately even Sin Episodes did not have much luck: of the 9 planned episodes only the first one was published before the company was acquired by MumboJumbo.
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