Fleet: Shiva’s Gate is a cancelled real-time strategy space-sim that was in development by Waboo Studios (?) for Playstation 2. It seems the game was never officially announced and we cannot even find any details about the team behind it. An early prototype was found by collectors and sold around, until it was dumped and shared online in 2019.
Around 2006 – 2007 a video game based on the popular Oliver Twist novel by Charles Dickens was pitched by Electronic Arts for Xbox 360 and Playstation 3, but cancelled in the end. The project was never officially announced by EA, but some concept art was found online in 2010. As wrote by Kotaku, by reading the few notes available, EA’s Oliver Twist video game could have been somehow similar to Assassin’s Creed:
“Looks a bit like a kid’s version of Assassin’s Creed, but with one potentially interesting concept mentioned in the notes, Oliver’s hunger levels affecting his pose and animation and, I assume, his vitality. Dearsley’s concepts show off Fagin, multiple versions of Oliver and the Bowstreet Runners.”
As far as we know this Oliver Twister project was conceived by an internal team at EA, as one of many pitches for new projects to be considered by the studio. Other unreleased ideas were Gun Head, a Road Rash reboot and Hurikan.
Stuntpigs is a cancelled arcade racing / adventure game that was in development by M4 Ltd (mostly known for Resident Evil Gaiden on GB) for Nintendo GameCube. Players would drive around the city to perform crazy stunts, collect bonuses and find the best way to show-off their stunt-driver skills. While the game was never officially announced, in 2014 some collectors found related documents in a M4 cd / dvd:
“Did you know stunts performed in Hollywood blockbuster movies are actually done by pigs? Of course you’ve never seen any Stuntpigs, but just occasionally if you look really closely you might just see a trotter or a curly tail pop into shot. Join the Stuntpigs and carve a stylish, precision timed path of mayhemand destruction through the most expensive movie sets ever built, establishing your crew as the top hogs of Hollywood. Your movie’s success is determined entirely through the extravagance of its stunts, the more stylish and closer your stunts are to near death experience the better the box office results.”
“Sadly no original M4 titles made it to the shelves. Bounty Hunter, Space Cadets and Stuntpigs were all games we really wanted to bring to market. The later two are still held by us in Stuntpigs Ltd a dormant company. Who knows maybe one day they will rise.”
“Bounty Hunter was in production when I joined M4 and it really was stunning. As for Stuntpigs – the best game never made. I think it was just ahead of its time… Space Cadets though, that was actually completed and it was a really good game. It was different though and it really worked best multi-player. It’s typical – generally publishers don’t like to risk money on original stuff, especially when there’s cartridges to pay for.”
“Kieron agrees: “Stuntpigs had frantic gameplay, some dark humour and loads of destruction. Way ahead of its time and beyond the scope of publishers to realise. Shame!” Although the team disbanded it’s clear they had a lot of talent – Gaiden is testament to this – and it’s a shame M4 was never given a fair shot.”
As you can see from the available footage, the game somehow looked like a mix between Crazy Taxi and Simpsons’ Road Rage, with cartoony graphics and fun, arcadey gameplay. It could have been a nice addition to the GameCube library. We hope one day a former M4 developer could find a playable prototype from their lost game and share it online.
Vietnam: The Tet Offensive is a cancelled FPS that was in development around 2004 by Atomic Planet Entertainment, planned to be published by Oxygen Interactive on PlayStation 2 and PC. As you can assume by its title, players would take the role of an American soldier during the Vietnam war, throughout the historical Tet Offensive to be precise.
Not much else is known about the game, apart from the original press-release and old news from IGN:
“Due in September, Vietnam: The Tet Offensive will feature a range of action-packed missions and an innovative damage system, packed with accurate historical details.”
While some websites have listed this game as published in Europe, as far as we know it was never really released in there. While another Oxygen / Atomic Planet FPS collaboration titled “SAS: Against All Odds” was later released as “SAS Anti-Terror Force”, Vietnam: The Tet Offensive just vanished without traces.
Next Generation magazine wrote a nice preview of the game in their May 1997 issue, but even if Impressions and Sierra are still quite loved by PC gamers, today Captives is mostly forgotten by everyone. Only a few pages about the game can still be found online in some old websites and Sierra fansites.
“It could be argued that the action/puzzle genre, which took off with the publication of Lemmings in the early ’90s, has languished since the advent of real- time strategy games like Warcraft II and Command & Conquer. Now developer Impressions is trying to remedy that with Captives, a new spin on the formula. The game takes place in a far-off planetary colony, under attack by some decidedly unfriendly aliens, who have taken numerous hostages.
The player takes the role of Dak Ransome, a professional hostage rescuer, who enters the domed city in his combination rescue wagon and tank. Gameplay resembles a combination of elements from Lemmings and the classic Apple II game Choplifter.
The main idea is to locate a group of hostages, free them using the firepower of the tank, and then use the skills of the rescued captives to open up new areas and free additional prisoners. The four types of captives are civilians, engineers, scientists, and soldiers; only a limited number of each can be found in each of the game’s 25 to 30 levels. The developers are quick to point out, however, that like in Lemmings, many levels will have multiple solutions.
The most noticeable break from the tried and true is the use of a three-quarter, isometric perspective, as opposed to the side-scrolling, 2D which has been the norm, even for such recent action/puzzle releases as Lost Vikings II. While not yet fully 3D, the perspective still manages to open up the playfield considerably, giving a sense of scale and size often missing from the more simplified graphics of a Lemmings or Humans.
Overall, the game should combine a fast pace with humor and an easy-to-use interface. Multiplayer support is planned, and a level editor should be released sometime shortly after the game itself hits the shelves. With its high-res graphics and new approach, Captives could fill a niche the computer game industry hasn’t really seen in a while.”
It sounds like this could have became a fun and fascinating cult-classic, but unfortunately something went wrong during development: Captives was never released. By looking at the screenshots and short trailer available, it looks like the game was quite far in development: maybe one day someone could find a playable beta to share it to the world? It would be great to preserve this lost piece of PC gaming history.