“In Alien Front, you can take on the role of an army tank commander to defend the Earth against invading aliens, or switch sides and take command of a futuristic 2-leg walker, a 4-leg spider walker, or an anti-gravity hovercraft vehicle. Alien Front also has a two-player deathmatch mode via Bluetooth wireless technology and the possibility to share game statistics with the world via the N-Gage Arena.”
As many other games planned for this phone-console hybrid, Alien Front was later cancelled. In 2019 a playable prototype was found and released online.
Blunders (AKA Branders, ブランダーズ) is a cancelled cyberpunk RPG that was in development around 1992 by IGS (AKA International Games System, アイ・ジー・エス) for PC Engine. From the available screenshots it looks like players would have been able to explore sci-fi cities in a top-down view, with turn based combat similar to Phantasy Star. At the time PC Engine Fan magazine published a 2-pages preview of Blunders, so there are some details available: if you can translate the most important parts in English, please let us know!
Adventure of the Mummy Head is a cancelled game that was in development by Taito for PC Enginearound 1991. The title was advertised in a few gaming magazines at the time, but as far as we know they never showed any screenshot, just artwork of the main protagonist. In one of these ads there’s a short description in Japanese: if you can translate it, please let us know in the comments below!
Peacebreakers is a cancelled war-themed parody FPS that was in development around 2006 by L’Art and would have been published on PC by JoWooD Productions. The team planned to offer a crazy, funny take on the genre: for example in the trailer you can see soldiers riding cows and driving a tractor. Peacebreakers would have been published in “Episodic Chapters”, with each one continuing the story as in a TV series featuring “TV-style intro videos and cut-scenes”. It seems the game was announced at the 2006 Leipzig Games Convention, but it soon vanished and today no one remembers about it.
“Unlike many contemporary FP shooters, where all matters are treated with deadly seriousness, this title contains a whole range of humorous elements. This can be seen, for example, in the missions we play, or prepared by the authors of crazy team members. During the game we take control over one of the several available tenants.
The actual gameplay was mainly directed at unrestricted violence. It is also worth noting that the action of the game was set in the near future. So we can use various (often futuristic) gadgets. Various vehicles play a very important role here, which we can of course use. These can be military jeeps, hummer vehicles, tanks or even tractors and flying machines (such as helicopters and biplanes). Each of the unlocked vehicles can be subjected to additional modifications. These are primarily better weapons, however, there were also quite crazy objects, such as spoilers that were pleasing to the eye.
Peacebreakers has of course a fully fledged multiplayer. You can choose between several standard play modes such as Deathmatch, Capture the Flag, or Assault.”
Everybody’s Kung-Fu Fighting is a cancelled 3D arena fighting game that was in development by Digital Graffiti (AKA Infinite Lives, a team mostly composed by the Rowlands brothers: John and Steve) in 1999, planned to be released on the original Playstation.
The Rowlands brothers previously worked on a few games for C64 and Amiga, such as Creatures, Cyberdyne Warrior and Mayhem in Monsterland, but also on the cancelled Bloodlust (aka International Karate 3) for Atari. From the few animations shared online by Steve we speculate Everybody’s Kung-Fu Fighting would have been a comical take on the fighting game genre, possibly focused on fun multiplayer combat (similarly to Kung-Fu Chaos).
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