FPS

Gorge Tour (New Media Generation) [PC – Cancelled]

Gorge Tour is a cancelled comical FPS that was in development around 2002 – 2004 by New Media Generation, planned to be released on PC. Inspired by such titles as Quake and Unreal, Gorge Tour would have mixed horror shooting and humorous moments, thanks to its parodist story, weird enemies (such as rolling pumpkins) and funny weapons.

At the time some details were shared by the team on their official website:

“Classical First Person 3D action where a hero fights innumerable hordes of extraterrestrial monsters.  Year 2327. Mankind is actively exploring the profound space, but has not yet found any alien civilization. People founded a big colony on planet Tersa, a place rich in minerals and suitable for human life. Unfortunately a near galaxy is populated by various ugly and bloodthirsty, but intelligent monsters who spend all the time by ravaging the neighboring planets. The powerful scanners detected the human colony and sent their spaceship to it. Annihilate the greedy monster! The main hero wakes up in an isolated underground bunker and finds out the colony has been destroyed by a hateful monsters horde. The whole population has been exterminated. Now his main goal is to reach the spaceship and to leave the captured planet. Classical 3D First Person Action, unordinary game plot, 20 missions, 5 complexity levels, huge number of different monsters and weapons are waiting for you!

Former New Media Generation’s PR manager Kitaitseva Anna also had an interview with HomeLAN:

“We would like to make out a typical landscape of the lost-in-the-space setting, what would be determinative for creation of the right feeling of the inimical environment and anxious situation in the game.  The action takes place on a planet of the Earth type, where there are several moons in the light-green sky, poor vegetation and crooked trees. Rain falls in several locations, which are connected by several passages. The staggering music will intensify fillings appearing in this or that location.  We would like to diversify the game space and propose manifold locations and settings to the gamer. One will find the locations and settings of every sort and kind. Among them there are: various factories, workshops, laboratories, farms and combines as well as underground mines and nuclear reactors. Besides a lot of “ordinary” settings and locations will be available for training and mastering the skill of the combat against the extraterrestrial monsters. You will roam about the labyrinth of tangled streets, end up in a military garrison, administration offices, a police station, a sports complex, a club with a casino, a souvenir boutique of a luxurious hotel, a space center and finally in an alien spaceship on board of which you will manage to leave the planet.”

“In the game it is planned to use a lot of different kinds of weapons. Among them there are some weapon types for the close and distant combat as well as cold steel and fire-arms: a pistol, a shot-gun, a rocket-launcher, a grenade, a minigun, a flame thrower, a plasma gun, a lighting gun, a light axe and a laser mine, a tranquilizer and a butcher’s knife. But the player will have a possibility to use a unique specialized weapon of mass defeat “BANG!” It is a comic type of arm with a specific effect: all the enemies in its range fall on the ground bursting out laughing. The game space is interactive, so the player will be able to apply to various objects of the outward things as a kettle, the surrounding constructions and so on.

All the enemies in the game are extraterrestrial monsters. There are odd humanoid or lizard-like creatures, some of them can fly another are a cephalopoda, which move by rolling. The monsters will be able to pursue the hero, escape, try to take in rear, attack collectively and make common cause. We have planned the game with some parody elements on all games of this genre. So, sometimes the characters will be a little comic and odd with slightly hypertrophied characteristic features.”

We don’t know what happened to Gorge Tour, but it soon vanished after an impressive trailer New Media Generation published on their website in 2004.

Thanks to Dan for the contribution!

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Poacher (Exileworks) [PC – Cancelled]

Poacher is a cancelled “illegal hunting game” that was in development around 2003 – 2004 by Exileworks Inc, planned to be released on PC. When it was announced magazines and gaming websites were a bit concerned about the concept of hunting endangered species (rhinos, elephants, tigers, gorillas, etc.) and maybe this could have been one of the reasons the game was never completed.

Players would have to use stealth to weave through the bushes and avoid being seen by the animals, while fighting off natural reserve wardens as they try to stop you across the entire globe. Many different areas would have been available, such as the South American forests, snow covered Russian reserves and the African Savannah. Your main objective would have been to earn more money by hunting rare and dangerous species, selling them on the black market. With this money you could then buy new weapons, equipment and vehicles (ATV, Truck, or helicopter), to help you hunt down even bigger and more difficult animals. We can read more about the game from the original press release:

“This upcoming title represents an entirely new facet of gameplay for all first person shooter and resource management enthusiasts. You are Roman Sar, a poacher with a bad attitude and big guns. You fight and struggle your way through the African Congo to the deep jungles of India as you hunt for the most famous of endangered species; all the while avoiding and battling the dreaded Game Wardens.

Poacher is a free form game that allows the player to choose their hunting grounds, and to upgrade their character as time goes by. You control your destiny as you plot your way through some of the most dangerous places in the world. You must avoid capture and defeat the Game Wardens who constantly attempt to capture or kill you! Trade your goods on the black market to gain more money and power!

It should be noted that the game is very dependent on the players stealth ability. The animals are far from defenseless, and therein lies the challenge! The hunter is often the hunted and lack of caution will lead you to a quick end. Before you know it a tiger has you in its claws, or an elephant is using you as a doormat.”

In 2004 HomeLAN published an interview with Peter Khojasteh, at the time working for Exileworks on the project:

HomeLAN – What can you tell us about the basic gameplay for Poacher?

Peter Khojasteh – The game is played from a first person perspective emphasizing stealth. Using a wide variety of weapons, including some explosives, the player will move through wilderness environments hunting animals while trying to avoid getting killed. At the same time the player will also have to avoid or engage the wardens who will actively hunt the player. Vehicles will also play an important role.

When the hunt is over, the player is taken back to the GWI (game world interface) where they will manage resources. This includes planning trips to other hunting sites, buying and selling the goods you acquire, buying new equipment including vehicles and weapons, and checking the status of goods on the global market. The GWI is essentially the player’s portal into the various 3d environments, and also adds its own unique gameplay elements.

HomeLAN – What types of animals do you hunt in the game and how is the combat handled between the poacher and animal?

Peter Khojasteh – There are Rhinos, Elephants, and gorillas to name a few. In addition to this there are some things that the player will simply not expect. Combat will involve pre-planning and intelligent use of resources. Given certain situations, the player will not be able to succeed easily unless they have the right equipment for the job.”

Peter was also interviewed by Gengamers:

Let’s talk about the gameplay, please! Is Poacher a typical action game or will you implement interesting gameplay variations?

Poacher is a hunting game with quite a bit of action. If you’re not chasing down an elephant, or outrunning an insane crocodile along a riverbank, chances are you’re being shot at by game wardens or Interpol. The game mixes this sort of enjoyable gameplay with resource management that is not just an afterthought. The choices you make with your resources really affect the way Roman (the main character) can interact with the various environments and challenges he faces. We’ve worked extensively on the AI to help the player become truly immersed in the game world.

Will the player be able to drive vehicles?

We have helicopters, Atv’s, Trucks, and even a barge. There are so many vehicles in this game, the player will always have something awesome to crash.”

“How many weapons will appear, and what’s up with the equipment? Will we see some helpful goodies?

There are many different types of weapons ranging from hunting rifles to machine guns and c4. The weapon a player uses directly affects the outcome of many situations. It’s important to remember certain circumstances require different weapons and different tactics. The equipment really gives Roman his edge. For example, the night vision and various forms of camo are really important to maintain a stealthy profile.

How long will it take for the player to finish the game? Will you include different endings? Is there any replay value?

The game is essentially endless, so the reply value is substantial. Along with proposed multiplayer modes, the player will have many gameplay choices.”

Thanks to Dan for the contribution!

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Das Reich 2005 (Joylabs) [PC – Cancelled]

Das Reich 2005 is a cancelled FPS that was in development by Joylabs around 2002 – 2004, planned to be released on PC. The team was founded by former Westka Interactive developers after the cancellation of their previous game titled “Y-Project”, when their parent company VIVA Media Germany disbanded the team. Das Reich 2005 was set in a dystopian version of 2005, when Nazis still ruled nearly every European country. While playing the game you would support different rebel factions with the common goal to bring down the Nazi regime.

Joylanbs planned to share more details about the game at E3 2003, but as far as we know it never happened. One year later Joylabs sent a single screenshot and logo to the press, but soon both the game and the team just vanished, forgotten by everyone. We can speculate they never found a publisher interested in Das Reich 2005 and without more resources Joylabs had to close down and cancel the game.

Thanks to Josef and Dan for the contribution!

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Caravan (Parallax Arts Studio) [PC – Cancelled]

Caravan is a cancelled “Funny Adventure Shooter” that was in development by Parallax Arts Studio around 2004 – 2005, planned to be released on PC. The game was set in a fantasy middle east world, somehow similar to the Arabian Nights, but with a more comical point of view. While at the time Parallax Arts shared some screenshots and footage on Caravan’s official website, today those files seem lost forever (were uploaded in Flash and Archive.org did not save them properly. If you are able to restore those files, please let us know!).

At least some details on the game’s story can still be read:

“Caravan is the adventure of a young sluggard hopelessly fallen in love with a beautiful princess. The game starts at the moment when a fugitive Genie penetrates into the fellow’s head. The Genie has managed to escape from a wicked Magus, a fire-worshipper, who illegally catches magic creatures and turns them into slaves. Having found a refuge in the main hero’s mind (this is the only way for a Genie to feel safe from the Magus and his supernatural servants), the Genie offers a bargain to the fellow. The deal is the following: the Hero has to destroy an alchemical laboratory and set Genie’s friends free. In exchange, the Genie will help him to marry the Princess.”

Thanks to Dan for the contribution! 

Ghost Wars (Digital Reality) [PC – Cancelled]

Ghost Wars is a cancelled strategy shooter that was in development around 2004 by Digital Reality (mostly known for Imperium Galactica and Sine Mora), planned to be published in 2006 on PC by Hip Interactive. The game was quite ambitious for its genre, as you would have been able to play it as a traditional real-time strategy game or impersonate each soldier in your unit to play it as a first / third person shooter.

“Based on the Government Special Operations Group, “Ghost Wars” takes players into the clandestine and secret war against terrorism. Players take control of air, land and sea units of an Elite Special Forces group across multiple top secret missions. With the graphical quality of a first person shooter, “Ghost Wars” will offer gamers the most accurate depiction of modern day warfare to date.

Through Battlefield View, “Ghost Wars” brings the theatre of war to life. Gamers are not only tested on their strategic senses, but also on their ability to react quickly under enemy fire by directly controlling individual units. By setting up, equipping and planning troops’ activities, gamers will need to utilize state-of-the art weapons and technology to defeat terrorist networks.”

The game was also playable at E3 2005, GameSpot published some favorable comments on the demo:

“You’ll have the typical type of units, including soldiers, tanks, helicopters, and such. However, what makes Ghost Wars unique is how you control them. While you can just use the typical kind of point-and-click movement, you can also select a specific unit and zoom the camera in to take its viewpoint. If you choose a soldier, you’ll go into first person, and if you pick a vehicle, you’ll go to third person. From there, you can control that unit manually, attacking whatever you like. Soldiers can also get into parked vehicles on the field and drive them.”

“Units in the game will be upgradable in a number of ways, letting you specifically level up individual units to improve their performance on the battlefield. And you’ll need to level up, because Digital Reality is endeavoring to make the opponent AI in the game quite challenging. AI units will run for cover and hide inside buildings, meaning you’ll have to bring in your tanks and choppers to take those buildings down. And boy, can you. Though not all the deformable objects were in, the developers showed us quite a number of big-time building and vehicle explosions that looked pretty impressive.”

While Ghost Wars looked promising, Hip Interactive closed for bankruptcy in late 2005. The game was canned, with many more of their projects, such as “Call of Cthulhu: Destiny’s End” and “George Romero’s City of the Dead”.

Thanks to Dan for the contribution!