Sin 2: Reborn (Ritual Entertainment) [Cancelled – PC]

Sin 2 (AKA Sin Reborn) is the cancelled sequel to Ritual Entertainment’s 1998 FPS, which was pitched around 2003. The team created an early prototype demo using the Doom 3 engine, but they did not find a publisher interested in funding the project. From the available footage it seems the game’s antagonist wanted to mutate every human in the city, you could use the physic engine to destroy the environment and block / damage enemies, and you could drive around in vehicles.

Some details were also published on the old Ritual Entertainment’s website:

“In Summer 2003, Ritual Entertainment created a publisher demo for Sin II in order to find funding for the project. Using next generation technology, Sin II was to be a full blown follow-up to Ritual’s 1998 action hit Sin. Unfortunately, no publisher had serious interest in backing the title, forcing Ritual to abandon the idea for the time being.

While the game is not currently in development, we are able to bring you two exclusive in-game screenshots from Ritual’s demo. Taken in a black test map, the screenshots show the new models for main character John R. Blade and villainess Elexis Sinclaire.

So why doesn’t Ritual just release the demo? The demo was created using an in-development third party technology. Until this technology is completed and officially available for licensing, Ritual cannot release any more media from the demo, or even disclose what technology was used.”

In the end Ritual Entertainment chose to work on an Episodic series of Sin games, and the original Sin 2 was finally canned. Unfortunately even Sin Episodes did not have much luck: of the 9 planned episodes only the first one was published before the company was acquired by MumboJumbo.

Thanks to Piotr for the contribution!


Switch (GRIN) [Cancelled – PSP]

Switch is a cancelled FPS that was in development by GRIN around 2006 (after they finished working on Ghost Recon Advanced Warfighter for PC), planned to be released on the Sony PSP. It seems the game was officially announced by the company, and they wanted to launch it along with some kind of hardware add-on for the PSP. Not much information is still available online, but we know the game was set on a space base, following a sci-fi story similar to Alien.

Some Switch concept art was shown by the company at the time and a 3D model was shared online by a former GRIN artist. These images are preserved below, to remember the existence of this lost game.

In the end GRIN had many more canned games when the company bankrupted: Streets of Rage Reboot, Strider, Wanted 2, Tower, Final Fantasy Fortress.



TRON 3.0 (Climax Studios) [Cancelled – Xbox, PC]

TRON 3.0 is a cancelled sequel to TRON 2.0, which was in development by Climax Studios around 2004, planned to be published by Buena Vista Interactive for Xbox and PC. The same team already worked on Tron 2.0: Killer App for Xbox, so we can assume the project was successful enough to convince Buena Vista to hire them again for another game.

As far as we know TRON 3.0 was never officially announced, but concept art was found online by fans of the series and preserved below to remember the existence of this lost game.

If you know someone who worked on this project and could help us save more details, please let us know!


END (Faramix Enterprises) [Cancelled – Xbox 360, PC]

END is a cancelled FPS / RPG / MMO / Action Adventure hybrid that was in development by Faramix Enterprises around 2007, planned to be released on Xbox 360 and PC. The concept was quite ambitious and the team wanted to renovate the FPS genre in gameplay and immersion.

Some details about END were available on their old website:

“Not only is “End” a hand to hand combat adventure, but weapons are widely available for use based on the wants of the player. Many moves are available to stay in stealth, including but not limited to – picking locks, stealing, or interrogating others for information. The control is left in the player! Do you sneak through the level or alert everyone you are there and run and gun? Do you interrogate and knock them out or kill in rage? The control is in your hands and your fate will change based on your actions.”

We can also find an article written by former Faramix Enterprises founder Michael Dehen, sharing his memories working on the project:

“I’m the creator of the storyline and gameplay for End. I designed and wrote the backbone that it was built on top of. This is my dream and my life, and now I share my dream with others on the team, and it has become our game.

We made the mistake of submitting our company and game title for review too early. We spent a hard three months after our first publisher encounter fleshing out more ideas, developing more artwork and most importantly, finishing the demo, before even thinking about approaching other publishers.”

Dehen also had an interview with Gamasutra in 2007:

“The FPS genre is boring and new ideas need to be incorporated. Most of the new FPS video games being released or scheduled to be released follow the same basics, which were cool at first but are beginning to get stagnant. Companies today are scared to try something new and unproven, because it could bring a loss in revenue.

“The different designs and ideas we have incorporated into our video game title END will bring a new front to the FPS genre by including other aspects from RPGs, MMOs, and Action/Adventure games, creating a kind of hybrid. We didn’t start designing the gameplay for END until many aspects of the storyline were near completion. The type of game play we chose helped drive the storyline and immerse the future video game players.”

“We recently finished our technical demo to show off game play and our abilities at designing, and are moving into the Unreal Engine 3 to being smaller demos of what we can visually produce as we having already begun talking to many publishers around the world.”

Unfortunately it seems Faramix Enterprises were not able to find a publisher or funds to keep working on END and the game vanished along with the company a few years later. Only some concept art is currently preserved for this lost game.

Thanks to Dan for the contribution!


ISO: International Spy Organizations [PC – Cancelled]

ISO: International Spy Organizations is a cancelled open world FPS (?) that was in development by Signature Devices / Graffiti Entertainment around 2007, planned to be released on PC. It was pitched as “James Bond meets X-Files” but no other details about this project survived online, just a mention in a related news story about the team. Did the game really exist? Thanks to Archive.org we can see some tiny screenshots on Signature Devices’ old website and read a press release on Graffiti Entertainment’s old website:

“Setting: Modern world setting with somewhat futuristic weapons / scenarios. Players are immersed in a world that is live, constantly changing, affected by their characters’ actions and friends and foe are not necessarily known entities. Players are best served by their skills, tools, powers of observation and following the spy credo, trust no one.

In a modern day society we rarely have time to think about the influences or subtle happenings that color or trigger events that come to change history. Ideas are generated, tossed around, become mainstream and then become accepted fact by the masses all in the blink of an eye. The birth of the overnight sensation came in the 20th century. With television commentators spooning out “the truth” as if they have a private pipeline on it.”

“With the birth of the “overnight sensation” has come the ability for government, corporate and special interests to warp points of view to their own particular flavor of the truth. Known as marketing, PR, political / ethical / moral debate the world news release is subject to clever input to nudge the tide of opinion and ability or favor to one side or the other on every conceivable issue.

With this ability came the need to control more and more about an information campaign, perceived enemies abilities and the information gathered or released. So came the birth of spies on all levels. In every formal and informal interest at every level people are engaged in espionage of sorts in an effort to control the influence for resources, public opinion, industry and in short order whole governments and continents to further their own interests.”

“International spy organizations bring those factions to the forefront, exposing the ugly underpinnings for all who enter to uncover and reap the rewards. Those who join start freelance, perhaps originally just to make a little quick cash and then eventually find themselves either sucked up into or actively recruited to serve a faction. Many times participants join factions and their cause long before they have any true understanding of the overall faction plan or long term goals.

The factions are run by strategists who carefully use and even dispose of their spies like pawns. An element that makes many spies stay undercover even from their own employers and alliance members.”

By looking at the screenshots, it seems you would have been able to freely explore the city, enter buildings and drive different vehicles. If you know someone who worked on this game and could help us preserve more screenshots, footage or details, please let us know!

Thanks to Dan for the contribution!