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Onimusha: Dawn of Dreams [PS2] – Beta

Onimusha: Dawn of Dreams is the fourth mainline instalment in the Onimusha franchise, developed and published by Capcom. This instalment revamped the combat of the previous trilogy, introduced a new main character, a new RPG system, and a different direction altogether. However, before being released to the world, the game underwent several changes. One of which I think should have remained.

Images:

Differences:

  • Different stance when absorbing souls
  • Soki can charge up his sword to execute a powerful attack (just like in the Onimusha trilogy)
  • Visible HP bar on top for your companion
  • Requiem (Sword of Purification) once had a separate magic bar
  • Different lock-on stance
  • An online co-op feature was once planned, but wasn’t really implemented

Videos:

Differences:

  • Unused Requiem attack move
  • Different Ohatsu and Tenkai fascial
  • Different transformation (bright green flames)
  • Cutscenes were originally all in CGI
  • Ban Danemon soldiers are regular genmas
  • The Issen attack lacks special effects (usually, the screen blurs for a few seconds, and your surroundings turn dark)
  • Faster Issen attacks
  • Marcellus appears as a boss briefly in the promo trailer
  • Unused battle stage  (It is possible that it was part of the Test of Valour missions, or a boss)
  • Slightly different save portal (Likely uses one from Onimusha 3: Demon’s Siege)

Other Cut Content discovered by Murad58

  

Devil May Cry 3: Dante’s Awakening [PS2] — Beta

By now, everyone has already played or heard of Devil May Cry 3. It’s a hack and slash video game and part of the Devil May Cry series that single-handedly revolutionised the genre as we know it today. However, before Devil May Cry 3 hit store shelves, it went through several changes that we can observe in this article.

Originally, when DMC 3 was unveiled at E3 2004, the red orbs, HP, Boss, and Devil Trigger HUD were slightly different. Not only this, but some dodge movements from Devil May Cry 2 were cut from the final release. Saying all this via text won’t cut it, so check the images and videos below.

Images (Pre E3 2004):

Beta changes:

  • Different Red Orbs
  • Different HP/Devil Trigger HUD
  • Slightly different graphics
  • Slightly different Beowulf and Cerberus design (Beowulf is missing his eye)
  • Different demons in the sixth picture (count from left to right)
  • Wild Stomp is not tied to Gunslinger Style
  • Using Sword Pierce with Rebellion results in Dante using Beowulf’s moves instead of the final version’s kick.
  • Different taunt dialogue
  • Unused areas
  • Different entrance to Temen-ni-gru’s main hall
  • Different mission select screen

Videos:

Beta Changes: (observed by HyperSonicXtreme on YouTube)

  • At 00:05 – No red trench coat hanging next to the door. Different door and no poster of the sexy lady on the other side of the door
  • At 0:22 – The pupils in his eyes are only looking in one direction while talking on the phone, while in the final, he’s moving them a bit more.
  • 1:36 – The tip of the pizza is bitten off in the final when he picks it up.
  • 1:01 – The Diamond Window panes on the door changed.
  • 1:10 – The wall had a lot of stuff on it in the final version, no ceiling light, no posters, no rails, etc.
  • 1:27 – Those different swords hanging on the wall are removed in the final.
  • 1:31 – Different door and a picture frame not in the final. Teen Dante’s facial expressions look different from the final.
  • 2:36 – Especially at 1:36 when he’s about to eat the pizza. Just look at those eyelids wide open and compare them to the final. He also slightly sticks his tongue out in the final when he’s about to eat it. Here, it’s just a wide-open mouth. The Pizza Box. (Pizza 1 box with different font changed to just Pizza) Changed the phone and chair design. The pool table looks different. (They changed it from green to red.)
  • Pause at 2:51. When Teen Dante puts the gun in the demon’s mouth, it’s a different demon design. No glowing red eyes, brown cloth, plus the fingers holding the gun look weird. In the late 2004 trial version (When getting the Japanese Biohazard Outbreak File #2 game), they had glowing white eyes with a cracked vertical face. Just watch Devil May Cry HD Collection: DMC 3: Special Edition First 11 Minutes HD – YouTube.
  • Pause at 6:16 for the comparison. The 3-headed Demon Dog Cerberus boss face, eyes and teeth look different.

My observation:

  • At 9:12 – It’s a completely different dodge. It likely uses the same move from Devil May Cry 2.
  • Different enemy design
  • Different Style meter
  • Different coat physics
  • Different Sword Pierce animation
  • Different Dante’s face and animation at 1:37
  • The enemies that attack Dante in the beginning are different
  • Drive moveset lacks the red charge.
  • At 7:45 – Different environment
  • At 7:59 – Different environment
  • At 8:40 – Attacking Hell Wrath with Rebellion is possible
  • At 8:58 – Different screen
 

Legend of Kay [PS2] – Beta

Legend of Kay is a fun 3D platformer developed by Neon Studios and published by Jowood in Europe and Capcom in America back in 2005. Little is known about how the Legend of Kay looked early on or what the early codename of the game was. But, you’re in luck because I found some material. Legend of Kay was initially known as Project K. In my mini-interview, the game was pitched by Anthony Christoulakis, who wanted to make a platformer centred around a cat character. Eventually, his coworkers at Neon Studios liked the idea, and the project began development in late 2001.

Below, you get to see a glimpse of early footage of Legend of Kay. Enjoy:

Differences:

  • Different HP and Magic HUD
  • Gorillas have a different armour
  • Kay’s render here is the same as the one used in the DS game
  • Different stamina HUD when swimming
  • Different currency icon
  • Slightly bigger bomb icon
  • The weapons icon is not present in the final game
  • Kay wears a different outfit in early renders

Videos:

In this video, you can see some of the pre-production sketches of Legend of Kay. 

Beat Down: Fists of Vengeance [Beta] — PS2 & Xbox

Beat Down: Fists of Vengeance was Cavia and Capcom’s attempt to revolutionize the beat’em up genre and win over the American market. It took heavy influence from crime and mafia films, and it’s evident throughout the game’s environments and narrative. However, Cavia and Capcom ultimately failed to deliver what they envisioned.

The game began development in late 2003 and was released in 2005 for the Xbox and PS2. Before its final release, a few changes were spotted in early builds. Here are the differences:

IGN videos and E3 2005 Previews:

  • Enemies have a different HUD on top (purple)
  • Enemies didn’t have a HUD originally
  • Destructible environment was removed
  • The Money icon position is in a different spot
  • Dirt effect when slaming enemies to the ground
  • Excessive blood effect during intense fights
  • The camera angle when throwing the enemy off the walkway in the Train Station area (seen at 1:53) doesn’t change.
  • Different clothing and hair text in shop.
  • The Buy sign is different
  • Brighter lights for cities in early builds
  • Pressing the circle or B button to pull off the special attack didn’t deplete your health
  • The notoriety symbol uses Raven’s Jacket instead of the Skull

Tatsuya Minami Interview:

  • Different interrogation text color
  • The text showing “recruit your enemy” is in a different position
  • Name texts are different for both the player and the enemy

Beat Down Trailer

  • Raven’s VA is different
  • Call screen is different
  • Different texts across the game altogether
  • The wanted meter uses a policeman’s face in this trailer and the word “caution” near it. The final build uses a police badge instead
  • Different logo of the game
  • Again, the special attack doesn’t deplete your health
  • Breakable environment

Images of early builds, along with three concept arts

YouTube video documenting the commercial and critical performance of the game

 

Legend of Kay 2 [PS2 – Cancelled]

Legend of Kay is a fun hack-and-slash 3D platformer developed by the German-based developer Neon Studios and published by Jowood in Europe and by Capcom in North America in 2005. The game was released to mixed reviews, but major critics were pretty positive about the game.

There is no data on how Legend of Kay performed sales-wise, but after deep research, it turns out that there were plans to make a Legend of Kay 2. Unfortunately, Jowood ran through financial troubles back then, which led to their demise. As a result, the sequel was cancelled in 2006.

Actual development on a prototype build began shortly after the original game’s release, and a few concept artworks were made. Unfortunately, that’s everything there is to see. There were plans to port the PS2 game to the PSP, but that never happened as well.

A history video was made, detailing the inception of Neon Studios, the cancelled sequel, the PSP port and information on the remastered release. Please, Enjoy.

PS: More screenshots and info on the planned story will be revealed soon.

Video containing a mini interview with Lead Artist and Game Designer Anthony Christoulakis

Images: