capcom

Resident Evil: The Mercenaries 3D [Beta – 3DS]

Resident Evil: The Mercenaries 3D is an action game developed by Capcom for the Nintendo 3DS. Before the final product was released Capcom had a different idea for 2 game modes 1 called “scene attack” and the other called “survival”. Not much is known other than they were scrapped into one mode.  In the beta demo you could play a level known as 4-1 and in the video below you can see at 2:49 an Ax guy walking towards the player, but in the final game the boss was changed to a Garrador, a totally different boss. Also, you can notice that where the players score is in the HUD, there are six 0’s, but in the final it was changed to seven 0’s

Post by Nick Sena

Videos:

 

Final Fight: Streetwise [Beta – PS2 / XBOX]

As we can read on Wikipedia, Final Fight: Streetwise is a beat-’em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox in 2006. It is a spin-off of the original Final Fight developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). You can play as Kyle, the brother of Cody from the original series. When you find that Cody is in trouble, you must roam the streets of Metro City until the mystery is solved. Final Fight: Streetwise is a third-person game that stays true to its beat-’em-up roots but adds light role-playing elements and minigames to the fray as well. A respect system has been added so that your decisions affect how characters in the world react and relate to you.

However, the game had a lot of beta elements such as:

  • Combo Bar
  • Journal Image
  • No BGM play
  • Different Loading screen (Which it appeared as Loading text instead the turnable disc)
  • Different logo
  • Respect Logo changed
  • Doesn’t had Kyle victory pose
  • Had a Episodics

At the beginning, Cody did not have a white band in his hand. And he said a lot of curse words. Also, Kyle’s introduction was also different:

“The bloodly like a motherfu**er is me”

Also, after Handsome Bob sent some gangstas to kill Kyle, they said:

“That’s HIM, he fuc*ked Bob up, GET ‘HIM!”

Instead this

“That’s HIM, he messed Bob up, GET ‘HIM!”

Capcom removed a half of the cutscene in the opening. Also there was no slow motion effect. Combo Bar was removed before release. Journal Image is replaced as the “Journal Updated” text. A couple of IGN Gameplay videos have some beta gameplay we never seen before with all differents above. Dialogues bubbles are different too, they used some kind of Transparent Space instead Sharp Metal Box. No BGM added, possibly they aren’t licensed with Funkareem yet, so Fatti Sotto wasn’t add yet. Different logo of the game also shown in some trailers and IGN & GameSpy’s gameplay. Also at the Barfly, It had the Point hand instead the Arrow.

Before Streetwise entered development, Capcom was producing another title, Final Fight: Seven Sons, which featured a different story and characters, a different gameplay system and cartoonish, cel-shaded graphics, that was later cancelled in favor of Streetwise.

If you find more beta differences in the videos below, please let us know!

Post by Thomas Christian

 

Resident Evil: Umbrella Chronicles [Beta – Wii]

Resident evil: Umbrella Chronicles is a rail shooter, released in 2007, and developed by Capcom for the Nintendo Wii. This is the first installment of the Resident Evil Rail Shooter titles for the Wii – with the sequel being Darkside Chronicles. Before the game’s release, an early beta gameplay video was released on the web. The gameplay video demo is titled “Gamer’s Day Version” and certain aspects of the game shows various beta differences not in the final product.

Here is the list of differences as seen in the video:

Note: Some of these differences are placeholders, while other differences can be considered beta.

1) Dialog:

Chris and Jill’s Dialog in this video is different in comparison to the final product. It can be assumed that their Voice-overs were re-recorded before release.

2) Different HUD:

In the video it shows the HUD with the health bar on the left-hand bottom  of the screen and the weapon selection system is on the upper left-hand corner. In the final product the HUD is all in one (health and weapon selection) and is located in the left-hand corner of the screen in the final product.

3) Forest Zombie Placeholder:

During the video, Chris and Jill scream in “Horror” when they run into Zombie Forest. Zombie Forest isn’t seen in this video and that a normal zombie enemy is in it’s place. It can be assumed the zombie forest model wasn’t completed before this video was recorded.

4) Placeholder sound effects:

If you listen carefully you can hear Resident Evil 4 grunt and death sound effect used (Zombie and Zombie Dog grunts and death grunts). It can be assumed that these sound effects are placeholders.

5) Different Counter Animations:

In the video, Chris has a different counter. The counter animation shows Chris stabing and then kicking the zombie down. While in the final product it was changed slightly – In the final it shows chris sticking a knife into a zombies head and then kicking the zombie down. Not much of a change, but it’s different.

6) Cross Hair:

The cross harl is slightly different. In the video it’s just a cross hair. While in the final product it shows not just the crosshair but how much ammo you have in your weapon. The same cross used in game (as shown in the video) can be seen in the final product as a way to navigate the menu.

7) Different Zombie Locations:

One difference can be noted in the video is on the walkway in the main hall, before the giant snake battle. Bellow chris comments: “I thought we already killed them?!” The camera then pans over to the zombies in the main hall, showing the player what chris is talking about. In that very same video you can normal zombies, as opposed to the crimson head zombies seen in the final product.

You can watch the entire Gamer’s Day Video below:

 

Resident Evil Revelations [Beta – 3DS]

Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012.  It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.

Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.

In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.

If you find more beta differences in the old trailers and screens, please let us know!

About tech-demo:
http://nintendoeverything.com/50136/resident-evil-revelations-graphical-details-screenshot-comparisons-withwithout-effects/

Early arts
http://nintendoeverything.com/56966/brand-new-resident-evil-the-revelations-screenshots-and-art/

Thanks to David Garcia, Matt, Stalfos, Pycckuu! and king for the contributions!

Videos:

 

Megaman Battle Network 5 DS [Unused Animations / Emulated Models]

Mega Man Battle Network 5, known as Battle Network Rockman EXE 5 in Japan, is a Strategy RPG developed by Capcom Production Studio 2 for the Game Boy Advance and Nintendo DS. MBN5 for the DS features a 3D Megaman on the bottom screen. For most of the game, it sits there idly. However, by manipulating a command in the game, MegaRockReborn found all animations for all models. This reveals several unused animations which suggest perhaps the game were more animate or would have been fully rendered in 3D.

Here are GIFs of the unused animations.

Using the same trick in MBN5, the unused character models found in Megaman Star Force can replace the models i this game to actually show up. Evidently the model format is the same one Megaman Battle Network 5 DS can read. Animations are different but the first frame can still be seen and here are the character models in their natural state. The emulator isn’t perfect but the models are lacking completeness in contrast to the actual models used in the game.

Check MegaRockReborn’s blog for more info!