Playstation

Hot Wheels Driver (Midway) [Playstation – Cancelled]

Hot Wheels Driver is a cancelled Micro Machines – style racing game that was in development by Midway Games around 1994, planned to be released on the original Playstation. Players would have been able to race their little Hot Wheels toy-cars in different rooms of the house, using power-ups to win against the AI and friends. As far as we know this game was never officially announced by Midway, but some images were published online many years ago by a former developer on his old website (now closed).

In 2001 THQ released a Hot Wheels game for PS1, but it was a different project than this one.

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Arms Race (Gremlin) [PlayStation, Saturn, PC – Cancelled]

Arms Race is a cancelled action shooter that was in development by Gremlin Interactive around 1997, planned to be released on Playstation, Sega Saturn and PC. Players would ride a futuristic tank, exploring 12 levels while shooting down waves of enemies. It seems the project was led by Steve Zalud and developed using the Re-Loaded 3D engine.

The story would be set in the distant future, when the Cold War will once again be in full swing between six mega-corporations seeking to take over the world. On behalf of one of these agencies you would set off into enemy territory in order to steal weapons and trade secrets.

Screenshots were published in a few European gaming magazines such as Joystick France (issue 82), Play (issue 16), Mean Machines Sega (issue 52) and Generation 4 (issue 99)

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Mythos (DigiFX Interactive) [Cancelled – Playstation, Saturn, PC]

Mythos is a cancelled first person shooter set in ancient Greece that was in development by DigiFX Interactive around 1996 / 1997, planned to be released on PlayStation, Sega Saturn and PC. Players would take the role of an ancient Greek demigod who had to rescue the land from the clutches of Hecate, the evil goddess of the underworld.

As we can read in their original press-release:

  • 15 unique magical weapons to acquire by exploration and combat. Lightning bolts, Magical spears, Fireballs, and transformation spells all at your command!
  • Fully texture mapped 3D rendered world. Randomly changing environments of land, air and sea!
  • 12 unique levels in which to walk or fly around in real time. Each with an awesome boss monster with which to do battle!
  • Mission types include: Search and rescue, total demolition, escort and defend villages.
  • Unique DAY AND NIGHT missions add a totally new unique gaming environment! Real world time simulations start in the day and progress into night!

Unfortunately DigiFX Interactive closed down in late 1997 due to financial issues. When the team was disbanded they were also working on other canned titles such as Mission to Nexus Prime and Kaiju.

Thanks to Celine for the contribution! 

Firewings (Oblivion) [Playstation – Cancelled]

Firewings (AKA Oblivion) is a cancelled shoot ’em up that was in early development by Domark Software around 1996, planned to be published by Eidos on the original Playstation. As far as we know the game was never officially announced by either of the two companies, but a couple of background graphics are saved below to remember the existence of this lost project. After just 3 months Eidos decided to cancel Firewings, due to lack of sales-figures from shoot ’em ups on the Playstation.

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The Girl Who Leapt Through Time [Playstation – Cancelled]

The Girl Who Leapt Through Time (時をかける少女, Toki o Kakeru Shojo) is a cancelled adventure game that was planned around 1998 by Bandai for the original Playstation. The game was based on the 1967 novel of the same name by Yasutaka Tsutsui and possibly the related 1997 movie (and not the 2006 anime, unless Bandai leapt through time), which were quite popular at the time.

By looking at gameplay from the available footage (found in the VHS edition of the 1997 movie and on a CD-ROM from “Pre-Pre” PlayStation CLUB magazine) the game looked similar to Revelations: Persona on PS1, with top-down 2D exploration and animated cutscenes. As far as we know there was no combat in The Girl Who Leapt Through Time, but there could have been some kind of dating-sim mechanics.

Character design for this lost PS1 video game was by Minene Sakurano (who at the time was working on Mamotte Shugogetten) and the scenario was written by Hiroshi Yamaguchi (mostly known for his participation in Gainax and Gonzo). A preview was published in Dengeki PlayStation magazine (Vol.76, June 1998): if you are able to translate the most important parts from this preview, please let us know in the comments below!

Thanks go GIoN for the contribution

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