Firewings (AKA Oblivion) is a cancelled shoot ’em up that was in early development by Domark Software around 1996, planned to be published by Eidos on the original Playstation. As far as we know the game was never officially announced by either of the two companies, but a couple of background graphics are saved below to remember the existence of this lost project. After just 3 months Eidos decided to cancel Firewings, due to lack of sales-figures from shoot ’em ups on the Playstation.
The Girl Who Leapt Through Time (時をかける少女, Toki o Kakeru Shojo) is a cancelled adventure game that was planned around 1998 by Bandai for the original Playstation. The game was based on the 1967 novel of the same name by Yasutaka Tsutsui and possibly the related 1997 movie (and not the 2006 anime, unless Bandai leapt through time), which were quite popular at the time.
By looking at gameplay from the available footage (found in the VHS edition of the 1997 movie and on a CD-ROM from “Pre-Pre” PlayStation CLUB magazine) the game looked similar to Revelations: Persona on PS1, with top-down 2D exploration and animated cutscenes. As far as we know there was no combat in The Girl Who Leapt Through Time, but there could have been some kind of dating-sim mechanics.
Character design for this lost PS1 video game was by Minene Sakurano (who at the time was working on Mamotte Shugogetten) and the scenario was written by Hiroshi Yamaguchi (mostly known for his participation in Gainax and Gonzo). A preview was published in Dengeki PlayStation magazine (Vol.76, June 1998): if you are able to translate the most important parts from this preview, please let us know in the comments below!
Blades of Rage is a cancelled helicopter flight-sim that was in development by Ocean Software for the original Playstation and Sega Saturn. The game was set in the near future, when maniacal dictators and random violence prevail in the world. Players would take the role of a pilot / tactician, flying in different missions trying to restore peace.
Each mission would offer various objectives, such as transport jobs and assassinations, with day and night cycles. Six custom choppers would have been able to choose from, each with unique, experimental weapons systems. Blades of Rage would have been played in first person view, so we can speculate gameplay could have been similar to G-Police. A couple of screenshots from the game were published in Gamepro’s Cutting Edge (spring 1996).
Under Pressure is a cancelled underwater shooter adventure that was in development by Rage Software Newcastle around 1997, planned to be released on PC and the original Playstation. By looking at the few screenshots available it seems you would have been able to play in first and third person, exploring a 3D sea filled with fishes and robotic enemies.
As it happens for many other cancelled games, today not much can still be found online about Under Pressure. Screenshots were published on Edge magazine in February 1997 and a former developer mentioned the title in an interview with Arcade Attack:
“Have you ever worked on any games that were never released, and if so, which unreleased games do you feel would have been the most successful?
After Power Drive Rally, I designed and helped create ‘Under Pressure’ running on PC for Rage Newcastle, an underwater submersible/action adventure game in 3D. EA were funding the game development at the time, but unfortunately they pulled the plug mere months away from release. The next game we made was the co-op space shooter Expendable, also known as Millennium Soldier on the Dreamcast/PC.”
Everybody’s Kung-Fu Fighting is a cancelled 3D arena fighting game that was in development by Digital Graffiti (AKA Infinite Lives, a team mostly composed by the Rowlands brothers: John and Steve) in 1999, planned to be released on the original Playstation.
The Rowlands brothers previously worked on a few games for C64 and Amiga, such as Creatures, Cyberdyne Warrior and Mayhem in Monsterland, but also on the cancelled Bloodlust (aka International Karate 3) for Atari. From the few animations shared online by Steve we speculate Everybody’s Kung-Fu Fighting would have been a comical take on the fighting game genre, possibly focused on fun multiplayer combat (similarly to Kung-Fu Chaos).
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