Baby Titus Jr [GameBoy Color – Cancelled]

Baby Titus, also known as Titus Jr, is a cancelled Game Boy Color platform game featuring Titus the Fox (Titus’ mascot) that was in development by Mike Mika and Bob Baffy for Titus. Originally Baby Titus started as an original GameBoy game and it seems the project was almost complete, but Titus wanted to upgrade it for the “new” GBC released in 1998. While the team was working on adding colors to the game, Titus had some economic problems and did not pay the developers, so they had to stop working on it.

One video from the game was shared by Mike on Youtube and a couple of screenshot were found by eSPy in an old magazine scan.




Superman [Playstation – Cancelled]

After Titus Released Superman64 and since alot people hated it, Titus wanted to recreate their Superman game on the Playstation with a new gameplay design (“the game plays and feels similar to Tomb Raider, except with super abilities”, and no rings to fly into). Developed by BlueSky Software, Superman for the PSX was cancelled even if it was 100% of compled because Titus had expired the contract with WB.

Post by solidsnake11

A big Thanks to Playstation Mesuem for the videos:

[youtube 6AULYN6QNZM 100%]

[youtube 5Wm4DtkdrG0 100%]

superman playstation
superman playstation
superman playstation 

F-Tank [Tech Demo – Saturn / PSX / PC]

In development by Titus Software, F-Tank was a 3D futuristic tank simulation planned for PC, Saturn and Playstation. The game main attraction was the compatibility with a Virtual Reality headset to enhance the player immersion. The VR-project was never released for these platforms, but it seems that the game evolved into “Metal Rage: Defender of the Earth“, released in 1996 for PC-Dos.

Scans from Mega Force issue 36, CD Consoles 4 – february 1995 + CD Consoles 8 – june 1995.

Thanks to Youloute for the contribution!


Safari Joe [PC PS2 XBOX – Cancelled]

Safari Joe is a cancelled action-adventure game that was in development by Titus Software around 2003. Key figures in the development team were Rob Stevens (project leader), Jean-Luc Martinez (programming lead) and Eric Marradi (art lead). The game was set in Africa – central Africa around the turn of the last century to be more precise.

The hero, ‘Safari’ Joe, is hired by an aging anthropologist, professor Livingwood, to take him into the jungle in search of a lost civilization his research has led him to believe is there. An expedition is formed comprising of Joe, the professor, the professor’s assistant, Myra, Joe’s partner, Mohammed, and a female journalist, Kate. Obviously they find the lost civilization and a little something extra; an evil witch doctor called Mobaj Mojumbo.

While Professor Livingwood is examining a mummy-like corpse laid out on an altar he accidentally resuscitates the malefic priest, who had been defeated during a combat with the priests of the lost civilization thousands of years ago. To stop the evil witch Safari Joe need to find four temples and explore their interiors to find each piece of the weapon, in the form of talismans. In order to find the temples, however, Joe and his friends must explore the jungle to unearth the traces of the ancient civilization. During their travels they encounter various different tribes, some friendly, some not, some human, some not, which lead them into various little side adventures to supplement their quest.

The game was never released, probably because Titus was living serious financial strains at the time that would end up bringing the company to bankruptcy in 2005.


Blues Brothers 2000 [N64 – Beta]

Blues Brothers 2000 was a platformer developed by Player 1 and released on November 17th 2000 for the Nintendo 64. Titus Interactive acquired the license to a Blues Brothers 2000 video game at around the time of the BB2K movie release. They began their search for a developer to take on the project and had an estimated release date Q2 1999. The game ended up suffering many delays being pushed back to December 1999 and then again to early 2000. These delays may have been due to the poor reception at the time of Carmageddon 64 and Superman. It was in August 2000 that Blues Brothers 2000 got a rental release at Blockbuster. Gamers had to wait till November 2000 before they could finally purchase Blues Brothers 2000 at a retail store.

Blues Brothers went through many changes throughout development. I have checked many beta pre-release screenshots and videos and have come up with this list of changes:

General Differences

  • The title screen just had a plainish blue background in the beta version.
  • The sound effect used for picking up the key in the beta version was the same as the musical note.
  • The hud with all the musical notes is different in the beta version.
  • A different font was used with a different A button icon the beta version.
  • The hud is absent in most screenshots, but it is different in the few it’s scene in.
  • None of the music that’s used in the below beta video appears in the final version.

Level 1 Differences

  • In the starting room of the joliet prison in the beta version, the musical note is on a different bed. Also the key is a shelf, instead of a guard giving it to you. The golden records are also in different spots.
  • There was no crystal heart outside your prison cell in the beta version. The golden record explaining what crystal hearts are is also absent.
  • The beta version had a cutscene showing the guard then Elwood walking out of the very first room and then talking. This cutscene was cut in the final version and just starts with Elwood talking.
  • Elwood’s text was slightly modified. Beta: “I better free him or I’ll have no guitarist for the band!”. Final: “I better free him so I have a guitarist for the band!”
  • The coins and golden record that are located just slightly down the hall from the entrance to Elwood’s cell, are not in the final version of the game.
  • The vents in the 3rd room had numbers written more clearly brightly in the beta version.
  • The guy with the afro has different text the first time you talk to him. Beta: “Here’s a little routine I’ve been working on. Keep the beat and copy my move 3 times!”. Final “You’ll need a variety of moves to win at the battle of the bands. Here’s a little routine I’ve been working on. Keep the beat my pressing the button when the bar flashes. Copy my move 3 times.”
  • The place where you fought the warden was originally in a very different looking room.

Level 2 Differences

  • The platforms on a blue building are absent in the final version.
  • There was only 1 dialogue box spoken by Willie before the boss fight in the beta version. Not even Elwood says anything.
  • There are no hearts in the boss room in the beta version.
  • Willie is much slower at throwing bottles in the beta version.

Level 3 Differences

  • The trampolines originally used in this level were different.
  • In the beta version one of the houses was originally more detailed with gravestones out front.
  • Busters text is different. Beta: “Elwood! Get me down from here, you old fart!”. Final: “Elwood! Get me down from here!” None of the other text after that was used in the beta.
  • The cutscene and text from the tree were not in the beta version.
  • The apples were originally 2D sprites. They were made 3D in the final. Also there’s more of them in the final.

Level 4 differences

  • In the beta version, the the frogs were in different spots and the texture used on the wall behind them was not used in the final version.
  • In the beta version, the queen’s servent appeared outside the Battle of the Bands house. In the final version Queen Mousette herself is there.
  • The final dance scene in the beta was about scoring points instead of who could complete the dance moves first.
  • The last part of Queen Mousette’s text is not in the final version: “The Rules are simple: whoever wins 1000 points first wins. Go!”.

Post by: cheaterdragon1.





Page 1 of 212