Nintendo

Iceman (Datura) [GameCube, Xbox, PS2 – Cancelled]

Iceman is a cancelled puzzle game that was in development for GameCube, Xbox and Playstation 2 by forgotten studio Datura, formed in 2003 by former Infogrames developers. Up to 4 players could compete together in small arenas, but it’s not exactly clear how it would be played. By looking at available screenshots it seems you could collect crystals and possibly moving blocks / parts of the scenario.

Unfortunately Datura never found a publisher interested in Iceman: in the end they had to close down and cancel development of their game.

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Dragon Ball Z: Legacy of Goku 4 [3DS – Cancelled]

Around 20152016 Webfoot Technologies pitched a fourth game in their “Dragon Ball Z: The Legacy of Goku” series, to be developed on Nintendo 3DS or possibly Android / iOS smartphones. Like previous chapters, The Legacy of Goku 4 would also be an action RPG, at least by reading comments posted by the team on their official Facebook page:

“Yes, we developed LOG1 as an indie game, without any funding (they didn’t give us a contract until the game was almost finished). Then when it sold well, we got contracts immediately for LOG2. And there’s a whole giant story on how we only got half the funding we should have on LOG2, but someday I’ll be writing a book and telling all the business deal secrets.”

“Ok, so there is interest in LOG4! If we did the Indie Go Go over the Summer, could you guys help point people to the page so we could get the support we need? I really think from the interest posted in just a few hours, this really could work.”

“We’re trying a few 2D concepts and mockups will follow soon. Mandi will create a few different sprite styles soon. Keep in mind this was her first quick mockup only!”

“We’d like to keep gameplay almost the same, but finish balancing the games properly this time. Also, Go Go backers will be able to vote on certain aspects of the game style.”

It seems Webfoot Technologies were not able to find a publisher interested in funding their new DBZ project. They hinted at a possible crowdfunding campaign, but it would have been quite hard to do something like that unofficially using the Dragon Ball IP. After drawing some concepts, 2D and 3D mockups, The Legacy of Goku 4 had to be canned (at least for now).

Thanks to William for the contribution!

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Kabuki Samurai Sensei: Bride of Shadows [3DS, PSVita – Cancelled]

Kabuki Samurai Sensei: Bride of Shadows is a cancelled action RPG adventure that was in development by Smack Down Productions (AKA SDP games) for Nintendo 3DS and PSVita. The game was announced in August 2010, with just some concept art and vague details about its gameplay. Players would explore medieval Japan, through temples, floating castles and dizzying waterfalls.

The game was planned to feature Zelda-style side quests and “Dragon Ball style action”, with the main protagonist using swords and shurikens in epic fights. Battles would take place in arenas, with Quick Time Events, using magic elements of fire, earth, wind and water against different types of demons from Japanese folklore.

While the game was initially announced as a 3DS exclusive, we found footage of the game running on what seems a PSVita. At the time Smack Down Productions did not have a publisher for the game, so we speculate they never found one and the project was quietly canned. Bride of Shadows concept and models were later reused for a simpler side-scrolling hack & slash titled “Kabuki Samurai Sensei” which seems to have been published on Apple Store in November 2011, but later removed.

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Spy Hunter Returns / Millennium [N64 – Cancelled]

Spy Hunter Returns (AKA Spy Hunter Millennium) is a cancelled 3D racing game / adventure that was planned by Midway for Nintendo 64. It’s not clear which team was working on this project, as a new Spy Hunter for Nintendo 64 was listed by different magazines / websites with different names and developers, sometimes confusing it with the “next-gen” (PS2, GameCube) Spy Hunter developed by Paradigm. In Electronic Gaming Monthly (Issue 102, January 1998) the N64 game was titled “Spy Hunter Returns”, in development by Midway:

“With games like GoldenEye 007, Mission: Impossible and the jaw-dropping Metal Gear Solid making headlines recently, it’s no surprise that espionage games are suddenly en vogue. Spy Hunter Returns is one driving game Midway is said to be bringing to the N64 somewhere around 1998 or 1999. As one could expect of a N64 racer, SPR will be in 3D, but the game will also feature adventure elements, fast action and, of course, gadgets galore. […] On a related note, Midway is looking to support the 64DD in a big way, and Spy Hunter Returns is thought to be one of their key games to utilize Nintendo’s add-on.”

In Magazine 64 (Issue 13, 1999) and N64 Il Magazine (Issue 01, January 1999) the project was titled “Spy Hunter Millennium”, in development by Digital Eclipse, the same developers of Midway’s Greatest Arcade Hits 1 for Nintendo 64 (which included the original Spy Hunter):

“Digital Eclipse is finalizing Spy Hunter Millennium for N64. […] Details on this remake are not clear, but the game will have a polygonal 3D engine. Many different vehicles will be playable, such as cars, boats and planes. Millenium should be released in late 1999.”

While it’s unclear what really happened with this project, we assume Midway was really working on a new Spy Hunter for Nintendo 64, but we may never know nor see more about this lost game

Thanks to Celine for the contribution!

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Robosaurus (thq) [SNES – Cancelled]

Robosaurus is a cancelled action game that was in development around 1992 by Adrenalin Entertainment and THQ (at the time known as “Toy Headquarters”) for Super Nintendo. Players would take the role of a mechanical T-Rex to destroy cities and fight against aliens, tanks, helicopters and other military enemies. While there are not many more details about this lost game, it was mentioned in Nintendo Power Magazine issue 36, from May 1992:

“Speaking of HQs, thq (Toy Headquarters) has a line-up that  includes Swamp Thing (for all three Nintendo systems). Where’s Waldo?, Family  Dog, Robosaurus, James Bond Jr. and this Pak Watchers favorite moose, Bullwinkle,  all for the Super NES. One-time Power editor and game guru, Howard Phillips, now  directs the creative projects for T.HQ. Will Waldo be wearing a bow tie? NOT!”

As noticed by Nintendo Metro and GDRI on Twitter, a single screenshot from Robosaurus was published in japanese magazine MicomBASIC, in August 1992:

“ROBOSAURUS: 巨大なロボットほがが,巧が軍め戦車  やお關おをけちらしていく巧快なダー  ム。 巧がの動きはノロイ〇”

We can assume the game was based off the real-life Robosaurus, a transforming dinosaur robot created by inventor Doug Malewicki in 1989. As written by SNES Central, the game was possibly shown at the Winter and Summer 1992 CES shows:

“Aliens want to take over the world, and they’re starting with Los Angeles. The one thing they didn’t count on was Robosaur! Use Robo’s giant metal jaws to munch enemies and fry the outposts with Robo’s flame breath.”