Some days ago we wrote about Saints Row: Undercover, the cancelled PSP game revealed by Volition during one of their weekly Twitch Streams. Today you will be able to see even more from the game thanks to a dedicated stream (watch it live at 2pm pacific time), in which they will play the Saints Row: Undercover prototype, share their memories on the project, explain how they were able to save it from being lost and answer to all your questions.
Join us on the Volition Stream at 2pm pacific time, to watch live the prototype being played and to learn more interesting details about its development! As we wrote before, please show Volition your support during the stream (ask questions in the Twitch chat, share the stream on your social accounts, etc.), as if they will get enough good feedback then in the future they could show even more lost games that are still hidden away in their archives!
Saints Row: Undercover (also known as Saints Row: The Fall in its early phase) is a cancelled chapter in the popular over-the-top open world series by Volition, planned to be released for Sony’s PSP. This game was meant to be the first entry of Saints Row for portable consoles and while a 3DS version was also announced many years ago (titled Saints Row: Drive-By), neither of them were ever released.
Development on Undercover was originally started by Mass Media Games (that already worked with Volition on the PS3 version of Saints Row 2) and then transferred to Savage Entertainment (the same team that ported Star Wars: Battlefront II and Medal of Honor: Vanguard to the PSP). Initially Volition wanted to simply port Saints Row 2 to the PSP, but after a while the project became a new, original sequel, with its own story and characters.
Saints Row: The Fall was to be set between Saints Row 1 and 2, but thanks to the success of SR2 they later decided to create a sequel to the second game, to expand its story and making it more interesting for the fans. In Saints Row PSP the city would have been split as a result of a civil war within the Saints. The Third Street Saints, who the player would have joined, possessed only a little area in the middle. We would have took the role of an undercover cop, charged with investigating the civil war within the Saints, and at the end of the game we could have decided to join them and betray the police.
The plan for Undercover was to create something similar to the GTA games for the PSP, keeping the core gameplay of the series, with crazy gameplay, a fun world to explore, character customization and coop multiplayer. The game would have had 20 main story missions to complete, along with the usual SR side activities to earn respect points.
Savage Entertainment developed a short playable prototype, but unfortunately after multiple reviews Volition decided that Undercover just wasn’t meeting the standards of what they thought a Saints Row game should be. The game was cancelled and the PSP dev kit on which the project was created was hidden away in one of Volition’s storage rooms.
Only many years later Saints Row: Undercover was found again thanks to Josh Stinson (Associate Video Editor at Volition), that stumbled upon that PSP dev kit while looking around their office. After talking about it with colleagues and with the support of Alexander Mejia (Video Producer at Volition) and Mike Watson (Community Manager at Volition), they were able to convince their bosses that such a lost games should have been shared with the fans, as an interesting curiosity and a piece of gaming history to preserve. During Volition’s stream on Twitch on the 22January 2016 they officially shown Saints Row: Undercover to the world and this Thursday (Jan 28) they will do a dedicated stream around 4pm CST.
Please join their stream on Twitch the 28th of January to see more from this lost game and to ask every questions you have directly to Volition! This is really important as if this stream will be successful Volition will release even more info on other cancelled games!
Below you can download Saints Row: Undercover walk through, design doc and fully playable prototype, also shared by the lovely people at Volition. Huge props to them!
Frog Dude is a cancelled platformer that was in development by Twilight for Genesis / Mega Drive in 1993. The game was never officially announced but, in 2014, Gamesthatwerent contacted Andy Swann, the lead programmer of Frog Dude, which shared a short playable demo of the game.
The main character was a strange man who used a mace to attack and could transform himself into a long-tongued frog. There is nothing to interact with, no enemies to fight, and no sound effects or music. However, at least a nice cutscene welcomes players at the beginning of the prototype.
According to Gamesthatwerent, the project was shelved before it could even be touted at publishers:
Andy’s agent, John Cook, had come in and said that the Frog Dude title was “workman-like” and suggested they didn’t bother with finishing it.
Witchwood is a cancelled action adventure game that was in development from 1994 to 1996 by Team 17, the studio best known for the Worms series. The game would have been published by Ocean for Amiga and PC, but in 1995 moved to PC, Playstation, Saturn, and Jaguar. As noted by Hallfiry of the Betaarchive Forum, while working on Witchwood, Team 17 was also developing Speris Legacy; another action adventure similar to the Legend of Zelda games that was released on Amiga in 1996.
The reason for the project’s termination is as of yet unknown. One possibility is that Team 17’s publishing partner, Ocean, elected to drop the game’s funding in light of Speris’ apparently lacklustre sales; rather than risk making another loss.
Frank Herbert’s Dune: Ornithopter Assault is a cancelled flying / shooter game made by Soft Brigade that was going to be published on the Gameboy Advance by Cryo Interactive. Development of the game started in 2001, but in summer 2002 the project was shelved, even if it was basically finished (all the missions are completable), before submission to Nintendo due to Cryo’s financial difficulties.
This is the game’s fact-sheet published at the time in the official website, now offline:
Trained by Gurney Alleck, the most efficient and honoured officer of the House of Atreides, you are going to become a specialist in piloting and fighting ornithopters. Involved in all-out war for the spice, you must surpass all of your flying skill to survive the fall of the House of Atreides and help Paul and the Fremen in their fight for Arrakis.
Spectacular 3D Universe on Advanced Game Boy, seen from the cockpit of the ornithopter.
More than 20 different missions with various objectives simple recounting, escort duties, guarding, destroying troops and buildings, capturing vehicles, collecting spice and water, etc.
5 solo and multiple player modes (using 2 cable linked Advanced Game Boy) with various levels of difficulty solo mission, campaign, joint campaign and deathmatch.
The first adaptation of Dune, the most famous of all science fiction universes, on hand held console.