Unseen News

Inversion [PS3/Xbox360/PC] – Beta & Concept Art

Inversion was an impressive and ambitious third-person shooter that allowed players to control gravity. While the concept was over-the-top for its time, it wasn’t really appreciated. This is a short article that delves into the beta content and includes some concept art found online.

Concept Art:

Beta Content:

Point of Action

Different Shirt Colour

Different Davis Russell and Leo Delgado Model

Different Inversion Symbol

Early Inversion Tool Colour

Other differences:

  • Assault Rifle has different SFX and recoil
  • The energy rifle doesn’t burn enemies when you shoot them
  • Leo and Davis’ grunts when shot are different
  • Gravlink has a different look
  • Early Inversion Bar (image TBC)

A short documentary containing information on the early story and what didn’t make it past the prototyping phase

 

Tork: Prehistoric Punk [Xbox] – Beta

Tork: Prehistoric Punk was a fun platformer released exclusively on the Xbox. This game was made by ex-Rayman developers and, early in development, was supposed to be a big triple-A contender against other competitors like Jak and Daxter and Super Mario. Unfortunately, things didn’t work out. Below, we can see some of the beta footage taken from the E3 2002 showcase and some press releases related to late 2003 and 2004.

Images:

Magazines Preview:

 

Videos:

A fan-documentary dedicated to the game

 

Ted Shred [PC/PlayStation] — Cancelled

Ted Shred is a cancelled skateboarding action-adventure game that was in development by Digital Domain for PC and PlayStation. The game was scheduled for release at Christmas 1996, but it never happened because Digital Domain couldn’t secure a publisher.

Digital Domain is an American company specialising in visual effects and computer animation, originally founded in 1993 by three masterminds: James Cameron, Scott Ross, and Stan Winston. While the company experienced a successful period working in the motion picture industry, they once decided to try their hand at something else: making a video game. That’s where the early seeds of Ted Shred came to life.

The intended story revolved around a real estate tycoon who wants to take Ted’s island, Loki Loco, by trashing and ruining it so he can acquire it cheaply with the help of his minions. It’s up to Ted to stop them.

Below are a couple of videos and images documenting what Ted Shred could have been.

Videos:

Images:

Credit: Lost Media Mines 

The Lost Keys [PC] – Cancelled

The Lost Keys was an action-adventure game in development by 2Digital Productions in Dubai, and scheduled for release in 2003 for PC. The game took heavy influence from old-school platformers, including Crash Bandicoot. Unfortunately, the project was never released for unknown reasons. From one of the developer’s archived blogs, we can learn more about what the game was going to be about:

Sarman Khalid  (Software Engineer): The Lost Keys is a commercial 3D third-person action game for kids of ages 10-16. The game has 10 different levels with 3 playability styles. It was built with Tyfirty along with its level editing tool. The game was released in Dubai in June 2003. The game can be played with the joypad or the keyboard and it also enables the player to save and load his game.
The level editor of this game was also built in-house by me.

Technical Features:

  • Geo mip mapping.
  • Particle systems.
  • OBB collision detection.
  • Scene partitioning for optimization.
  • Optimization by grouping duplicated objects.
  • Game saving and loading.

My Role: Programming the game core and the level editing tool, graphics optimization supervising
Date: 2003
Client: 2 Digital Productions, Dubai

Images

Credit: Iyad Abbas 

El Matador [PC] – Beta

With the release of the original Max Payne, many publishers were vying to release something just as good as Remedy Entertainment’s timeless action-noir experience. While you may not need more fingers to count how many Max Payne clones are out there (don’t worry, there aren’t many), you’d be surprised to find that some of these copycats were genuinely fun. For today’s occasion, we have El Matador, created by Plastic Reality Technologies and published by Cenega. The game has experienced various changes since its 2004 reveal, and it’s unclear why they were made. Luckily, you can see a bunch of pictures and videos showing the early look of the game for yourself:

Early Environments:

Early Main Character

Early Enemies

Observed Beta Differences:

  • Different enemies
  • The plot from the 2004 build is different to the final release
  • Different HUD (health, ammo, gun icons, and aim pointer)
  • Some different levels
  • A different main character
  • Different game logo
  • The game originally featured stealth
  • Different gun models
  • Different running animation

Sketches

Beta Trailers: