Inversion was an impressive and ambitious third-person shooter that allowed players to control gravity. While the concept was over-the-top for its time, it wasn’t really appreciated. This is a short article that delves into the beta content and includes some concept art found online.
Concept Art:
Beta Content:
Point of Action
Different Shirt Colour
Different Davis Russell and Leo Delgado Model
Different Inversion Symbol
Early Inversion Tool Colour
Other differences:
- Assault Rifle has different SFX and recoil
- The energy rifle doesn’t burn enemies when you shoot them
- Leo and Davis’ grunts when shot are different
- Gravlink has a different look
- Early Inversion Bar (image TBC)
A short documentary containing information on the early story and what didn’t make it past the prototyping phase