PC

Scivelation [Xbox 360/PS3/PS4/Xbox One/PC] – Cancelled

Scivelation is an obscure third-person shooter that spent years in development hell under TopWare Interactive and Black Wing Foundation. The project was first unveiled in October 2009, when TopWare announced the title alongside an interesting overview of its premise. As originally reported by IGN:

“Set in the distant future, Scivelation’s universe is a world born out of the ashes of conflict and misery. An oppressive global dictatorship, known as the Regime, has risen to power after the aftermath of the Apocalypse; aggressively seeking out and eliminating any opposition to their tyrannical government. With this capricious, dystopian reality as a backdrop, the player will take his or her place amongst the ranks of the resistance, waging war throughout the furthest reaches of the globe in this action-packed battle for freedom and survival.”

Beyond these early press releases and promotional trailers—which largely recycled the same high-level plot summary—TopWare Interactive released very little public information. Actual gameplay footage remained virtually non-existent.

Surprisingly, the game’s official product page remains live on TopWare Interactive’s website today. The listing on the website outlines the core mechanics and introduces its two primary protagonists:

Mikhael Ivanov :
Captain of GRN, Mikhael is a decorated veteran of the Tribulation War. Due to injuries sustained in combat, much of his body is made up of Zionetric implants, improving his combat skills and allowing him to evolve above the level of a simple soldier.

… and Elisha Amano :
A former geneticist for the Regime, she joined the Resistance to justify her guilt for having worked on the Omega sequence of the Ascension program, a project aimed at creating a genetic panacea with the aim of curing human mortality. This program, however, was used by the Regime for much darker purposes. Elisha not only brings a brilliant scientific mind to the Resistance, but also his research…”

Now onto the gameplay features:

    • Double play – Move solo or evolve with others through the different levels. As a team, characters support each other using various special mechanics and abilities. The feeling and importance of teamwork should not be underestimated, as it represents the heart of Scivelation’s main campaign.
    • Augmentation and genetics – Both characters have synthetic abilities, one thanks to his very powerful Zionetric implants, and the other thanks to his modified genome. Each improvement and mutation forces them to renounce their humanity… This battle is fought as much outside as inside themselves.
    • Special skills– Characters can project holograms, be unleashed, slow down time, activate shields, deploy turrets and much more… A number of special abilities are available for each of the two main characters.
    • Scattered events and territories – From the heights of London to the ruins of Moscow and beyond, the free city of Prague and Vienna, the pre-war city lost in time, all roads lead to the Secret and Underground Archives of Bethlehem. Experience a futuristic sci-fi experience with Scivelation.
    • Not a second of respite – Knowledge is key to the Scivelation storyline. A story-rich world was created to give the game a level of depth never before seen in the TPS Action/Adventure genre, usually reserved for RPGs.
    • Futuristic sounds – Atmospheric, sharp and apocalyptic: all these feelings were mixed with classical music, orchestrated and composed by American heavy metal legend John Moyer of the world-famous band “Disturbed”.
    • Cinematic experiment – Over an hour of cutscenes for an even more realistic gaming experience.

While these concepts looked promising on paper, TopWare never released concrete gameplay footage beyond a handful of screenshots. To add salt to the wound, the project suffered numerous delays: initially scheduled for a 2010 release, it was pushed to 2011, and eventually delayed to Q1 2014, with TopWare aiming to target PlayStation 4, Xbox One, PC, PlayStation 3, and Xbox 360.

That target passed without a word. Following the release of Renoir in 2016, Black Wing Foundation suddenly vanished too, which ultimately meant that Scivelation was done for. Today, the project exists only as a mere publisher listing, a pre-rendered trailer, and a small collection of promotional assets you can check below.

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A Journey to the Moon [PC] – Cancelled

In 2003, a coming-to-stage Saudi Arabian studio known as D-Max Digital Design was working on an interesting RPG heavily inspired by many Japanese games you’ve already played. The game was titled Journey to the Moon, initially planned to release on PC in 2005 or so. While the developer managed to create a prototype with promising plans to release a demo in that period, it didn’t happen. The reason for the cancellation of this game remains unknown, but it is possible that the developer couldn’t find a publisher willing to market and fund this game. It goes to show you, once again, that making games in the Middle East is next to impossible. What remains are a couple of concept artworks of what could have been:

Credit: Iyad Abbas 

Kill.Switch [PS2, Xbox, PC] Beta and Cut Content

Kill. Switch is a third-person shooter developed by Namco Hometek and published by Namco in 2003 for PC, Xbox, PS2, and the Game Boy Advance. The game revolutionised the TPS genre by introducing several groundbreaking concepts that ultimately influenced high-profile titles like Uncharted, Gears of War, and Rainbow Six: Vegas.

Despite its influence, Kill . Switch sadly didn’t receive any nominations or awards. However, its legacy is deeply embedded in the DNA of modern third-person shooters.

Before its release, the game underwent several changes, as seen in E3 and beta footage. One striking difference is the HUD, which was originally green instead of blue. In another clip, Nick Bishop—the game’s protagonist—had a different running animation. Additionally, early concept art reveals plans for a female lead character, though this idea was ultimately scrapped.

Unfortunately, there isn’t much information about Kill. Switch’s pre-release development beyond E3 and demo footage, as well as a few bits of trivia. Fun fact: Kill. Switch had two follow-ups in development. One was titled The Adversary, and the other The Displacement City Under Siege. Unfortunately, the projects were cancelled around 2005 and never came to fruition.

Concept Images:

Note: Thanks to writer and producer Alvin Muolic. The character concept art sketches were made by artist Christian Gossett (the man behind The Red Star himself!)

Beta Images

 

The HUDs

 

Credit: Evan Hanley, Jabler

Videos:

Differences:

  • HUD was changed twice (first it was green, then soft blue with lines)
  • Different running animation for Nick Bishop in early builds
  • Different attack
  • Guards don’t warn others when you throw a flash bomb at them
  • Different pointer HUD (changed twice)
  • More enemies in certain areas than in the final release
  • The enemy AI is tougher
  • The AI movement is often unpredictable
  • A sandstorm effect is present here, which was removed from the final release. Visibility is also difficult in the early builds (sandstorm area only).
  • Entirely different main menu
  • Different tutorial
  • Different objects in several environments

This video documents the early codename, various settings the developer experimented with and more

A documentary about the inception of Kill. Switch and the cancelled sequel

 

Project Flame [PC] – Cancelled

Project Flame was a cancelled 2D run-and-gun game that began development in 2008, originally conceived as a Flash-based title with plans to expand onto PC, iOS, Android, and even consoles (Xbox 360 Arcade). Spearheaded by a Syrian developer based in the UAE alongside a small team of artists and programmers, the project reached a playable demo stage that showcased a couple of levels.

Unfortunately, by 2010, internal disagreements and funding issues led to the team’s dissolution and the eventual cancellation of the game. To preserve its existence, the developer later uploaded the demo to their Behance page, allowing others to experience a glimpse of what Project Flame could have been.

Credit: Huge thanks to TunisianRetroGamer for the discovery

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Videos:

This video has a few beta differences. 

ESPionage [Beta] Xbox/PS2/PC/GameCube

Before it became known as Psi-Ops: The Mindgate Conspiracy, the game was originally titled ESPionage. In its early beta builds, it looked and played quite differently from the version that eventually hit the store. This was largely because Midway began showcasing the game while it was still in its alpha phase.

The game was indeed shown at E3 2003, where it was featured under the ESPionage codename. Thanks to footage and media from that event, we can catch a few rare glimpses of what the game looked like during its early development.

While the game was officially scheduled to release on the GameCube, that port was eventually cancelled.

Video:

 

Beta differences:

  • Different HUD
  • Slightly different character model
  • Different gun sounds
  • Different environment
  • Different running animation
  • Different movement altogether
  • Unfinished psychokinesis powers

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