PC

Allison Road [Cancelled – PC/PS4/Xbox One]

Allison Road [Cancelled – PC/PS4/Xbox One]

After the tragic cancellation of Kojima Productions’ Silent Hills, many were taken aback by the sudden announcement. The concept felt new and fresh. Horror enthusiasts were ready to savour it as soon as it launched, but in the end, it didn’t. Only a playable teaser was made and a couple of trailers here and there.

The community wasn’t content to let go of the idea of a first-person Silent Hill iteration. Thus, a fan-made spiritual successor in the name of Alison Road was born. Developed by Lilith Ltd, Alison Road was originally shown as a tech demo on July 1st, 2015 via YouTube. After the positive reception from the audience, development began shortly after. To help fund the project, Lilith Ltd launched a Kickstarter campaign around September 2015. The goal was to reach its $322,974 target before the October 21st deadline. While the Kickstarter campaign did receive funds from 4482 backers, earning Lilith over $188,564, the Kickstarter campaign was later cancelled on October 12, 2015. Just a few days before the original deadline.

The campaign was cancelled after Lilith Ltd signed a deal with Team17 to publish the game. At this point, with Lilith Ltd having the support of a publisher, things were proceeding smoothly, and a release for the quarter of 2016 was on the cards. However, on June 4th, 2016, the game’s development came to an ultimate halt when Alison Road’s official Twitter account announced the news.

Shortly after the game’s cancellation, Lilith wrote this statement on Facebook:

After a long consideration between Team17 and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. Sometime things pan out differently than expected as game development and publishing have so many layers of complexity… We’d like to especially thank everyone for their support through-out, it has and will always be appreciated!

Then Team17 followed with another statement after speaking to VG24/7:

After a long consideration between Lilith owner Chris Kesler and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. We love the concept and value Chris’ talent highly, but sometime things pan out differently than expected as game development and publishing have so many layers of complexity. The whole team here wish all the best to Chris on his current and future projects for which, before being a business partner, we are also a fan.

Neither Lilith Ltd nor Team 17 explained the circumstances that led to the cancellation of the game. However, on 22 August 2016, the game’s creator Christian Kesler, told IGN that he would resume development on the game, alone. This time around, Lilith Ltd was disbanded and development would be transitioned to the auspices of Far From Home, a new studio he had co-founded with his wife.

At this point, there was still a glimmer of hope that Alison Road would come to fruition. However, that hope was shattered when no new announcements about the project were forthcoming. Eventually, both the Facebook and Twitter accounts of Alison Road were silently shut down around September 2019. Time has passed, and Alison Road was forgotten. The game now lives in the spirit of Supernormal, a spiritual successor to Alison Road.

Prototype Gameplay:

Official Gameplay Trailer:

Images:

More images can be found on the Kickstarter link and Chris Kesler’s official ArtStation profile. 

The Chopper Game (DiD) [PC – Cancelled]

“The Chopper Game” was a working title for upcoming 3D flight sim from DiD. They planned it as a next big game after success of TFX and Inferno. For “Chopper” DiD planned using updated version of 3D engine that was used for above mentioned TFX and Inferno. This time the game was planned as more story driven and focused on complex plot that was still in a storyboard phase at that time.

According to article in PC Games 12/1994 game was still in very early development phase, but was looking very good and movement was very smooth. Because of the engine modifications landscape was more complex and fully textured.

Developers promised many missions as a test pilot in environments ranging from valleys, dense tree lines of forests, ice planes. Promises were made about 3D engine that is nearly 3 times better than engine used in TFX.

Also models of aircrafts was planned to be on next level of details especially due to the near future setting of the game.

“Although it’s set in future,it’s still going to have and accurate helicopter model.”

Quote from Ian Boardman, head of 3D graphics department at DiD.

Game missions was planned differently as in TFX, where player for doing missions for UN. In “Chopper” player was going to fly mission and not knowing for long time what is going on or what is the background, because the squad that player will be flying for is known as Black Force.

Another difference was that in times between missions player can climb out of its machine and wander across base and talk to people. Also characters was planned as fully 3d modelled with realistic (for it’s time) face textures. This was essential part of game where player put pieces of story together. Developers wanted also to avoid pre-rendered cutscenes and everything was planned to be in-engine.

DiD in time of preview of “Chopper” game was putting most of its effort and time into “TFX 2” (later known as EF 2000). According to info from mentioned article in PC Games magazine after TFX 2 all resources will go into “Chopper” game. It was scheduled for release in May 1995, but no other mention of this game could be found and it, I think vanished or was later tranformed into Iron Angel

F.R.A.G. (PC – Cancelled)

F.R.A.G. is a canceled online first-person shooter that was in development by Allods Team for PC. The project would be published by My.Games in 2016-2017. 

As we can read in the first preview, it was an experimental shooter. Unlike most shooters of the time, F.R.A.G. had much lower speed and pace and relied on teamplay with unique heroes with abilities (Like machine-gunner with healing shields or soldier with shotgun and jetpack ). The only negative aspect mentioned in the review was that the game hadn’t got its face (Maybe at that time the developers hadn’t made unique models and left placeholders).

The beta was launched on May 19th, 2016, then the project quietly died. The true reason is unknown, but, judging the user reviews, people didn’t really appreciate this approach and even called it a shooter for grannies.