Namco Hometek

Dead to Rights [PS2] — Beta

Dead to Rights was a fantastic third-person shooter inspired by many Hong Kong and action noir thrillers. The game sold more than 500k copies in its prime and was well-received by critics and players alike. This article takes a trek back to the past, covering some of the changes as seen in the E3 2001 footage.

Some of the changes are the following:

  • Different running animation
  • Different combat moves
  • Different clothes
  • Different environment
  • Special finishing moves are absent from the final game
  • Different HUD for both your HP and weapons
  • Different aim pointer

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Kill.Switch [PS2, Xbox, PC] Beta and Cut Content

Kill.Switch is a third-person shooter developed by Namco Hometek and published by Namco in 2003 for PC, Xbox, PS2, and the Game Boy Advance. The game revolutionized the TPS genre by introducing several groundbreaking concepts that ultimately influenced high-profile titles like Uncharted, Gears of War, and Rainbow Six Vegas.

Despite its influence, Kill.Switch sadly didn’t receive any nominations or awards. However, its legacy is deeply embedded in the DNA of modern third-person shooters.

Before its release, the game underwent several changes, as seen in E3 and beta footage. One striking difference is the HUD, which was originally green instead of blue. In another clip, Nick Bishop—the game’s protagonist—had a different running animation. Additionally, early concept art reveals plans for a female lead character, though this idea was ultimately scrapped.

Unfortunately, there isn’t much information about Kill.Switch’s pre-release development beyond E3 and demo footage, as well as a few bits of trivia. Fun fact: Kill.Switch was supposed to have a follow-up titled The Adversary: City Under Siege. Unfortunately, the project was cancelled around 2004 and never saw the light of day.

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A documentary about the inception of Kill.Switch and the cancelled sequel

 

Pac-Man World 4 [Cancelled – Xbox 360, PS3]

After releasing Pac-Man World 3 in 2005, between 2008 / 2010 Namco America (Namco Hometek) were working on a “Next Gen” Pac-Man 3D platformer for Xbox 360 and Playstation 3. While this “Pac-Man World 4” was never officially announced, fans of the series found a concept trailer created for the project by a former Namco animator. Gameplay looked similar to previous Pac-Man World chapters: Pac-Man would have been able to roll and run around the levels, transforming itself into different forms such as a propeller and some kind of spiky drill.

We don’t know why this project was never completed and fans had to wait till 2013 for another Pac-Man platformer, when Namco released Pac-Man and the Ghostly Adventures. Concept art created for this lost game are preserved below, to remember its existence.

Thanks to Paruko for the contribution!

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Pac-Man Ghost Zone [PSX – Cancelled]

Pac-Man Ghost Zone is a cancelled platform game that was in development in 1996 by Namco Hometek for the original playstation. This would have been the first 3D Pac Man game to be released for home consoles. Ghost Zone was previewed in various old magazines and it seems that it was even shown in some form at E3, but after a while Namco decided to kill the project for quality reasons. As we can read on the Playstation Museum:

We built a playable demo and even though there was some fun gameplay, the game just never felt right. The environments all felt too much the same and it was lacking a sense of grandeur found in other games like the recently released Mario 64. Japan must of felt the same way too – when we flew to Japan and presented it to Namco president Nakamura-San, he was very displeased. As a result, almost the entire team – save 1 designer (myself), 1 programmer (Gil Colgate) and 1 artist (Neil Strudwick) – were fired and we had to start again on what eventually became Pac-Man World.”

Thanks to Celine for the scans! (GamePro #100, Console+ #78, GameInformer #53)

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Snake Plissken Chronicles [PS2/XBOX – Cancelled]

Snake Plissken Chronicles (also know as Snake Plissken’s Escape), is a cancelled action game that was in development at Namco Hometek in 2003, for the original Xbox and Playstation 2. The game was based on Snake Plissken, the protagonist (portrayed by Kurt Russell) in John Carpenter’s films Escape from L.A. and Escape from New York. A playable demo was created, but the project was never finished for unknown reasons.

S0me videos from the game were shared online by Neurobellum:

This video shows a functional SNAKE PLISSKEN game built in 2004 by the remaining Dead to Rights 2 staff. Campaign design was complete, storyline was approved by Carpenter, Russell, and Hill, and concept was well underway. The game would have included full particpation by all three, including a completed cyber-scanned version of Kurt. This game was going to rock. Video produced and edited by Mike Kennedy. Music by KMFDM and John Carpenter, remixed by DJSkavenger.

A sequence of key events storyboarded for the campaign mode of the unproduced Snake Plissken’s Escape video game, by Namco. These boards were illustrated by Comic Book legend Chris Warner.

 A compilation of Environmental concept art developed for the campaign of Snake Plissken’s Escape, developed for Namco in 2004 before cancellation. Contributing artists included Francisco Ruiz Velasco (Hellboy 2, Pacific Rim) and Tim Tao (Dead to Rights).

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