Dead to Rights 2: Hell To Pay was the original concept that Namco created for their Dead To Right’s sequel, but that beta version was canned and then reworked, to make the final DtR2 that was finally published in 2005, for Playstation 2 and Xbox. The project was developed by Namco Hometek / Widescreen Games and it seems that the game was supposed to be a real sequel instead of a prequel (as the released version).
As Vicente has noticed, in the early screens and videos the main character had different clothes than the ones he wears in the “prequel” and he had the scars in the hair that he only gets in the first game. Also, it seems that the 3D engine in the beta version was the same one used in the original Dead to Rights, but it was “updated” for the published DtR2. It’s currently unknow how much of the original Deat to Rights 2 was kept in the prequel, but probably Namco decided to rework the game for quality reasons.
Thanks to Vicente for the contribution!
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