Racing

Hot Wheels Driver (Midway) [Playstation – Cancelled]

Hot Wheels Driver is a cancelled Micro Machines – style racing game that was in development by Midway Games around 1994, planned to be released on the original Playstation. Players would have been able to race their little Hot Wheels toy-cars in different rooms of the house, using power-ups to win against the AI and friends. As far as we know this game was never officially announced by Midway, but some images were published online many years ago by a former developer on his old website (now closed).

In 2001 THQ released a Hot Wheels game for PS1, but it was a different project than this one.

Images: 

Wind Racer (Nadeo) [PC – Cancelled]

Wind Racer is a cancelled sand yachting racing game that was in development for PC by Nadeo around 2001, before they became a favorite team among fans of arcade racers, thanks to their release of TrackMania in 2003. At the time Nadeo was still trying to find their niche, working on many different prototypes such as Cyberdrive and Lanfeust of Troy to pitch them to different publishers. Wind Racer looked like a fun, sunny beach racer (with items to collect?) and we assume gameplay could have been like a simpler version of TrackMania.

Some fans randomly found out about the prototype projects in 2011, saving a few images before they could have been lost forever. In the end Nadeo was lucky enough to get hired to work on Virtual Skipper 2 and 3, something that helped to keep them alive while waiting to find real success with Trackmania.

Images: 

Cyberdrive (Nadeo) [PC – Cancelled Prototype]

Cyberdrive is a cancelled racing game set in a sci-fi Paris that was in development for PC by Nadeo around 2001, before they became a favorite team among fans of arcade racers, thanks to their release of TrackMania in 2003. At the time Nadeo was still trying to find their niche, working on many different prototypes such as Windracer and Lanfeust of Troy to pitch them to different publishers. Cyberdrive looked inspired by TRON and we can assume gameplay could have been similar to TrackMania.

Some fans randomly found out about the prototype projects in 2011, saving a few images before they could have been lost forever. In the end Nadeo was lucky enough to get hired to work on Virtual Skipper 2 and 3, something that helped to keep them alive while waiting to find real success with Trackmania.

Images: 

OutSider [Nintendo 64 – Cancelled]

OutSider is a cancelled “open city” motorbike racing game that was planned in 1996 for the Nintendo 64. Players would be able to freely ride around the city, escaping from chases and resolving different missions. As far as we know the project was never officially announced, but in June 2021 a former developer shared some images on Twitter. The name of the company is blurred out in the document, but it seems the developer worked for Hudson Soft in the ‘90s, so this could have been one of their strange but fascinating N64 projects.

When it was conceived OutSider was quite an original racing game, but it seems after Climax Entertainment released Felony 11-79 / Runabout in 1997 the team decided to cancel the project, possibly because it was too similar to it or not as fun to play.

Images: 

Lada Racing Club 2 [PC – Cancelled]

Lada Racing Club 2 is a cancelled racing game that was in development by Geleos Media, planned to be released on PC. The first Lada Racing Club was quite hyped before its release: the team promised full tuning from russian AvtoVaz company, being able to build the car of your dreams from real existing parts, impressive graphics and physics. Players would have been able to drive around a super realistic Moscow, so detailed that if you live in the city you could even drive to your real-life home.

Unfortunately when the game was released in 2006 players were not happy: Lada Racing Club had a ton of bugs, poor AI, boring tracks, weak customization, and it could be completed in just 3 hours. After receiving criticisms Geleos Media promised to improve everything in Lada Racing Club 2, but players heavily boycotted the project and the team couldn’t raise enough money to fully work on the sequel.

Thanks to Josef for the contribution!

Video: