RPG

Mimic Book (Blossomsoft) [Nintendo DS – Cancelled]

Mimic Book is a cancelled Adventure / RPG in development by Blossomsoft for Nintendo DS. As we can read in some old messages in their (now closed) forum, the game was meant to take advantage of the touch features of Nintendo DS:

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“I started to drop some hints about this unique RPG in the beginning of 2007. It’s currently one of the main commercial projects I’m putting effort behind, intended for the Nintendo DS.

This project has always been a mystery to everyone. Unfortunately, during these last few weeks, I’ve been racked with a dilemma as to whether or not I should start showing some early materials, as I’ve made some great progress on my own, but, in the end, I’ve decided the time hasn’t yet come — mainly due to exclusivity issues.

But keep it mind that this project is very, very, very special and should intensely please every type of RPG lover, especially the ones in search of new tastes. “

This was just one of the many games that the team was working on at the same time, along with Western Lords (GBA, PC), Sagrada Guardians (DS) and GUNNARr (DS), unfortunately neither of them was ever completed.

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In 2008 Mimic Book was put on hold, as we can read from an interview by RPG Land:

Joseph: Judging from your forum posts, you’re working on five projects (Project Eden, Mimic Book, GUNNARr, Sagrada Guardians, and Western Lords). What can you tell us individually about each of these games?

Elder: “During the recent years many game concepts crossed my mind, and I still aspire to complete each of them. I started with Western Lords/Sagrada Guardians in 2004, but I couldn’t complete it due to inexperience and tight budget. Besides, it was a GIGANTIC project. But it’s thanks to this project that I could develop various facets of my skills. Mimic Book and GUNNARr were two other game concepts I started to elaborate later. And both games were splendid even though they were less ambitious than Western Lords in term of development and budget, BUT I never expected that my determination would suddenly start to diminish considerably after many personal events in my life such deaths, love pain and aging. I started to realize that life wasn’t eternal, and time wasn’t infinite for me. Therefore I had to find realistic solutions to reach my goals, and finally, I started to work on Project Eden, which is 95% completed. I should note that Mimic Book and GUNNARr are both very special, and I will develop them once my budget get better. I have Nintendo platforms in mind for them.”

In December 2008 BlossomSoft released their first commercial game “Eternal Eden” on PC and the team is still making games, working on Eternal Eden 2 and a 3D reboot of the first title. 

Dragon’s Heaven [SNES, Sega Saturn – Cancelled]

Dragon’s Heaven (ドラゴンズヘブン) is a cancelled JRPG that was in development by Digitalware in the late ’90s, planned to be published for the Super Famicom and later on the Sega Saturn by Data East (?). We found out about this unreleased RPG thanks to Video Games Densetsu, which found some images on old japanese gaming magazines, such as Sega Saturn Magazine (November 1996).

As you can see from artwork and screenshots, the game was heavily inspired by Dragon Quest, Breath of Fire and Akira Toriyama style. Turn-based combat were shown in a top-down isometric view, featuring at least 5 playable characters at the same time.

As noticed by Matthew Callis on Twitter, it seems the project was originally conceived as a SNES project, as seen in another japanese magazine he found. From what we were able to gather online the game was based on a roleplay novel (where readers could choose how to proceed with the story?) serialized in Maru-Katsu Super Nintendo gaming magazine, possibly as a parody of classic 16 bit JRPG.  Later the series was also used to create a tabletop RPG book series published by Kadokawa Shoten.

We can speculate Digitalware tried to use the popular roleplay novel conceived in Maru-Katsu magazine to create a new roleplay video game, first on the Super Famicom and later on the Sega Saturn. For some reasons, the project was canned on both occasions, and then forgotten by everyone.

If you could read the description in these japanese scans, please let us know if there are more details about this lost project! 

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Ushiwakamaru Saburota Monogatari: 24-Jikan Tatakaemasu Ka? [Mega Drive – Cancelled]

Ushiwakamaru Saburota Monogatari: 24-Jikan Tatakaemasu Ka? (牛若丸三郎太物語~24時間戦えますか?) is a cancelled adventure / RPG that was in production by Sega around 1991 for their Mega Drive. Some images were found on Beep! MegaDrive magazine (January 1991) and Mega Drive Fan magazine (April 1991) by VGDensetsu and GDRI. It seems the game was based on… “a businessman character portrayed by Saburo Tokito in commercials for Regain energy drink”?

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We can bet this one would have never been published in USA / Europe if ever completed. It looks a bit like Rent a Hero, but probably the two games are not related in any way.

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If you can find more images in old japanese magazines, please let us know

Towers II: Plight of the Stargazer [Game Boy Color – Cancelled]

Towers: Lord Baniff’s Deceit was a first-person RPG / dungeon crawler developed by JV Games (AKA JV Enterprises) and originally published on PC in 1993, with a Game Boy Color port  published by Vatical Entertainment in 2000. A sequel titled “Towers II: Plight of the Stargazer” was later released in 1995: JV planned to also port this one to the GBC, but unfortunately the project was cancelled.

Robert was able to get in contact with Vince Valenti of JV Games, who shared some details and screenshot from their cancelled game:

“We estimated it would take 3-4 months to convert.  It took about 6. We took the Towers I game code we wrote for the GBC and improved on it to lay out the Towers II game.  Came out nice, we thought. Too bad it never made it out to market.

Towers 2 – Plight of the Stargazer, picks up a couple of months after their initial landing.  The crew is discovering that there is something very strange in the land of Lamini. There is no outside trade or information, and the locals seem only interested in the current affairs of Lamini.

During this time repairs have been made to the ship, which is almost complete, and the crew is more then anxious to leave the island.  This is when the new sheriff requests our audience. Lord Daggan, one of Lamini’s highest council members appears to have gone mad. The council’s elite guards and mages were sent in to stop Daggan, but none have been heard from since.  

According to the sheriff, you are Lamini’s best chance.  It seems that the only people that have been able to enter the Towers and escape have been individual or small groups of thieves.  Several thieves were questioned, and their confessions were amazing. They spoke of large eyes with wings, men made out of metal, and living fire.  It is now up to you, with a companion if you choose, to enter Daggan’s towers, and unravel the mystery.

In this game, the mysteries of the island of Lamini start to unravel as well as the deceit of the council.  

New & Improved Features:

  • Approximately 6 minutes of vocal conversations.
  • Larger view screen.
  • changing dungeon graphics, by level.
  • Teleporters.
  • Visual graphic spell selection.
  • Improved AI, the intro of friendly characters.
  • Improved story line integration.
  • Spell effects
  • More puzzles
  • American-style, full featured RPG
  • 2 player linkable option (co-operative mode)
  • 15 levels to explore”

Thanks to Robert for the contribution!

 

1171 (Parallax Arts Studios) [PC – Cancelled]

1171 is a cancelled action adventure with fantasy medieval settings in development by Parallax Arts Studios for PC around 2000 – 2003. For today’s standard these screenshots don’t look so good, but for it’s time it could have been a great looking project if only released. As far as we can still find online Parallax was based in the USA but their development team was located in Russia. 

There’s not much more available on the game and by searching online you can just find a few Russian websites with these old images. It is indeed an obscure and forgotten project. After 1171 was canned somehow Parallax Arts were able to work on 3 other published games: Utopia City (2005), Liquidator 2: Welcome to Hell (2005) and Exodus from the Earth (2007)

If you can find more details on this lost game, please let us know!

Thanks to Dan for the contribution!

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