Onimusha: Dawn of Dreams is the fourth mainline instalment in the Onimusha franchise, developed and published by Capcom. This instalment revamped the combat of the previous trilogy, introduced a new main character, a new RPG system, and a different direction altogether. However, before being released to the world, the game underwent several changes. One of which I think should have remained.
Images:
Differences:
- Different stance when absorbing souls
- Soki can charge up his sword to execute a powerful attack (just like in the Onimusha trilogy)
- Visible HP bar on top for your companion
- Requiem (Sword of Purification) once had a separate magic bar
- Different lock-on stance
- An online co-op feature was once planned, but wasn’t really implemented
Videos:
Differences:
- Unused Requiem attack move
- Different Ohatsu and Tenkai fascial
- Different transformation (bright green flames)
- Cutscenes were originally all in CGI
- Ban Danemon soldiers are regular Genmas
- The Issen attack lacks special effects (usually, the screen blurs for a few seconds, and your surroundings turn dark)
- Faster Issen attacks
- Marcellus appears as a boss briefly in the promo trailer
- Unused battle stage (It is possible that it was part of the Test of Valour missions, or a boss)
- Slightly different save portal (Likely uses one from Onimusha 3: Demon’s Siege)
- Soki is able to charge his weapon (similar to Onimusha 3)
Other Cut Content discovered by Murad58
What do you think about this unseen game? Give your vote!
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