Sphinx and the Cursed Mummy is a fun 3D action-adventure developed by Eurocom and released by THQ back in 2003 for Xbox, Gamecube and PS2. The game was a critical success with many praising its art style, gameplay, music and story. However, the game didn’t do well sales-wise. Eventually, the game’s sequel was never greenlit by THQ. There were several attempts to make the sequel happen by making a J2ME mobile game, and work on an Xbox 360 port was in development back in 2006-2007 before it was cancelled altogether. Eight Pixels Square, which is comprised of ex-Eurocom employees, tried to make an infinite runner-type game for iPhones, but that one was also cancelled.
Sphinx 2 never got past the concept phase as THQ was not interested in greenlighting the sequel after the game’s disappointing sales. A few sketches were made and that was it.
Brave: The Search for Spirit Dancer is a relatively unknown 3D action-adventure developed by Vis Entertainment and released by Sony Computer Entertainment Europe in 2005. The game was released late into the PS2’s lifespan and couldn’t compete with the many blockbuster hits of yore. Consequently, the game fell into obscurity due to poor marketing, critical acclaim, and sales. Eventually, Vis Entertainment shut down in 2005, laying off all of its employees in the process.
However, before Vis Entertainment’s demise, the company was actually working on a sequel that was 25% complete according to producer Robbie Graham. Not only this but according to assistant director Pete Shea, the sequel was going to be an open-world action adventure with a sophisticated AI wild-life experience akin to what Far Cry 2 managed to achieve. All in all, it was envisioned as a step above its predecessor. Unfortunately, the sequel was never finished and neither any images of it were preserved online. All that remains is a mention of Brave 2 in the archived portfolio blog of artist Mathew Cooling.
Images:
Not only this, but after reaching out to the main writer Brian Gomez, he said Brave was, at one point, planned to receive a TV Series adaptation. Unfortunately, that idea never came to fruition. It seems that Vis Entertainment had good plans for Brave, but they never materialized.
A video exists documenting the history of Brave: The Search for Spirit Dancer in full detail, covering how it all began, the main inspiration and other misc tidbits you might find interesting.
Video:
Credit goes to Evan Hanley for finding the archived portfolio blog of Mathew Cooling.
Brave: The Search for Spirit Dancer is a hidden gem platformer on the PS2. It stars a young native American boy who seeks the legendary spirit dancer in order to stop an entity known as the Wendigo. Most of the game sees Brave fighting wolves, dabbling in the art of platforming and channelling his native American powers. (like summoning an eagle spirit!)
The game didn’t do well back then, considering the timeframe in which it was launched saw the emergence of heavy hitters like Resident Evil 4, God of War and Call of Duty. Consequently, the game was deemed a failure. The story didn’t end there. Two years after Brave’s launch on the PS2 and the closure of Vis Entertainment, SouthPeak Games snagged the IP from Bam Entertainment (owner of Vis Entertainment at the time) and attempted to revive it.
Their first attempt was going to be Brave: Shaman’s Challenge, a spin-off scheduled for a February 11, 2009 release. Alas, that never happened. In an IGN article dated July 10, 2008, we read that SouthPeak Games had plans to remaster the original PS2 game for three platforms; the Wii, Xbox 360 and the PSP. In the end, the PSP release never happened. But the most bizarre situation ever is that box covers of the PSP release were made, complete with an age rating and an art cover different from the original. What adds to the mystery is that an Amazon listing was spotted years after the PSP release was quietly cancelled. The question that needs asking is; was the game released, or was it not? Nobody knows.
Here’s a high-quality image of the supposedly PSP remaster that was quietly cancelled without any prior notice from SouthPeak Games. Nobody knows if the port was finished or if SouthPeak Games just fooled everyone.
Other retail listings of this obscure PSP release were also spotted in various websites like:
Salient is a cancelled action-adventure game that was published by Disney Interactive and developed by Propaganda Games for the Xbox 360 and Playstation 3, around 2005-2006.
Few details are known about Salient, as it seems to this day that this project never reached the prototype phase, let alone playable state. The existence of this title was shared on the personal website of Nathan Cheever, who served as a Level Designer at Propaganda Games from 2005 to 2007, although it is indicated that he never worked on Salient:
When Propaganda Games’ formed in 2005, the project after Turok was going to be Salient, a futuristic game that deals with humanity and injustice. The owners of the studio (Disney) put the project on hold indefinitely a year later, despite the team’s seasoned experience, passion, and talent.
Salient was set in the far future after humanity suffered for centuries of conflicts and global warming. The action take place in a futuristic metropolis that housed surviving masses from around the world, created by a big corporation that also created the Salients, a robotic workforce exhibiting personality traits, emotions and human features, initially designed to serve humanity. But over the years, the Salients integrated throughout the society and become more and more powerful to a point where they took over the corporation and see the humanity as “obsolete”, seizing operations by placing human beings in ghettos. Gamers would have played the role of a hybrid between a human and a Salient, hunted by the corporation and rejected by humans. In his quest, he would eventually flee the metropolis and joined a group of other rejected Salients in the wasteland, before saving humanity.
The art and visual direction was inspired by futuristic science-fiction movies and space opera such as Star Wars, Matrix, Equilibrium and I, Robot, while the gameplay had some platformer elements mainly inspired by the Prince of Persia series and Role-Playing Game mechanics retained from games such as Mass Effect. It also seems that combats would have been similar to the Devil May Cry franchise.
In the end, Disney didn’t take the pitch, and the small team dedicated to Salient joined the one behind Turok as stated by Nathan Cheever:
It was the big main project they wanted to do. There was a small team working on it when they were folded into Turok to help production. Disney didn’t really want to do mature titles like Turok which probably contributed to some of the results.
Quark is a cancelled action adventure game that was in development by Quantic Dream for the Dreamcastaround 2000-2001.
In this game, player would take the role of Waki and his sister Una, two supernatural beings who can travel from one universe to another, called Travelers. Una, a so-called orphan, lives in a half-modern, half-Victorian London, and Waki in Quark’s fantasy world. Both having to prevent Sir John B. Konrad, a former Traveler, and his army of Krolls, creatures from another dimension, from condemning the different universes to the Void, and thus allowing Konrad to become the sole god of all the universes. To do this, Waki and Una are helped by various animals with specific powers, allowing them to solve puzzles and fight enemies. Communicating only through their dreams, Waki’s actions will have an impact on the universe in which Una evolves, and vice versa.
The title was revealed in August 2000, in issue#11 of Dreamcast Monthly. Here is what we could read:
The two heroes will be helped in their voyage by a collection of animals with specific talents. You can control each one of these animals to execute specific actions. The really intriguing facet of the game is that neither the brother nor the sister know of each others true existence – only through drams about each others events – so the player will take on the role of both characters, interact and take on their role when appropriate. If you find you’re in a fix with one character you can change form which may change events of the other. Each will have their own set of tasks, which the animals will undertake. Una for instance has a bird, dog, and a monkey, while Waki has strange alien animals that are indigenous to Quark, all with their special powers. (…) The animals you work with have many powers and come in different forms, many of which give the game a really open look. Spells producing special effects and creatures of massive complexity give this game a broad technology focus for the developers to devise original and stunning events. Mixing fantasy with a fairytale world, along with RPG elements, makes for an exciting mix and complete freedom within the huge 3D worlds will be on offer. Other strong selling points for the game are its non-linear scenarios and the action, which means the player can move, fight and have endless moves, with real-time combat being one of the central ingredients.
Issue#69 from September 2000 of NextGen Magazine, for its part, added:
(…) The gameplay itself is best described as Zelda-esque. While puzzle-solving, action, and combat are standard, the most interesting new twist is how players must explore both worlds via both characters in order to solve puzzles. “The whole game is about cross-overs,” says David Cage. “The two worlds are linked. Some sets or characters look similar in both worlds.” For example, players may discover two similar-looking spots or characters in each of the different worlds. When you solve a puzzle in one world, you may be given the vital clue you needed to solve the similar puzzle in the other.
Players might also be surprised to discover some Banjo-Kazooie-style action sequences, as the characters are able to take control of a menagerie of animals that accompany them on their adventures. “These animals are not just tools or vehicles that can be used and left,” explains Cage. “They are living beings with their own skills and personalities. For us, finding the best controls for each one is the hardest part since they must be intuitive and as common as possible. We don’t want the player to learn different controls for six animals, but you can’t move Una’s bird in the same way as Waki’s giant rabbit.”
Unfortunately, after those presentations, Quark totally vanished without a trace, and was cancelled alongside numerous other projects from Quantic Dream, such as (b)Last and Omikron 2. In March 2023, Sega Dreamcast Info briefly revealed on Twitter/X that Quark was supposed to simply be a tech demo, according to their own researchs. Nearly a year later, in January 2024, they revealed that a making-of with lots of testimonials from Quantic Dream’s developers is on its way.
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