Action Adventure

Dark Hermetic Order (Intelligent Games) [PC – Cancelled]

Dark Hermetic Order is a cancelled first person action adventure game that was in development around 1996 by Intelligent Games as a sequel to Azrael’s Tear, planned to be published on PC by Williams Interactive. The team was mostly known for such titles as Imperium and Dune 2000, but unfortunately many more of their projects never saw the light of day (Bloodline, Flying Circus, Conjure, King of Wall Street, Deadline News, Cops & Robbers). In Dark Hermetic Order players would take the role of a secret agent with magic powers, who infiltrates a strange cult to eliminate their leaders.

Some details about the development and cancellation of DHO were shared online by former IG’s employee Jason Redway:

“After the release of PGA European Tour Golf and the subsequent course discs Jason moved on to a project that was already in progress with Intelligent Games. This project was called Dark Hermetic Order (DHO) and was underway for Williams Interactive. It was a follow-up to the recently released Azrael’s Tear and would be Jason’s first commercial product utilising his 3D skills. Using 3D Studio, Jason created several rooms and became a senior member of the team over the year that followed. Unfortunately during a management re-shuffle at Williams Interactive DHO was cancelled and work stopped. During the next year Jason worked on several prototype projects and some cancelled demos including Subbuteo, Need For Speed 2 and Flying Circus.”

“Previously we had a 3D adventure game (Azreal’s Tear), a golf game (PGA European Tour) and the recently completed Waterworld – this one was the closest that we had experience of combat strategy gaming. Initial ideas were that we would use the 3D engine we had produced Azreal’s Tear and the recently cancelled Dark Hermetic Order to create the first realtime 3D RTS. With this brief I was tasked to create a short atmosphere setting video that we would present to Westwood.”

A single screenshot from Dark Hermetic Order was published in a few gaming magazines such as PC Player Germany, but we hope one day someone could find footage or even an early prototype.

Thanks to Alex for the contribution! 

Cheeky Monkey (Rage Games) [PC – Cancelled]

Cheeky Monkey is a cancelled action adventure that was in development by Rage Games around 2000 / 2001, planned to be released on PC by Epic Games. From the remaining concept art and 3D model it looks like the game was set in some kind of “Asian dark fantasy” world, with japanese / chinese buildings, demon monkeys and flying islands.

As far as we know Cheeky Monkey was never officially announced by Rage nor Epic and we were not able to gather any more details about the project. If you know someone who worked on this lost game, please let us know!

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Mortimer in the Big City (Imagitec) [Cancelled – SNES, Mega Drive]

Mortimer in the Big City is a cancelled action adventure that was in early development by Imagitec Design for Super Nintendo and Sega Mega Drive / Genesis. The project is mostly forgotten today, but a short article about it was published in 1992 on Hobby Consolas magazine (issue 10), with a few details on it’s gameplay (translated with Google):

“Mortimer, who is the “protagonist”, must do everything possible to rescue his girlfriend Maria Mouse from the clutches of Rufus the Rat. There are six levels to explore in which you can find everything: from animals of all kinds to an infinite number of objects, platforms, some humans, puzzles, traps and, above all, bomb-proof action and exasperating gameplay.”

At the time Imagitec developed some fun games such as The Humans and Viking Child, so we can just wonder if Mortimer in the Big City could have been another interesting project. The only Mortimer image published in Hobby Consolas is a concept art, and we don’t know if they ever created a playable prototype before its cancellation.

 

Glove Pilot [NES – Cancelled]

Glove Pilot is a cancelled NES game that was in development since late ‘80s by Mattel for their classic Power Glove motion controller. Players would move their hand to use on-screen levers and buttons, flying a space fighter, fighting enemies and analyzing the environments of alien planets.

The game was originally listed alongside with other Power Glove titles (Super Glove Ball, The Terror of Tech Town) in a Mattel promotional booklet, then talked about in a few gaming magazines (such as Electronic Gaming Monthly issue 2), but later quietly vanished with no more information than a short description and a single screenshot:

“The instrument panel is displayed on the video screen. It is a complex cluster of dials, gauges and switches. And you are in control. Activate the Power Glove and you actually “reach” into the game screen to control your interplanetary fighter. Every motion of the Glove is transmitted directly to the control panel, as you are in command of a mission that will test your skill to the limit.

You will salvage wrecked fighters by accessing their control panels through your own. You will take soil and atmospheric samples, analyzing for hazardous material. You will scan rock formations for precious metals. And, of course, you will pilot your fighter into battle, with advanced weapons systems at your fingertips. Six exciting worlds await the pilot with speed and skill to meet the challenge of Glove Pilot.”

In the end only two games created specifically for the Power Glove were ever released by Mattel: Super Glove Ball and Bad Street Brawler. The other 3 games announced (Glove Pilot, Manipulator Glove Adventure and Tech Town) vanished forever after the company and the market lost faith in the accessory.

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Jack the Ripper (Cryptic Studios) [PC – Cancelled]

After launching Star Trek Online and some Champions Online expansions in 2011 Cryptic Studios worked for a few months on an unnamed adventure game based on the Jack the Ripper murders. A small team created an early prototype of the Whitechapel district in London, set in the 19th century. This would have been the main explorable area in the game, where players would investigate murders, talk with NPCs and resolve a series of related quests.

This project was never officially announced by Cryptic Studios and it was canned in just a few months. There’s not much information or media available: just a series of screenshots from the Whitechapel prototype, preserved below to remember the existence of this lost game.

Thanks to Crov for the contribution!

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