Legion is a cancelled action adventure that was pitched by Torus Games for PSP around 2004. The team created this tech demo to show their ideas to potential publishers, but it seems they never found one interested in funding the project. The game was never officially announced and canned early in its development, so there are no details about how it would have been played. By looking at the only screenshots preserved, we may assume it would have been some kind of horror – Gothic adventure: for sure it looked great for a PSP game!
In the end the only released games by Torus on PSP were Monster Jam: Urban Assault and Shrek Smash n’ Crash Racing. Their other PSP projects such as Full Metal Alchemist and Parkour were never completed.
Each Furry would have had its own ability, for example in the original game one was able to swim and another to dig underground. You could imagine it as a level based Metroidvania, with swappable characters. Fury of the Furries 3D would have offered similar gameplay mechanics, letting players explore levels in 3D for even more comical situations and parodies of other video games.
The Oddities is a cancelled action adventure that was in development around 2009 – 2010 by High Impact Games, possibly planned to be released on Playstation 3 and Xbox 360. Players would take control of a group of kids that somehow shrunk down while in the woods and had to fight against termites. The team was formed by former Insomniac Games and Naughty Dog developers, to work on such titles as Ratchet & Clank: Size Matters and Secret Agent Clank, so they had skills and talent to develop an interesting game with these premises.
Unfortunately The Oddities was never officially announced so we don’t have any more details about this lost project. Only some concept art is preserved in the gallery below, to remember its existence.
Project Ragtag, a third-person action-adventure game set in the Star Wars Universe, was cancelled in 2017. The game was under development by Visceral Games and planned to be published by Electronic Arts. In the end EA shut down Visceral Games, following the game’s irreversible demise.
Led by former Uncharted series Creative directorAmy Hennig, Project Ragtag was an ambitious single-player adventure, focused on a ragtag group of space thieves. While it seemed like a sure-hit for a game that started development in 2013, EA cited dwindling interest in single-player experiences as the main reason for its cancellation.
An interview by US Gamer with Ms. Hennig explained how things went for the project. Henning said the game had been beset by challenges that the whole management didn’t foresee. Additionally Kevin Kiner (music producer of Clone Wars and Star Wars Rebels) also shared his thoughts on the project. He mentioned he worked on the game for a couple of years and managed to create a good amount of music for it. Unfortunately it seems these scores can’t be used in future Star Wars projects.
Making a Star Wars game that looks and feels like Uncharted was a big challenge. For instance, Visceral Games had to use DICE’s Frostbite Engine to develop Project Ragtag, which was mostly designed for first-person shooters, not third-person adventures. They had to re-implement lots of code and animations, from third-person platforming to climbing.
Unfortunately, this was not enough to save the project. In 2017 EA officially announced Project Ragtag’s cancellation: though it had bittersweet comments and feedback from the online community, Hennig and the other team members have moved on. For players and fans of Star Wars, it’s sad to see such a promising game fail. The cancellation of Project Ragtag was also a tough experience for the staff who poured their efforts into it.
Kabuki Samurai Sensei: Bride of Shadows is a cancelled action RPG adventure that was in development by Smack Down Productions (AKA SDP games) for Nintendo 3DS and PSVita. The game was announced in August 2010, with just some concept art and vague details about its gameplay. Players would explore medieval Japan, through temples, floating castles and dizzying waterfalls.
The game was planned to feature Zelda-style side quests and “Dragon Ball style action”, with the main protagonist using swords and shurikens in epic fights. Battles would take place in arenas, with Quick Time Events, using magic elements of fire, earth, wind and water against different types of demons from Japanese folklore.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.