Nes / Famicom

Battle Choice (Konami) [NES, Famicom – Cancelled]

Battle Choice is a cancelled fantasy style chess – beat ‘em up that was in development by Konami for the NES / Famicom, around 1988. It was based on the Japanese game of chess, Shogi, but mergeing simulation and action gameplay. In addition to fantasy knights, it seems there would have been even high school girls as playable characters in the game. We can assume it would have been a fun, comical take on classic Shogi.

The gameplay would have been the same as in the original shogi, up to the point where players take turns. When the pieces come into contact with each other, action-battles begin. The combat gameplay was basically a beat ‘em up.

Unfortunately the game was never seen in screenshots from magazines of its time and little is known about it. Music tracks from Battle Choice were included in the soundtrack album “Konami Famicom Chronicle Vol.3 ROM Cassette”, released in August 2015.

Thanks to Heimao for the contribution!

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Nekketsu Kunio-Kun Zukan [NES, Famicom – Cancelled]

Nekketsu Kunio-Kun Zukan (熱血くにおくん図鑑, translated by Google as “Enthusiastic Kunio-Kun Encyclopedia”) is a cancelled game / software in the Kunio-kun series by Technos Japan, planned for the Nintendo NES / Famicom console. In the main games of the series you take the role of Kunio, a japanese high-school delinquent (bancho) with a good heart, punching and kicking other gangs to free the streets of your city.

While in the west the series is mostly known for Renegade and River City Ransom on the NES, in Japan many more Kunio games were developed and published. In 1988 Super Dodge Ball (a sport-based Kunio-Kun spin off) was released on the Famicom and in 1993 this “Nekketsu Kunio-Kun Zukan” seems to have been in the works too, but never officially announced.

Some footage from this cancelled Kunio-Kun “game” was shared on Twitter in March 2020 by Former Technos programmer Otake, as noticed by Heimao. By looking at it, Nekketsu Kunio-Kun Zukan seems like some kind of “school simulation” or as suggested by its translated title, an “Encyclopedia” to show off all the characters from the series and their bio, by moving around the school. A couple of weeks later Otake deleted the footage from Twitter, apparently because someone else from Technos asked to remove it. A copy of the footage is saved below, to preserve the existence of this lost project.

Thanks to Heimao for the contribution!

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Jiku no Tsubasa (Space-Time’s Wing) [NES, Famicom – Cancelled]

Jiku no Tsubasa (時空の翼, translated as Space-Time’s Wing) is a cancelled fighting / RPG hybrid that was planned for Famicom / NES by G.Amusement Co., a rather obscure Japanese company which published a few different games during the ‘90s (such as Final Stretch).

Unfortunately there are not many details available on this lost game, but thanks to Heimao we know it was going to offer two main modes: a “battle” mode and a “scenario” mode. Battle mode would have probably been similar to other 1VS1 fighting games, but the scenario mode would have been structured like a role-playing game.

As it often happens with old, cancelled Famicom titles, we’ll probably never see much more from Jiku no Tsubasa, nor know what really happened to it.

Thanks to Heimao for the contribution! 

Ooinaru Kan [Famicom / NES – Cancelled]

Ooinaru Kan (大いなる完) is a cancelled adventure / simulation game based on Hiroshi Motomiya’s 1984 manga series, in development by Hect / Hector and planned to be published for Famicom / NES.

This series is quite obscure outside of Japan, but we can read a short plot description on Amazon Japan (“translated” with Google Translate):

“Tetsuma Kan, a peasant’s prisoner, is a bad guy who is entitled “Bonno” because of the annoyance of missing digits. In 1938, he committed the only daughter, Takako, of the landowner Ishikura, and jumped out of his hometown to climb to an equal position with Ishikura’s house. One generation of a man who lives in a turbulent era and rises to the top of politics.”

We can assume the game would have followed the same storyline, but not much is known about this project. Heimao found a single screenshot from the game in an old gaming magazine and shared it on Twitter.

As it often happens with cancelled Famicom games, today Ooinaru Kan is forgotten by everyone and we’ll probably never know more about what happened to it.

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Ralphadia (Taito) [NES / Famicom – Cancelled]

Ralphadia is a cancelled JRPG that was planned by Taito for the Nintendo Famicom / NES, around 1992. This is another forgotten NES game with not much information online: Akamid83 found a small preview for the game in an old promotional leaflet for in-development Famicom and shared a photo on Twitter.

Ralphadia-Taito-JRPG-NES-Famicom-Cancelled

Heimao, who notified us about the photo, wrote “It is said that it was a novel mechanism in which the enemy was placed 360 degrees around the player in the battle”. By looking at these tiny screenshots it seems Ralphadia had a strange overworld map, with a top-down perspective on the bottom of the screen and a side-scrolling scenario at the top.

There are also 2 screenshots showing cities, were the game kept its side-scrolling view. Combat was “first-person turn-based”, similar to Dragon Quest, but you may have been able to rotate the “first person” camera around to see more enemies all around your protagonists.

That’s it all for now: will we ever see something else from this lost Famicom RPG? As it often happens with these obscure, unreleased Japanese games from the ’90s, probably not. If you can read Japanese and see more interesting details written in the leaflet photo, let us know in the comments below!