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Rampage X (2014) [PC – Cancelled]

Rampage X is a cancelled action game in the cult-classic Rampage series, which was in development by Appy Entertainment around 2014, planned to be published on PC by Warner Bros Games. It was meant to be a new reboot of the classic series while keeping its main mechanics, after the release of Rampage: Total Destruction by Midway Games in 2006. The team conceived some new fun mechanics (such as mutation-customizations for your monster), classic power-ups, huge bosses and naturally a multiplayer mode in VS and coop:

  • 8 playable giant monsters
  • 8 international cities
  • 34 custom mutations
  • online and local multiplayer

Farzad Varahramyan was Rampage X’s Creative Visual Director and from his website (also on ArtStation) we can read some more details on this lost project:

“Warner Bros. had asked Appy to reinvent for them RAMPAGE, from their 80’s treasure chest of arcade hits.  Our team of 12 developed the fully realized and functioning playable prototype in 6 months.

Rampage X is a fun fueled mayhem and destruction filled romp through a fully destructible and interactive environment. If you could touch it you could destroy it or use it to destroy!

The visual DNA we developed for it was hyper-real, based on stop motion animated movies,  with characters, environments and props with exaggerated proportions and real-ish textures and material qualities.”

Huge thanks to Farzad for his help in preserving these screenshots, footage and info on the game!

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Project Witches (Eternal Light) [Cancelled – Xbox 360, PS3, Wii, PC]

Project Witches (aka Eternal Light) is a cancelled coop-focused action game that was in development by Revistronic for Playstation 3, Xbox 360, Wii and PC. Gameplay would have probably been similar to Diablo or Gauntlet, with 4 players team up together to kill dozens of enemies and huge bosses. Eternal Light was officially announced in 2007, but then postponed for multiple times until it was considered vaporware among gamers.

As we can read on the original press-release and official website:

“Project WITCHES (Provisional Title) available w/w is a third-person action adventure game developed by Spanish developer, REVISTRONIC. In WITCHES players find themselves in terrifying dark surroundings in an epic struggle for survival in order to take freedom and peace to an oppressed medieval kingdom.

Across a landscape of devastation, players manage a squad of Witches, sultry warriors that still resist the dark will of the Evil Lord and his horde of awful creatures and lead the rebellion against his satanic power. Above all, it is a game where teamwork is vital: all modelling, levels and scenes are designed to promote cooperative play.”

Key  features

“Everything reeks of death, torture and destruction. The people have been enslaved. They are prisoners of a dark power that has established a reign of terror and devastation throughout the land. Your aim is to eliminate the evil creature that dwells in the depths of a sinister castle and to rescue the crushed inhabitants from their horrifying destiny. In order to survive in the face of this satanic power and its cruel armies, you must learn the art of combat and acquire terrible dark powers yourself.

Sultry girls against satanic monsters: Let yourself go in this dark medieval narrative and enjoy the contrast between sensual beauty and sinister horrors. Direct the beautiful but dangerous Gwen in a spectacular fight against hordes of repellent deformed creatures.

Feel the fear: Skies rent by terrifying storms, hair-raising shrieks, shadows in the fog, stealthy movements and menacing growls, the glint of monstrous eyes that watch from the shades. The oppressive certainty of death lying in wait for you.

Spectacular system of tactical combat: Combining spectacular combat with sequences of caution and stealth. The tactics you use will be decisive for your survival. You must rescue the captives and obtain their help. You will lead your team. You can be a great leader or sacrifice your comrades in the fight. Your decisions will shape your destiny.

Totally interactive environment: All game items can be used, creating a sensation of total immersion such as never before. You can use all kinds of objects to achieve your aims, even the amputated limbs of adversaries.”

There are a few gameplay videos from the game, but we don’t know how much was really completed before Revistronic closed down in 2011 for bankruptcy.

Thanks to Jean for the contribution!

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NinjaBread Man 2: Blades of Fury [Wii – Cancelled]

The original NinjaBread Man was a low-budget action game developed by Data Design Interactive and released for Playstation 2, PC and Wii. While the game was received with low scores, somehow it gained a cult-following of fans and the team officially announced a Wii sequel in 2008, titled “NinjaBread Man 2: Blades of Fury”.

As we can read on the original press-release:

“Guide Ninjabread man through Candy Land on his mission to rescue his girlfriend ‘Treacle Tart’ from the evil clutches of ‘Emperor Sly’ Fox and his three Fox Cub Overlords. NinjaBread Man: Blades of Fury will be a combat and exploration based adventure utilizing the Wii remotes unique control method to create an intuitive, fun and involving game experience with plenty of exciting game features.

Fight your way through Emperor Sly’s armies of Wasp Warriors, Rat Thugs and Jelly Ninjas as you explore the Sweet and Tasty worlds of Candy land. Use Ninjabread Mans Grapple Hook to Swing over chasms, disarm enemies and pull down objects to create bridges to new areas. Buy new weapons and stock up on useful items at the many Candy land ‘Weapon outposts’.

Learn amazing combat skills and new moves by entering the Training Dojo and find out how to take out your enemies quicker by using combination attacks. Take on Emperor Sly and his three maniacal Fox Cub Overlords in this stunning action packed Ninja adventure.

Storyline: after ridding Candy Land of the Hordes of evil Cupcakes Ninjabread Man found himself a nice girlfriend called ‘Treacle Tart’ and settled down for a quiet life in the lush Candy Fields estate. One misty moon lit night an elite band of Jelly Baby Ninja’s sneak into Ninjabread Man’s home, knock him out and kidnap Treacle Tart. They take her away to their secret base deep within the ‘Sugarcane Wastes’ of Candy Lands northern territory.

Outraged by this unnerving turn of events Ninjabread Man sets out in search of his beloved Treacle Tart and the despicable individuals responsible for her kidnap. Little does he know that an evil presence more powerful than he could have imagined is plotting his downfall and that the adventure he is about to embark on will be the most challenging he has ever encountered.”

An archived version of the official NinjaBread Man website is still accessible via the Wayback Machine from the Internet Archive. On this site fans were asked to send in ideas for the sequel in the form of artwork or descriptions of challenges. The designs would’ve been published on a forum where other users could comment on them, and the best designs would be put into the game, with the creator getting a place in the credits.

In the end Data Design Interactive went quiet after NinjaBread Man 2 announcement and soon closed down. Back in 2016 Zander Shepherd contacted Stewart Green (the founder and CEO of Data Design Interactive) to ask about the state of the game. His reply was:

“Sorry Ninjabread Man 2 was never started above design work, we have no plans to release it at this time.”

Unfortunately it seems not much remains from this cancelled sequel, but the fan-designs published online by the team and now preserved below. If you know someone who worked at Data Design Interactive and could have saved more documents from Ninjabread Man 2, please let us know in the comments below or by email.

Thanks to Zander Shepherd for the contribution!

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Iron Man Video Game (Z-Axis) [PS2, Xbox – Cancelled]

Around 2003 – 2005 Z-Axis (AKA Underground Development) was working on a new Iron Man video game tie-in for Activision, using the Marvel license. The project was planned to be released for Playstation 2 and Xbox, but in the end it was never completed and quietly vanished, forgotten by everyone.

As we can read on IGN, Z-Axis was hiring new devs for Iron Man around November 2003:

“Z-Axis, the hard-working folks who brought gamers Dave Mirra’s BMX Freestyle and Aggressive Inline (and if you go a little farther back, Fox Sports College Hoops and Thrasher: Skate and Destroy), is now officially working on two new games for Activision based on the Iron Man and X-Men Marvel licenses.

Activision has not officially announced either of these two titles, but we have learned that both are definitely action games. The X-Men game is all new, and should not be confused with the Raven-developed X-Men: Legends.”

In the end only Z-Axis’s “X-Men: The Official Game” game was released in 2006. We can assume the team had some issues in developing two Marvel games at the same time and Activision decided to cancel Iron Man. Some screenshots from an early Iron Man prototype are saved below, to remember the existence of this lost game.

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The Ravaging (Pukka Games) [PC – Cancelled]

The Ravaging is a cancelled action game that was in development by Pukka Games around 1998 – 1999, to be published by Telstar on PC. The team was co-founded in 1998 by Clive Townsend, Anatole and Damon Branch, but unfortunately never found much success and is mostly known for a couple of Thunderbirds tie-ins for Game Boy Color and Game Boy Advance. Most of their projects never saw the lights of day, titles such as Tracers, Life Force, Chaos and Chariot Racer.

The Ravaging would have been their first game, but Telstar closed down during development. As we can read from their old website:

“The ravaging is a tactical/action 3D game set on the planes of Hades, an enormous hierarchical structure ruled over by the Angel of the Abyss, Satan. The planes are divided into sections, called Sub-Planes, containing a horrendous assortment of demons, puzzles and traps, all of which stand in your way. As a newly qualified Demon Lord, your natural desire is to slash, burn, maim and deceive your way to the top, where on, completion of the game, you take Satan’s place on the ice-cold ebony altar of pain which is his throne.

To progress through the game you make challenges on the rulers of Sub-planes. If you are successful your Status will rise and you will gain in ‘experience’ which may be ‘spent’ on improving your abilities or that of your horde. You will also earn the right to demand demons from the loser to add to your own horde. Magic skills can be improved through learning, discovering or stealing artifacts. In this way as you progress through The Ravaging your magic powers and legion will grow ever stronger.

However, thousands of Pithounds and the ability to summon Demogorgon, the Lord of Chaos, do not a successful challenger make. All of The Ravaging’s characters are endowed with enough intelligence to make life very difficult indeed. Sneaky, tactically devious and incapable of mercy, the inhabitants of Hades have more than one way to fry an upstart baron. It is up to you to find their weaknesses, the one chink in their leathery hides that renders them vulnerable. (If a 110 foot, psychopathic lava-god could ever be considered vulnerable.)”

Today the project is mostly forgotten, but former Pukka Games developers talked about it in a few interviews. Clive Townsend was interviewed for Jogos 80:

J80: Did you think at the time about releasing a third installment? There are mentions of a third game on World of Spectrum that hasn’t been released.

CT: I’ve wanted to make a Saboteur 3 for many years, but never had the financial backing to make it happen. In 1998 I teamed up with some colleagues to form Pukka Games, and the plan was to complete The Ravaging then use the game engine to make Saboteur 3. Despite having an amazingly advanced 3D engine, the publisher (Telstar) closed down so the deal fell through and we had to resort to making Game Boy games to pay the bills”

On Retro Gamer (Issue 011-015) we can read another interview with Clive:

“After getting  permission from Robert White, I set up Bacchus Software  Projects and started work. The 3D revolution had hit but 3D  hardware was still a rarity, so I started creating a software 3D  engine. After working alone for 18 months I finally had everything working; all my  maps, models, bitmaps, textures, sound effects… At this point I joined up with two  friends – Anatole and Damon Branch – to form Pukka Games. Saboteur 3 was put on hold while we created The Ravaging  for Telstar.”

In September 2017 user 10ahu posted a playable The Ravaging prototype on the Assembler Games forum:

“The ravaging was a pc game developed by Pukka games back in 99 early 2000. It was a action game. You play an angel from hell…and…I don’t remember the story at all :D Based in Wells Uk Pukka games was a very tiny studios but full of great people. I ve worked here few months before joining bits studios. They mostly know for GB and GBA games. Sadly The company closed door in 2002.

I ve found this demo on one of my old rotting cd from back in the day (18 year old cheap cd don t age well). they was more assets on the disk. some video…but the files got corrupted. Fortunately the part of the disk with the demo was still working!! Don t expect a full game, this is a really early build…really rough…

From what i ve could figure out you play with the mouse and the arrows… the demo seem to only have one level. but on the cd i ve got the data s for a few more, so they maybe more I haven’t try all the menu…I remember 4 arms gorilla enemy that I haven’t seeing so far in the demo.

The Team was small but very dedicated to the game and it was still being worked on when I ve left the company so they maybe other demo with more gameplay.”

You can download The Ravaging proto from here (100 MB). We tried to run the game but without much luck. If you are able to play this and record some footage, please let us know!

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