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Zone of the Enders 3 (Enders Project) [Cancelled – PS3, Xbox 360]

Enders Project (also know as Zone of the Enders 3) is a cancelled game which seems to have been planned for Playstation 3 and Xbox 360 (and possibly also for PS4 & Xbox One) by Hideo Kojima and Konami. The game would have been the third chapter in the popular Zone of the Enders game series, but it was scrapped at a very early stage in development.

Zone of Enders, the series

The first Zone of the Enders is a third-person shooter / hack and slash type of video game set in 2172 where the player assumes controls of a mecha (known as Orbital Frame) called Jehuty. His mission is to free Jupiter’s colony Antilia from the military force BAHRAM. Its sequel, Zone of the Enders: The Second Runner (know in Japan as Anubis: Zone of the Ender), followed the same style but improved on many aspects, introducing more enemies, abilities and a more immersive environment. ZOE 3: Enders Project was conceived as a direct sequel to Second Runner, without taking place on futuristic colonies but rather in an “ancient civilization”.

“Unofficial announcement” of ZOE 3

The game was ‘announced’ on 25 May 2012 during a Zone of the Enders HD Collection preview event held at the Shinjuku Wald 9 theatre in Tokyo, with many Kojima Productions’s employees and ZOE developers, including Hideo Kojima himself, Yoji Shinkawa (mecha designer and illustrator for the series), Noriaki Okamura, Shuyou Murata, and Nobuyoshi Nishimura. As 4gamer reported, it was not an official announcement, rather a presentation of details about a future project for ZOE, experimenting with different concepts and models.

Quote from andriasang.com:

As detailed at Famitsu.com, Kojima indicated that the game is currently in an early prototyping phase. Producer Ryosuke Toriyama and other key staff are currently conducting tests on what can be done using the internally developed Fox Engine, explained Kojima. Toriyama took the stage and revealed that he and his staff are at the state where they’re making models (real models) and converting them into Fox Engine assets.

 

Project X (Activision) [Xbox 360, PS3 – Cancelled]

Project X is a cancelled third person action game for Playstation 3 and Xbox 360, which was in development around 2005 / 2007 by Z-Axis studio (later known as Underground Development) for Activision. The game was never officially announced by the company and it’s just one of many more unreleased games (such as Call of Duty: Devil’s Brigade) the team was working on, before Activision decided to close them down in 2010.

Only a few screenshots and a short video remain to remember the existence of this lost game. By looking at these, we can assume the game would have been somehow similar to other action games with super-powers like Prototype and Infamous. The main protagonist was able to morph itself into different forms of elemental energy, for example a body of ice or fire. By switching elements it would have been able to easily kill different kinds of enemies of the opposite element.

It seems only an early prototype was developed before Activision cancelled the project, maybe to switch the team to work on the PS3 version of Enemy Territory: Quake Wars.

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She Queen Death Machine (Psygnosis) [PC – Cancelled]

She Queen Death Machine is a cancelled side-scrolling action game which was in development by Psygnosis in 1995, to be released for PC MS-DOS. No more details remain from this lost game and it was mostly unknown to the public until Grzegorz found a few images hidden in old gaming magazines: Generation 4 (issue 76), Top Secret (issue 37), and Secret Service (May 1995).

In these magazines She Queen Death Machine was described as an exciting action platformer with lots of shooting, punching and explosions. Because of the game’s title and by looking at the characters sprites, it seems the main protagonist was meant to be a female soldier. Other features listed in these short previews were multi-directional screen scrolling, parallax effects, many different weapons to use and bosses at end of levels. One of these levels was described as a military camp with hangars and towers with enemy guards lurking everywhere.

After a few previews in gaming magazines, She Queen Death Machine vanished forever. After Sony acquired Psygnosis in 1993 and released their Playstation in 1995, their resources were switched from PC to the more profitable Playstation market. She Queen Death Machine may be one of the games cancelled because of this.

Thanks to Grzegorz for the contribution!

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Gotcha! (Relief Ace) [Playstation – Cancelled]

Gotcha! (ガッチャ) is a cancelled Playstation game that was in development by a really obscure Japanese company named “Relief Ace” (リリーフエース), of which we cannot find much information online. Thanks to GDRI we know that Relief Ace published at least two games before vanishing forever, “Shin Fortune Quest: Shokutaku no Kishi-tachi” for Playstation and “Ojousama Express” for Sega Saturn, but none of them looks anything like Gotcha!.

We only know about this lost Playstation game thanks to a video that was uploaded a couple of years ago on Youtube, but later removed (or at least I cannot find it online anymore, so I re-uploaded my backup-copy). From this short promotional teaser it seems Gotcha! could have been some kind of 3D action game in which to find people hiding in the crowd to hit them with a toy hammer.. Or something like that? Yeah, we are not sure.

If you can help to unveil more details about this mysterious game or Relief Ace, please let us know!

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Deadline (Kando Games) [PS2, Wii – Cancelled]

Deadline is a cancelled game that was in development by Kando Games, initially for Playstation 2 as an action game inspired by Metal Gear Solid and later for Wii as a FPS inspired by Half Life 2. The team was founded in 2003 by former Darkworks developers, and in about 5 years of existence they released Rebel Raiders: Operation Nighthawk (Wii, PS2, PC) and Touch Mechanic (DS).

deadline kando games ps2 cancelled

Deadline was one of the first projects they ever pitched to publishers in 2003 / 2004, by looking at the few screenshots available you can see how it was heavily inspired by MGS. It’s unclear if they ever found a publisher interested in the game (translated from French using Google Translator):

“Kando Games, a small french developer founded notably by former figures Darkworks (Alone in the Dark – The New Nightmare), simultaneously produces two titles for PlayStation 2. Deadline, which its authors hope to make one of the big surprises of E3 2004, is the largest project under construction. What’s wrong tunes Metal Gear Solid do not cheat, Deadline will be a very different kind. Based on the staging increasingly cinematic games today Kando Games hopes to offer players a relatively unique experience in organizing the handling of the title with a script and a set of modular cameras, which would not yet not threaten maneuverability, through a process they jealously kept secret for the moment. Basically, the game is truly a film (by virtue of its scenes and framing) playable. Hopefully they will take their goals and to come back in that capacity in a few months for a more successful and practical concept so special.”

As far as we know Deadline for PS2 was never shown at E3 2004 and was later cancelled. Kando Game’s first released game was then Rebel Raiders in 2006 and only in late 2007 Deadline reappeared again, this time as a first person shooter announced for Wii.

Unfortunately Kando Games only released a few tiny screenshots for the Wii version of Deadline, but by looking at those gamers noticed it was quite similar to Half Life 2. Deadline Wii also vanished soon after its initial announcement and was never shown again before its cancellation.

As of November 2017 Kando Games’ website is still online, listing Deadline, another cancelled Wii project titled “Symphonic Orchestra” and an unreleased flying combat sim for PS2 and PC titled “Les Chevaliers du Ciel”. Their latest game was published almost 9 years ago, so we can assume the studio doesn’t exist anymore or they only work as support for other companies. We tried to get in contact with former Kando Games developers but without luck.

If you know someone who worked on Deadline and could help to preserve more screenshots or videos, please let us know!

Thanks to Dan for the contribution!

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