Game Boy Advance (GBA)

Project Alpha (MIT) [GBA – Cancelled]

Project Alpha is a cancelled RPG that was in development by Multimedia Intelligence Transfer for Game Boy Advance. The team is mostly known for their work on the portable side-series of Shin Megami Tensei, with titles such as Devil Children, DemiKids, Megami Tensei Gaiden.

This canned project was in development using the same GBA engine they created for the Devil Children titles, as much as it reused many assets from Devil Children: Fire Book. However it seems Project Alpha was planned as a different, original game. In early 2019 YT channel Hard4Games made a video about this prototype and sometime later Kuriatsu acquired the same proto, doing more research on its content. As wrote on Reddit:

“For those that are unaware, Project Alpha, is a game prototype that first appeared on Hard4Games about a month ago. In these videos, they covered a few things that are and are not relevant to the game series Devil Children on GBA. Project Alpha uses the exact same game engine to a T that Devil Children: book of fire uses, to the point that it even uses book of Fires internal designation. (so basically Atlus rom hacked Book of Fire) A lot of the assets, such as music, some visuals, a LOT of Debug, and so on, are from Book of Fire, but Project Alpha is its own game, and at one time, was supposed to be something, but noone knows what. In my experiments with this game, there’s not even a single trace of its original name that I’m seeing thus far.”

The japanese prototype was translated thanks to RetroTranslator and Kuriatsu made a video showing off more of what can be found in this early demo:

As wrote in the video description:

  1. This game is not even 1/50th complete, but it is an interesting game.
  2. This game is not a Devil Children game, despite using the DC3 Engine. project alpha is the same for devil children as Guruguru Garakuta-zu is for devil children on the Gameboy colour. Devil children on the GBC actually took a LOT of resources from Guruguru Garakuta-zu. In the same way, project alpha took a LOT of resources from Devil Children Flame Book. In fact, all of the music that we’ll hear from this game is actually from Devil Children Flame Book.
  3. This game is highly unusual in comparison to other prototypes, and is likely the equivalent of a pilot TV show thats testing the waters, as a result, it’s not incredibly detailed, but the back story is clear as crystal.”

Thanks to Kuriatsu for the contribution!

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Baketsu Daisuken [GBA – Cancelled]

Baketsu Daisakusen is a cancelled horse-racing RPG / simulation in development around 2001 by Nintendo for their Game Boy Advance. As other horse-racing game popular in Japan you could play it as a racing game or as a simulation in which you just bet on the results, while the game internal AI would predict which horse would win the race based on their stats and previous 5 runs. It seems Baketsu Daisakusen would also let you play online against other players, using the GBA’s cell-phone adapter. 

In the end, Nintendo never released the game for unknown reasons. Only a few, tiny screenshots still exist today to remember its existence.

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Radio Rayless [GBA – Cancelled]

Radio Raylessレディオレイリス)is a cancelled futuristic racing game that was in development in 2002 by Now Production, planned to be published for GBA. The game was shown in a few Nintendo leaflets along with many others GameCube and GameBoy Advance titles, but this one seems to have vanished forever.

For now the only (tiny) screenshot available online for Radio Rayless was posted on Twitter by Akamid83:

Radio-Rayless-GBA-cancelled

Around the same time Now Production also worked on Goemon: New Age Shutsudō! (GBA), Goemon: Shin Sedai Shūmei! and Block Kuzushi (PlayStation). If you can find more images or details about Radio Rayless, please let us know! 

Demon Hunter [GBA – Cancelled]

Demon Hunter is a cancelled action RPG in the vein of Diablo, that was in development for Game Boy Advance by Independent Arts Software in 2002. The team planned 8 huge areas to explore, each one divided into several procedurally generated sub-levels so you had a different layout every time you would play.

As we can read in an old preview by IGN:

“Even though the game is designed with an ending in mind, players can continue to dungeon-hack through the areas after the quests have been complete, fighting increasingly difficult enemies the more advanced the players’ abilities become.

Like in most RPGs, players level-up their character as they battle through the different areas, earning experience points with every death. The game also features a fog-of-war type element used in real-time strategy games, limiting the player’s visibility so that he cannot see hazards that are coming from far ahead or behind certain objects.”

At the time Demon Hunter still did not have a publisher, so we can assume they never found one and the project was quietly cancelled, forgotten by everyone.

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Hanasaki Gassen [GBA – Cancelled]

Hanasaki Gassen (in Japanese, literally translated as “Flower Blooming Competition”) is a cancelled real-time strategy game for GBA that was in development by Blue Planet Software (AKA Bulletproof Software), the same company that created the original Tetris for Game Boy and today act as the exclusive agent for The Tetris Company.

The project was officially announced as one of the first games in development for the GameBoy Advance and it was being funded and published by Nintendo themselves. It would have been one of their major titles to be shown at E3 2001, but that never happened: Hanasaki Gassen vanished and was forgotten forever by most Nintendo fans.

hanasaki-gassen-gba-nintendo-blue-planet-rts

Unfortunately Nintendo never shown any image nor screenshots from this lost game. We tried to get in contact with former Blue Planet Software developers who worked on the game, but with no luck. The few details remaining to remember the existence of this cancelled project are a few online resumes.

“There were many factors that the AI needed to evaluate, and simulated annealing was used to allow the AI to learn strategies by playing itself overnight, adjusting its internal weights until the best strategy was found. The AI could thus adjust to changing game rules, and even discover new strategies! It was written in C++ with STL for the GBA.”

From this info and its japanese title we can speculate Hanasaki Gassen was going to be a flower-themed strategy game …with different type of flowers and seeds fighting against each other to conquer the garden? Its Artificial Intelligence could have been quite impressive and ambitious for a GBA game, with… enemies learning new strategies overnight while you were asleep? That sounds cool.

We hope one day we could save more details about Hanasaki Gassen and maybe some screenshots too. If you know someone who worked at Blue Planet Software, please let us know!