Nintendo DS

LEGO Racers: The Video Game [DS, Wii – Cancelled]

In late 2008, the next year’s LEGO sets were released “early” (this isn’t unusual for LEGO sets). What was unusual was the ad on LEGO Racers set boxes advertising an unannounced game; “LEGO Racers: The Video Game“.

lego racers the video game ds wii cancelled

People speculated on who was developing the game, and for what platforms it might be released (it was often confused with an unrelated web game, LEGO Racers Challenge, developed by NetDevil). On Brickset.com they wrote:

This is the first non-licensed LEGO video game to be released since 2006’s BIONICLE Heroes. It is also the forth racing-centric LEGO video game to be released, after 1999’s LEGO Racers, 2001’s LEGO Racers 2, and 2002’s Drome Racers.

It also wasn’t the only mysterious game advertised on set boxes – other sets advertised “LEGO Space: The Video Game” and “LEGO Castle: The Video Game“, both for Nintendo DS. Eventually it was found that those two games – along with “LEGO Pirates: The Video Game” (which hadn’t been advertised on set boxes) – were all merged into one game, LEGO Battles, after the set packaging had already been finalized.

But that didn’t explain LEGO Racers: The Video Game. Years passed without word of it, until in 2013 a developer from Firebrand Games posted samples of work he’d done on the game, and stated it was unreleased. Included were four rendered videos (showing three car models and an animated minifigure), and two in-game screenshots.

The developer said the game was for Nintendo DS, but the screenshots show higher graphical quality than the DS is capable of, and are 640×456 – a standard resolution for Wii games. Going by other games by developed by Firebrand, it seems likely the game was planned for both systems.

Thanks to jamesster for the contribution!

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Crash Tag Team Racing DS [Cancelled]

Crash Tag Team Racing is a kart-racer developed by Radical Entertainment and published in 2005 by Sierra Entertainment for GameCube, PS2, Xbox and PSP. A Nintendo DS version was also announced, but later cancelled. This unreleased DS version was in development by Sensory Sweep and in 2014 a few images from the prototype were found by Crashmania’s user Bitmap.

As we can read on Wikipedia:

“The main hook of Crash Tag Team Racing is the “clashing” feature found during the racing sections of the game. The player can “clash” with another vehicle by pressing a certain button depending on the gaming platform. The player’s vehicle will merge with a nearby opponent’s vehicle, and the player will then take control of a powerful turret weapon to shoot at other vehicles.”

Crash Tag Team Racing DS would have been a fun multiplayer title for Nintendo’s dual-screen console, but unfortunately it seems Sierra though the game would have bombed because of the competition with Mario Kart DS. Other rumors say the real reason for its cancellation were internal issues between Sierra and Sensory Sweep, but we don’t have any official statement.

Thanks to Andrea for the contribution

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Katamari [DS – Cancelled]

In 2005 the Katamari series was on a roll (pun intended), and speculations about the series hitting Nintendo consoles started to emerge. In March 2005 Nintendo Power listed the game as in development for the DS. On the same month that year IGN approached Namco to ask about the possible title to which they simply replied “At this point we haven’t made any announcement for the future development of this franchise.”.

Unfortunately that was the last note regarding the title before disappearing.

Some say that this game ended up being dropped in favor of the PSP Katamari game Me & My Katamari which was released on December 2005. Sadly, Nintendo consoles still haven’t managed to get a Katamari game of their own aside from the DSiWare spinoff Korogashi Puzzle Katamari Damacy.

In 2016 the franchise came back from it’s 5 years hiatus with Tap My Katamari for iOS and Android so maybe the future might hold something for Nintendo platforms after all.

Article by Silvio Carrera

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Rewind (Two Tribes) [DS – Cancelled]

Rewind is a cancelled on-rails shoot ‘em up in the vein of StarFox that was in development in 2008 by Two Tribes for Nintendo DS. After their work on Worms: Open Warfare 2 DS for THQ in 2007, Two Tribes started to plan their next game and wanted to create an original Sci-Fi shumup for the same console. IGN reported the announcement of Rewind DS in July 2008, but even they did not have much info on the project:

“[…] ReWind, described as an on-rails shooter with a twist. What this twist is hasn’t been revealed yet, but Two Tribes says it is taking full advantage of the DS’ abilities. ReWind is set in a “carefully scripted game world” where players have one objective: blast everything.[…] It will use the DS microphone and feature a CD-quality soundtrack.”

By looking at the title, we can speculate that Rewind’s “twist” could have been a way to rewind time during the game or to go backwards during its on-rails levels. Unfortunately not much more was ever revealed about Rewind and it soon vanished among many other lost DS games: it’s possible that Two Tribes never found a publisher interested to support them for this project.

After releasing such a clever hidden gem as Toki Tori 2 in January 2014 Two Tribes had to close down for bankruptcy because of low sales of the game. Their parent company Two Tribes Publishing B.V. formed another small team to develop their last game, under the working title “RE:Wind”, later published in September 2016 as Rive for PC, Wii U, PlayStation 4 and Xbox One. Rive is a side-scrolling shooter and not an on-rails shooter as Rewind DS was planned to be, but we can still speculate that the released game is an evolution of their original, unreleased concept for the portable console.

Update: thanks to Maik we found an interview on N4G featuring Martijn Reuvers (co-founder of Two Tribes) that confirm some of these details:

Martijn: When we started with RIVE, it was about 2005, so a long time ago. Its original name was “Rewind” and it was meant to be a small game reusing the level designs and artwork that we had. You would shoot a couple of enemies, rewind back in time, and then go to a point slightly before where you started. This way we can just reuse assets and every time you rewind, you’re replaying the same content, but it’s become a little more difficult. So, that was the original inspiration for RIVE. We actually started with the concept, but when we were play-testing it, we found out that it really sucked, so we dropped it. The energy orbs that drop in RIVE were meant to allow you to travel back in time with Rewind, but we don’t know what to do with them anymore, because the whole rewinding system is out of there. We still have a warp system in there, but it has nothing to do with time travel. It’s a very iterative process. We start with something, decide it doesn’t work, and move on from there.

In addition to RIVE being built from the remnants of Rewind, we played a lot of Gradius and Metal Slug back in the 90s, especially in arcades. Collin and I played a lot of those, and we always wanted to make a game like Gradius. So, when the company went bankrupt two years ago (2013), we had been making a lot of puzzle games and we wanted to make something with shooting and explosions. We said to ourselves, “Why not go back to that original design from 2005 and do something with that?” The real inspiration for this game is our passion for those types of games.

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Raid Over the River [DS – Cancelled]

With a title probably inspired by the classic River Raid for Atari 2600, Raid Over the River is a cancelled shoot ‘em up that was in development in 2006 for Nintendo DS by the infamous Nibris studios, the team behind the cancelled survival horror “Sadness” for Wii. The interesting part about this lost DS game is that time travels and multi-dimensions would be featured in the story, letting developers to add a good number of original levels set in different time periods and places.

Raid Over the River backstory was posted by IGN and Eurogamer:

“The main character of the game is pilot David McBride, a 40-year-old veteran of Operation “Sand Storm”. He discovers, by a total chance, the plans of the “Molayarius“, a sect cultivating traditions of the Knights Templar of Grand Master Jacques de Molay crest. They aim to summon the demon Bafometonto the world. David aims to to destroy these plans, but he finds himself in a world and an epoch of danger as he is flung through time, is led and perhaps misled by the seductive but dangerous Anna, and is constantly under fire as he flies through 10 levels of shooting and flying action all around the world and across time.”

“The action begins in Peru, where archaeologists uncover a strange artifact that can be used to travel through time. According to Deutsch-Everett theory, which is all about the temporalist’s paradigm, it says here, it’s impossible to travel within your own timeline. Because that would be ridiculous. However, you can visit future or past Earths from other dimensions, obviously. As a result of this discovery, the Temporal Advanced Research Projects Agency is established to send intrepid types to these different dimensions and seek out any potential threats. You play TARPA pilot Carrie Colins, 29, and it’s your job to deal with some scouts from another dimension who pop up on Earth at the start of the game.”

It seems that even Nibris were divided in different dimensions where the game had two different storylines.

Story, Arcade, Dogfight and Survival modes over six campaigns in different time periods and dimensions were planned, with levels set in ancient Greece, Europe during World War II, Soviet Russia during the Cold War, present day USA, Germany in 2018 and Japan during a far away future. Nibris planned to have different vehicles for each time period and dimension, such as old bi-planes, sci-fi jet planes and dragons. Power-ups and special items would have also been available to the players to improve their fire power and each vehicle had many different movements options, to rotate, nose dive and dodging hits. Coop multiplayer was also planned to be added to the game.

DS specific features would also been implemented into Raid Over the River, being able to use voice command and the touch screen to launch special attacks. Unfortunately Raid Over the River was never completed: just like it happened with Sadness, Nibris were not able to secure a publisher for their project and they had to stop working on it before to finally close down in late 2010.

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