Superman: The New Adventures, also simply known as Superman, is a cancelled action game published by Titus Interactive and developed by BlueSky Software from 1998 to 2000, for the Playstation. It was based on the animated TV show Superman: The Animated Series, itself based on the DC Comics‘ character Superman.
Initially, the game was supposed to be a port of the infamous Nintendo 64 game. However, over the years, it is known that the development of Superman 64 was plagued by constraints between Titus Interactive and the game’s licensors DC Comics and Warner Bros. For those unfamiliar with this story, you can read everything here.
Thus, BlueSky Software made the decision to recreate the game from scratch for the Playstation version, ultimately making a totally different game instead of adaptating the work done by Titus.
After about a year of development, Superman was again re-designed. In April of 1999, the Columbine shooting happened and was a big blow to the industry as the media were using video games as a contributing factor for the shootings. Scuttlebutt has it that Titus suddenly changed the game from fighting Lex Luthor’s henchman to fighting robots. Supposedly the developer was not allowed to have shootings of human beings anymore or realistic looking weapons in the game. This changed a lot of what the gameplay was going to be into a more switch pulling, puzzle based game which was very different from the animated show and the N64 version.
Set to be released for June 2000, the title was ultimately canceled when the licence had expired preventing Titus to secure it again:
Unfortunately the license from Warner Brothers had expired. Essentially, Superman continued to be developed with no assistance from DC comics or Warner Brothers. The plan was to surprise everybody with a finished product. After almost 2 years of development, Superman reached a milestone: it received approval for release from Sony (…) but by the time the game was completed, Titus was unable to secure the license. Superman for the PlayStation was officially laid to rest.
“Sales were large, so we didn’t lose money on Nintendo 64 or Game Boy,” Caen said. “But Warner Bros. and Sony blocked the PSX version, and that was a heartbreaker. It was 90% completed and we had a half million units in back order.”
In December 2020, a complete build of the game was released on the web.
Article by Daniel Nicaise
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