Blitz Games

Orb (Blitz Games) [PS2 – Cancelled]

Orb is a cancelled puzzle game that was in development by Blitz Games Studios for Playstation 2. Gameplay would have been similar to Kororinpa, Marble Madness, and the Super Monkey Ball series: you had to move a ball around strange mazes, while pressing switches to open doors and resolving other environmental hazards to reach the goal.

The team created a playable prototype but in the end Orb was never completed. We can speculate they did not find a publisher interested in funding the project so it had to be canned to switch resources to other PS2 titles such as Taz: Wanted, The Fairly OddParents!: Breakin’ da Rules and Bad Boys: Miami Takedown.

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Titan A.E. [PSX PC – Cancelled]

Titan AE is a cancelled action game that was based off the 2000 American animated Sci-Fi adventure film directed by Don Bluth and Gary Goldman. The title refers to the spacecraft that is central to the plot, with A.E. meaning “After Earth.” [info from Wikipedia] The game was in development by Blitz Games for the original Playstation and PC, but when the film bombed at the US box office, the publishers decided that it was not worth to finish the project, as it could have been an economic risk.

At Eurogamer we can read an interview with a Blitz Games developer:

Then in January 1999 I got a call asking if we would be available to produce an arcade action game for the new film from Don Bluth – Planet Ice. We started work in March 1999, and a few months later the film was renamed Titan A.E. […]

And then news emerged that the Titan AE game had been cancelled by publisher Fox Interactive… As Philip had told us, apparently just hours before Fox broke the bad news to him, “producing video games is a risky business”.

“Development costs are high and time scales long. The public naturally buy things that they have heard of, therefore it removes a great deal of risk to produce games based on popular licenses. Unfortunately it means less creative freedom for us producing the game, and ultimately the game’s success is based more on the license than the game itself.”

Thanks to Matt for the contribution!

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