Microsoft

Ocean Warrior (Extreme Outer Reef) [Xbox 360, PS3 – Cancelled]

Ocean Warrior is a cancelled action game that was in development by a small team known as “Stardust Interactive Media” between 2001 and 2004, planned to be released for Xbox 360 and Playstation 3. The game was initially conceived as some kind of mix between “Tony Hawk’s Pro Skater” and “Waterworld”, an extreme-sport video game titled “Extreme Outer Reef” about big-wave surfing in flooded cities.

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As we can read from an old press-release published in 2002:

“If things go according to plan for Stardust Interactive Media, the startup will soon be making waves – monster waves – in the video-game market. Big waves are the name of the game for Stardust, creators of a sports-action surfing video title, “Extreme Outer Reef.” The game is based on one of the most dangerous sports in the world, “extreme big-wave surfing”–surfing waves 75 feet and taller with the aid of high-powered jet-skis.

“Extreme Outer Reef” capitalizes on the recent success of other extreme board-sports videos, such as snowboard and skateboarding. “People love board sports and we’ve created a game in a way that’s never been done before,” said Markland Fountain, chief operating officer for Stardust Interactive, one of 10 finalist companies in The Business Journal’s Business Plan Competition. “Surfing is just a sexy, interesting sport and you can’t get any crazier than this,” Fountain said.

The game is the brainchild of Chief Executive Dan Meyers, a native Oregonian who has surfed the Oregon Coast for the past 23 years. He and Fountain–also a surfer dude–are heading up the company. And they’re backed by a solid team of video-game bigwigs and world-class giant-wave surfers.

Scott Orr, whose video titles have sold nearly $2 billion in the past 20 years, signed on as executive producer for “Extreme Outer Reef.” Chief technical consultant is Stewart Apelzin, creator of best-sellers “Myst” and “Where in the World is Carmen Sandiego?”

Other surfing videos exist, but Stardust insists its game will be unique. For one thing, the game thrills players with monster waves up to 200 feet, but Stardust also has developed a “dynamic waves physics engine” — a software application that generates waves that behave the way real waves work in the ocean.

“No other surf game makes waves with a real-time physics model,” said Meyers. Picture “giant liquid avalanches,” say the business partners. “You have endless variability, and it becomes this crazy surface where you can pull tons of tricky maneuvers,” Fountain said. “It gives the game replay value,” as opposed to existing surfing videos, which can quickly become boring.”

During development the project evolved into Ocean Warrior, a more cinematic action game featuring speed-boats equipped with machine-guns in a post-apocalyptic flooded world, similar to Waterworld.

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As we can read from the description added to the box mock up (made using the original Xbox games’ template as the Xbox 360 was not released yet):

“The Earth’s major cities are under water! The world’s ocean levels had been rising for years, but a nuclear blast set off by the evil NERVA organization has caused the sudden flooding of coastal cities worldwide. As an elite Ocean Warrior, you take to the waves to rescue the innocent and to bring NERVA to justice.

Waterborne combat is back with a vengeance! Pilot a variety of heavily armed watercraft through unbelievable apocalyptic ocean environments!

Drive the boat, or man its turret, bail out and swim at any time. Commandeer any craft you can find! Disable an enemy crew, climb aboard, and take their boat for yourself!

Protect your floating base at all costs. Your base supplies all of your new weapons and repairs, and holds items and personnel captured or rescued in the field!

Monster surf like you’ve never seen! Ride 100-foot tidal waves through modern cities and ancient canyons!

Exciting story of global destruction takes you to disaster zones around the world, your AI teammates will have your back!

Tons of multiplayer modes! Play deathmatch, CTF, Destruction, King of the Kill and more on a split screen, with system link or over xbox live!”

Stardust Interactive tried to pitch the game to different publishers, but in the end Ocean Warrior was never released, only a few screenshots and footage from the early prototype are preserved below, to remember this lost project.

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Hellion: Mystery of the Inquisition [Cancelled – PS3, Xbox 360, PC]

Hellion: Mystery of the Inquisition is a cancelled first person action RPG set in a medieval world, in development in 2009 by Flying Fish Studios, a small team composed of developers who previously worked on The Witcher and Two Worlds. The game was planned for Xbox 360, PC and PS3, set to be released sometime in 2011.

As we can read in a Gamespot hands-on preview:

“The demo we saw revolved heavily around swordplay, and we watched as the developer rang a bell to summon a procession of new opponents to hack through. The combat seems to emphasize defense, so if you can block an attack, it leaves your opponent vulnerable to a follow-up blow.

Once he had weakened his opponents, he performed gory finishing moves, hacking their heads off or stabbing them in the heart, and in the full version, you’ll be able to sever limbs as well.

There’s still a lot of work to be done on Hellion, but the developers have plans to include 10 different locations, including Italy, the UK, Spain, and Prussia, as well as lots of medieval weaponry, including daggers, crossbows, and grenades. You’ll also be able to manifest God’s power in the form of exorcisms, ripping demons from the bodies of the possessed enemies, but we’ll have to wait to find out more about this.”

By looking at the remaining footage Hellion looked quite impressive for its time, something like a more linear Elder Scrolls IV: Oblivion set in the real historical age of the 13th century. As announced by Simon Grabowski (CEO at Flying Fish Works) to IGN:

“Hellion is an epic journey through different medieval cultures full of real-life characters, wild animals, rough warriors, powerful Templar knights, deadly assassins and, ultimately, horrifying demons. Our vision is to create a historical fiction game that will put the player in the center of the medieval world, full of its cruelty, intransigence and diversified beliefs. In this ruthless reality, the player will become an eyewitness of great political machinations, unseen brutality and betrayal. He will pave his way to the truth just to find that it is more horrible and dreadful than anyone could imagine.“

There is no official reason why the game was never released, it just vanished forever and forgotten as another unseen game from the 7th generation of consoles. We speculate it could have been canned because of the financial crisis that struck many gaming studios at the end of the ‘00s.

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Elveon [Xbox 360, PS3, PC – Cancelled]

Elveon is a cancelled action adventure, originally planned to be released for Xbox 360 and PC. The game was conceived in 2003 by 10Tacle studios in Bratislava (Slovakia) until their parent company (10Tacle group) had to close down for financial problems in 2008. The project was then acquired by Climax Group and development focused on console (Xbox 360 and PS3), but unfortunately even Climax fell into financial problems and Elveon was canned again.

As we can read on Elveon’s official website (now closed)

“The history of the Elveon project dates back into 2003 when a small team started working on an idea of a fantasy world and game that would bring to life a new perspective – a story set in the  “early days” of a fantasy world – a time when the Elves were not yet the old, declining population, guarding the ancient ways, but still a young, emerging race, struggling to take their place in a world dominated by Gods and divine powers. During 2004 to 2007, the project grew and the team expanded up to a peak size of over 70 developers and – utilizing architects, painters and sculptors, managed to give the idea a stunning visual facade that – at its time – represented a benchmark in fantasy design and real-time graphical quality. In 2008, after a series of complications and before a serious attempt for a release could be made, the project had to be abandoned and the team has gradually dissolved. A long period of slumber resulted, with the Rights and Assets being held by different entities. The idea however, did not die with the original project…”

The original concept of Elveon by 10Tacle Studios Bratislava was for a somewhat linear action game with RPG elements, focused on story and complex combat mechanics. The team also planned an online multiplayer mode to let players fight against each other, something that reminds me of Ubisoft’s For Honor or the Versus multiplayer of Dark Souls. For sure Elveon was quite ambitious for its time. As we can read in an old preview by IGN:

“The action takes place in the third person and is centered on deliberate combat. We say deliberate because button mashing won’t get you anywhere. Controlled, precise actions will win the battles against your foes. […] Different moves and combos are conducted through a grouping of directional motions and button presses. Blocking must be done at the right moment to successfully deflect oncoming attacks.”

“All of the attack actions were motion captured using real weapons and it shows in the way spears are swung. They look like they actually have a weight to them. The weapons will also interact realistically with the environment. Blades will glance off of walls and other obstacles directly and it really looks like they’re colliding into something instead of bouncing off in the general vicinity of where it should hit. “

“Nothing is set in stone yet, but there may be some differences between the Xbox 360 and PC versions when they hit retail. After looking at some sales data, the developers are toying with the idea of including more RPG elements in the PC version and keeping the 360 build as a more streamlined action title. […] That’s because both the PC and 360 versions will have an online tournament mode where players can take their character from the game online to fight others one-on-one. “

When Climax acquired the game they changed its structure into something more similar to Zelda, with a main hub to freely explore to reach different dungeons. Probably Elveon’s multiplayer was cut at that time. Not much was ever shown from Climax’s version of the game, but from the few screenshots available (that you can see in the gallery below) it looked a lot like a mix between Dark Souls and Zelda.

After Elveon was cancelled again by Climax, in 2015 former members of 10Tacle studios Bratislava were able to re-acquire trademark, licenses and assets for their old game, to develop it again into something more similar to their original concept.

“Our main goal is to produce quality action RPG game, using newest technologies (UE4) and finish the Elveon dream, which was started 12 years ago with a small group of adventurous developers. Our focus is to use Elveon (book of elves) trademark and Elveon world with its specifics, to bring player whole new fantasy experience. We are taking the best from original game (duel fights, story, specific art style), we are polishing and tweaking it to the highest possible level, adding new features, graphics, using best actual technology available. We hope, to keep the Elveon trademark and world alive and bring the best game experience to players possible.”

Unfortunately this third version of the game seems dead too, with no updates since many years ago and with their official website that doesn’t work anymore.

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Deprived (Diesel Games) [Cancelled – Xbox 360, PC]

Deprived is a cancelled first person horror game that was in development by Diesel Games in 2007 / 2009, planned to be released for PC and Xbox 360. The game was conceived as a collaboration with GenAudio to showcase their “4D sound technology” known as AstoundSound.

As far as the settings and gameplay promised, Deprived could have been similar to Condemned: Criminal Origins – another first-person horror game developed by Monolith Productions and released in November 2005 on the Xbox 360.

Audio would have been a key element in the game, taking advantage of the AstoundSound technology to “models how the brain perceives sound from all directions (including above and below the listener)”. As Deprived was conceived as an horror game we can assume that this kind of high-level audio would have highly improved players’ immersion in its fearful world.

“AstoundSound uses enhanced 3D sound technology software, we call 4D, built on over a decade of research and development into how the human brain perceives sound. “

In the end – even if Deprived was never released as a full game – an audio demo with the same name and settings was released by GenAudio on their official website:

“We’re thrilled to present Deprived, a special technology demo from Astound Holdings. Set in a creepy, abandoned prison building, the demo provides the perfect setting for you to experience a rich soundscape powered by AstoundSound 3D RTI spatial audio technology. You’ll hear game audio like never before!”

Before to close down without any official statement, Diesel Games were also working on another cancelled game only known as “Project Tesla”. If you worked on these lost games and could help to preserve more details and media, please let us know!

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Avenida dos Aliados [Demo / Cancelled – PS2, PC, Xbox]

Avenida Dos Aliados (named after a famous avenue in Portugal) is a small demo developed by Portuguese team Gamelords (later renamed Seed Studios), created as a pitch to potential investors for the development of a full open-world adventure game in the style of Grand Theft Auto, using the UEFA Euro 2004 football competition license.

Since Gamelords formed in 2000 they always tried to impress publishers with their tech demos (Survivors, Room), to show off their skills and have a chance to develop their first, full game. Thanks to their efforts and great demos, in 2002 they managed to schedule three business meetings with different publishers, although only one of them (with Linha de Terra Studios) was successful.

As in 2004 the UEFA Euro 2004 football competition was to be held in Portugal, Linha de Terra Studios commissioned them this Avenida Dos Aliados demo to show it to different investors, trying to secure the Euro 2004 license with something more original than a classic football / soccer game.

Thanks to Linha de Terra Studios’ investment Gamelords worked on the demo for three months, improving their 3D engine, adding better animations, physics for vehicles and a new lighting system, among others details.

As the final version of this demo they had a faithful reproduction of Avenida dos Aliados (in Oporto, Portugal) in 3D, and just like in GTA it was possible to explore the avenue, get inside a car and drive around. This demo was quite good for its time, with several details adding to the realism such as pigeons that flew away when player passed by.

Unfortunately (and unsurprisingly) the Euro 2004 license was later bought by Electronic Arts to create one of their football / soccer games and as such, without the investment needed to keep on the development of a full game, the team had to cancel this project.

After the Avenida Dos Aliados demo Gamelords started working on “Holy War”, another lost game which story has already been told in this website. Below you can see some screenshots from the Avenida Dos Aliados demo, kindly provided by one of the developers, Filipe Pina.

Article by Jump/Error, original version in Portuguese on the Videogame PT Blog!

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