Rise of the Kasai is the sequel to the Mark of Kri originally developed by San Diego Studio and published by Sony in 2002. The sequel kept the fundamentals of the original and introduced a cast of new characters, villains and new goons for you to hack and slash through. Before Rise of the Kasai released in the market, there were a few beta changes that you can observe below. Oh, and an online Co-Op system was implemented early in the development of the game, but Sony cut that feature from the final release.
Videos:
Beta changes:
Different Tati voice
Different Bottle Rocket Entertainment intro (no animation with the brush)
Lack of Tati’s battle cry when picking healing items
After the tragic cancellation of Kojima Productions’ Silent Hills, many were taken aback by the sudden announcement. The concept felt new and fresh. Horror enthusiasts were ready to savour it as soon as it launched, but in the end, it didn’t. Only a playable teaser was made and a couple of trailers here and there.
The community wasn’t content to let go of the idea of a first-person Silent Hill iteration. Thus, a fan-made spiritual successor in the name of Alison Road was born. Developed by Lilith Ltd, Alison Road was originally shown as a tech demo on July 1st, 2015 via YouTube. After the positive reception from the audience, development began shortly after. To help fund the project, Lilith Ltd launched a Kickstarter campaign around September 2015. The goal was to reach its $322,974 target before the October 21st deadline. While the Kickstarter campaign did receive funds from 4482 backers, earning Lilith over $188,564, the Kickstarter campaign was later cancelled on October 12, 2015. Just a few days before the original deadline.
The campaign was cancelled after Lilith Ltd signed a deal with Team17 to publish the game. At this point, with Lilith Ltd having the support of a publisher, things were proceeding smoothly, and a release for the quarter of 2016 was on the cards. However, on June 4th, 2016, the game’s development came to an ultimate halt when Alison Road’s official Twitter account announced the news.
Shortly after the game’s cancellation, Lilith wrote this statement on Facebook:
After a long consideration between Team17 and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. Sometime things pan out differently than expected as game development and publishing have so many layers of complexity… We’d like to especially thank everyone for their support through-out, it has and will always be appreciated!
Then Team17 followed with another statement after speaking to VG24/7:
After a long consideration between Lilith owner Chris Kesler and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. We love the concept and value Chris’ talent highly, but sometime things pan out differently than expected as game development and publishing have so many layers of complexity. The whole team here wish all the best to Chris on his current and future projects for which, before being a business partner, we are also a fan.
Neither Lilith Ltd nor Team 17 explained the circumstances that led to the cancellation of the game. However, on 22 August 2016, the game’s creator Christian Kesler, told IGN that he would resume development on the game, alone. This time around, Lilith Ltd was disbanded and development would be transitioned to the auspices of Far From Home, a new studio he had co-founded with his wife.
At this point, there was still a glimmer of hope that Alison Road would come to fruition. However, that hope was shattered when no new announcements about the project were forthcoming. Eventually, both the Facebook and Twitter accounts of Alison Road were silently shut down around September 2019. Time has passed, and Alison Road was forgotten. The game now lives in the spirit of Supernormal, a spiritual successor to Alison Road.
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