Xbox 360

Dagoth Tactics (Moor Zoological Gardens) [PC, Xbox 360 – Cancelled]

Dagoth Moor Zoological Gardens was an impressive GeForce tech demo created in 1997 / 1998 by The Whole Experience (WXP), a small development team base in Seattle. In this demo you could move around a fantasy setting, inhabited by strange creatures:

“Creative Labs will ship their ‘3D Blaster Annihilator‘ with WXP’s technology demo “Dagoth Moor Zoological Gardens”. This demo is using the engine of WXP’s upcoming fantasy action title ‘Experience’ and it’s the first independent application that is using GeForce’s T&L-engine. The demo is not a real game, but you can walk around and explore the beautiful scenery that soothes your mind by looking at it. I have to say that I never saw a game-demo as impressive and as beautiful at the same time, but some of you might be very disappointed about the complete lack of blood and violence.”

Another Geforce tech demo in the same Dagoth Moor settings was later released in 1999 under the title “Isle of Morg”:

“Isle of Morg is a technology demo that integrates the features found in GeForce2 GTS with typical gameplay mechanics such as physics and collision detection, as well as special effects including particle systems, dynamic water, environment mapping, per-pixel shaders, and dynamic lighting. It’s a great example of what is possible in today’s games.”

Thanks to the success of their tech demos WXP were able to work on a few commercial games for various publishers, with titles such as Lord of the Rings and Greg Hastings Tournament Paintball. The team wanted to create their own original game “Experience” since 1997, but between contract works and difficulties in finding a publisher for their own IP, they had to keep it as a side-project until many years later.  In 2002 / 2003 they also worked on “The Guardian“, a cancelled adventure game to be published by Capital Entertainment Group for the original Xbox.

In 2007 they developed a pitch demo for a new strategy game based on their Dagoth Moor settings. This game was titled “Dagoth Tactics”, planned to be released on PC and Xbox 360. There are no other details available about Dagoth Tactics: by looking a the few images available we can assume it would have been a classic strategy game with Hex-Grid movements.

In the end Dagoth Tactics was never completed and it was cancelled in favor of a FPS set in the same fantasy settings. Initially titled “Exod Intervention” WXP’s original first person shooter was then released in 2011 as Xotic on Steam and Xbox 360. Unfortunately it seems the game did not sell enough to keep the team alive, and WXP was soon disbanded. We probably will never get another game set in the Dagoth Moor Zoological Gardens.

  

Beowulf: Viking Warrior [Cancelled – PC, PS3, Xbox 360]

Beowulf: Viking Warrior is a cancelled video game based on the Old English epic poem, in development in 2006 for PC (and possibly Playstation 3 and Xbox 360) by German team 4HEAD Studios (now known as Cranberry Production) before the 2007 animated movie directed by Robert Zemeckis and before Ubisoft’s own Beowulf 2007 tie-in game.

As we can read in its original press-release:

“BEOWULF is a third person action adventure with role-playing elements. Explore the northlands, fight enemies both natural and supernatural, and prove your worth among the heroes of old.

BEOWULF is based on a nordic saga that dates back to the 6th century AD. The game captures the adventure spirit of the early Viking Age, creating a unique visual interpretation of the world of norse legends with state-of-the-art 3D graphics.

BEOWULF is very combat-driven, and features a unique and innovative melee fighting system. It is the first game to bring an authentic simulation of medieval sword-fencing to the computer game medium. The advanced physics simulation system provides a high level of realism and dynamic gameplay.

Features that make the game stand out:

* combat system that faithfully emulates medieval sword-fencing

* vivid characters and beautiful 3D environments

* cutting-edge 3D technology with striking visual effects

* integrated realtime physics for action-packed gameplay

* well-known name and scenario (especially among the Tolkien fan community).”

Images shared by 4HEAD Studios show a few concept art and early renders depicting the most iconic characters and places of the original Beowulf legend, such as the protagonist itself, the monster Grendl, his mother, the Dragon, the Mead Hall. However, no actual gameplay is seen so we can assume the team was still in early development.

Gamespot used to have two teaser trailers of the game, but they are currently unavailable. Beowulf’s tie-in game released by Ubisoft in 2007 was a very different product, since it relied on the latest movie version of the Beowulf character, instead the original poem. Gameplay also deviated from 4HEAD’s concept with RPG elements, and Ubisoft’s game was more an hack ‘n slash similar to God of War.

As we can read on IGN, after Ubisoft announced their game based on the movie, 4HEAD was not able to find a publisher interested in their own version, so it had to be cancelled:

“So today 4Head (now part of DTP Entertainment) announced that its Beowulf project is no more. The company sold its trademarks, web domains and other assets related to the game to Paramount.

“With the announcement of Ubisoft’s offical game based on the movie and the conceivable competitive situation, we were seeing publishers unwilling to support our game,” said the game’s Executive Producer, Gustaf Stechmann. “We thus lacked the resources needed to drive the project’s development forward. Luckily, we had the older rights to the use of the name. The buy-out deal with Paramount was therefore the logical exit strategy.”

Thanks to AkitoKuno for the contribution!

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Brooklyn Stories [Cancelled – Xbox 360, PS3, PC]

Brooklyn Stories is a cancelled adventure game that was in development in 2008 / 2009 by French team Lexis Numérique, planned to be released on Playstation 3, Xbox 360 and PC. The project was quite ambitious and original for its time, mixing interactive storytelling, several playable characters, multiple narrative paths and some kind of “time travel” mechanic in which you could go forth and back in time to modify the fate of its protagonists.

Brooklyn Stories would have been played somehow like a mix between The Sims, Disgaea Infinite, Shadow of Memories and games by Quantic Dream (Omikron, Heavy Rain, Detroit: Become Human) and Telltale (The Walking Dead, Batman: The Telltale Series). Players would have been able to play as many different characters living in Brooklyn in the same townhouse building, following an intricate storyline spanning from the 1930s to the ‘00s.

Each character had their own life and problems to resolve. You would have been able to observe them living in their apartment and listen to their thoughts or dialogues with other characters, to help them or interfere with their actions by choosing how they would react or which item to use in different situations. Each choice would then change the course of the following events and each event would affect other characters and their related events, until reaching one of the many different endings. You could always go back in time to make different choices and see different reactions to each different action.

The game was divided into chapters set in several years, but always following the lives of the inhabitants of the same townhouse building. Each chapter had many endings which would then affect what would happen in the following ones. It was quite the intricate and epic storyline, touching the daily lives of normal people but also political, social and criminal intrigues. You could interact with the characters living in Brooklyn Stories to trigger funny and comical skits but also to save their life from violent murders.

Unfortunately after 2 years of development Brooklyn Stories was canned by its publisher, leaving Lexis Numérique with an incomplete project and without funds to continue working on it. In the following years the team developed less ambitious games such as Tales of Elastic Boy (2010, WiiWare) and  Amy (2011, Xbox 360, PlayStation 3, PC), but with low sales and without publishers backing up other major projects they had to close down in 2014.

Only a few images and a short trailer are preserved below to remember the existence of this promising, lost game.

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We Are the Mods (The Warriors 2) [PS2, Xbox 360 – Cancelled]

We Are The Mods is the cancelled spiritual sequel to The Warriors, the cult classic beat ’em up based on the 1979 movie of the same name. We Are The Mods was in development in 2006 by Rockstar Toronto, initially as a Playstation 2 project, but soon Rockstar decided to move it to the Xbox 360 as one of their first games for the 7th generation of consoles.

We Are The Mods would have not been a direct sequel, as it abandoned the movie setting to create its own one, set in 1960s England during the mods and rockers brawls. As we can read on Wikipedia:

“Mods and rockers were two conflicting British youth subcultures of the early/mid 1960s to early 1970s. Media coverage of mods and rockers fighting in 1964 sparked a moral panic about British youth, and the two groups became widely perceived as violent, unruly troublemakers.”

The game was never officially announced by Rockstar and it was unveiled only because of leaked assets in 2011. Some details were also found on the same developer’s website:

“The project had begun as a PlayStation 2 spiritual follow-up to the earlier hit ‘The Warriors‘, but part way through the development cycle Rockstar New York asked us to switch Mods from a Sixth Generation to a Seventh Generation development, changing from the PlayStation 2 to the Xbox 360 as the primary development platform. Much of the content here reflects that change, with Mods being the first Seventh Generation project the team had worked on. It was a learning experience for everyone involved. The game was similar in design and style to “The Warriors” but set in 1960’s England at the height of the “Mods” vs. “Rockers” era.”

After a while the project was canned, possible because Rockstar Toronto had to help with development on Manhunt 2, that was seen as a more profitable game for the company.

After We Are The Mods leaked on major gaming websites such as Kotaku and CVG, the original game page on the developer’s website was removed. We found a few more developers who worked on this cancelled sequel, but unfortunately it seems Rockstar don’t want them to unveil anything more on their lost project.

Only a few 3D models and early assets are preserved in the gallery below, to remember its existence. 

Legends (Pandemic Studios) [Xbox 360 – Cancelled]

Legends is a cancelled third person action RPG planned to be released on Xbox 360, which was in development in 2006 / 2007 by the original Battlefront team at Pandemic Studios. The game would have merged cover-based third person shooting in a series of floating sci-fi islands, with usable vehicles for combat and exploration, randomized dungeons and rare loot ala Diablo plus a quest system somehow similar to what at the time was used in MMORPG such as World of Warcraft. You can imagine Legends as a lost precursor of Borderlands (which was later published in 2009), taking the classic RPG loot formula into a more action-oriented shooter.

As far as we were able to gather about this unreleased project, the Battlefront team at Pandemic worked on it for about one or two years, with at least a prototype / alpha version of the game running with many placeholder models and images.

We can assume Legends was not seen as a priority project by Electronic Arts, when they acquired Pandemic Studios in late 2007 / early 2008. In the end Legends was canned to switch resources to more marketable IPs. In 2008 they released Mercenaries 2: World in Flames, and in 2009 The Lord of the Rings: Conquest and The Saboteur, before EA decided to close down Pandemic Studios in November of the same year. Other still in development Pandemic games were also cancelled: Mercenaries 3, The Next Big Thing and Batman: The Dark Knight.

Only a few prototype screenshots, missions designs and mockups are preserved in the gallery below, to remember the existence of this lost game. If you know someone who worked on Legends, please let us know!

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