END is a cancelled FPS / RPG / MMO / Action Adventure hybrid that was in development by Faramix Enterprises around 2007, planned to be released on Xbox 360 and PC. The concept was quite ambitious and the team wanted to renovate the FPS genre in gameplay and immersion.
“Not only is “End” a hand to hand combat adventure, but weapons are widely available for use based on the wants of the player. Many moves are available to stay in stealth, including but not limited to – picking locks, stealing, or interrogating others for information. The control is left in the player! Do you sneak through the level or alert everyone you are there and run and gun? Do you interrogate and knock them out or kill in rage? The control is in your hands and your fate will change based on your actions.”
“I’m the creator of the storyline and gameplay for End. I designed and wrote the backbone that it was built on top of. This is my dream and my life, and now I share my dream with others on the team, and it has become our game.
We made the mistake of submitting our company and game title for review too early. We spent a hard three months after our first publisher encounter fleshing out more ideas, developing more artwork and most importantly, finishing the demo, before even thinking about approaching other publishers.”
“The FPS genre is boring and new ideas need to be incorporated. Most of the new FPS video games being released or scheduled to be released follow the same basics, which were cool at first but are beginning to get stagnant. Companies today are scared to try something new and unproven, because it could bring a loss in revenue.
“The different designs and ideas we have incorporated into our video game title END will bring a new front to the FPS genre by including other aspects from RPGs, MMOs, and Action/Adventure games, creating a kind of hybrid. We didn’t start designing the gameplay for END until many aspects of the storyline were near completion. The type of game play we chose helped drive the storyline and immerse the future video game players.”
“We recently finished our technical demo to show off game play and our abilities at designing, and are moving into the Unreal Engine 3 to being smaller demos of what we can visually produce as we having already begun talking to many publishers around the world.”
Unfortunately it seems Faramix Enterprises were not able to find a publisher or funds to keep working on END and the game vanished along with the company a few years later. Only some concept art is currently preserved for this lost game.
Siren in the Maelstrom is a cancelled fantasy adventure that was in development by Silicon Knights in the late ‘00s, but never officially announced. The title of this lost project was leaked online in different ways, when Canada Telefilm (an organization that lists projects approved for government grants) announced they would invest into Silicon Knights for their new game “Siren in the Maelstrom”. As we predicted at the time, unfortunately the game was never released.
“On May 2012 Epic Games defeated Silicon Knights‘ lawsuit (opened in July 2007) and won its counter-suit for $4.45 million on grounds of copyright infringement. Silicon Knights was directed by the court to destroy all game code derived from Unreal Engine 3 and to permit Epic Games access to the company’s servers and other devices to ensure these items have been removed. In addition, the studio was instructed to recall and destroy all unsold retail copies of games built with Unreal Engine 3 code, including Too Human, X-Men Destiny, The Sandman, The Box / Ritualyst, and Siren in the Maelstrom.”
Unfortunately the team never showed any official screenshot from the game, but some concept art is preserved in this page, to remember the existence of this lost project.
In May 2014, following the loss of the court case, Silicon Knights closed their office and filed for bankruptcy. As far as we know, files related to Siren in the Maelstrom had to be deleted, so it could already have been lost forever. As Epic Games had access to Silicon Knights’ server, someone may have saved parts of their cancelled games. We can only hope one day someone could be able to share more screenshots, footage or details from these projects.
If you know someone who worked at Silicon Knights on Siren in the Maelstrom and may help us to save something more from the game, please let us know.
After releasing Pac-Man World 3 in 2005, between 2008 / 2010 Namco America (Namco Hometek) were working on a “Next Gen” Pac-Man 3D platformer for Xbox 360 and Playstation 3. While this “Pac-Man World 4” was never officially announced, fans of the series found a concept trailer created for the project by a former Namco animator. Gameplay looked similar to previous Pac-Man World chapters: Pac-Man would have been able to roll and run around the levels, transforming itself into different forms such as a propeller and some kind of spiky drill.
We don’t know why this project was never completed and fans had to wait till 2013 for another Pac-Man platformer, when Namco released Pac-Man and the Ghostly Adventures. Concept art created for this lost game are preserved below, to remember its existence.
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