Xbox 360

Death Monsters [PS3, Xbox 360 – Cancelled]

Death Monsters is a cancelled horror beat ’em up in development by french studio Birdies Road (formerly Punchers Impact) around 2010 / 2011 for Xbox 360 and PS3. Not many details are available on this lost project: it was quietly announced in early 2011 on some French websites but was soon canned after a playable prototype was completed. The main protagonist could transform himself into a werewolf and levels would have been played as in a side-scrolling game, fighting enemies (zombies, monsters), resolving simple puzzles and jumping around to avoid  traps.

Unfortunately it seems their publishers (Mindscape) did not pay the team for a few months, and without money Birdies Road had to close down for bankruptcy in July 2011. Death Monsters was then cancelled and lost forever. Only a few screenshots, artworks and videos from the prototype are preserved below, to remember its existence.

Images:

Videos:

 

The Sandman (Silicon Knights) [Cancelled – Xbox 360, PS3]

The Sandman is a cancelled third person shooter / action game once in development at Silicon Knights around 2009. While the game was never officially announced by the company and we don’t have any details about its story and gameplay, by looking and the remaining concept art preserved in the gallery below we can speculate the main character was somehow able to control some kind of “dark matter”. This power would form different objects and demons around the protagonist, with an effect similar to sand flying around him. This is probably the reason for the “Sandman” name and as far as we know the game was not related to the omonimous Vertigo comic in any way.

The world found out about this lost game because of some old resumes, leaked concept art and a disastrous legal case. As we can read on Wikipedia:

“On May 2012 Epic Games defeated Silicon Knights‘ lawsuit (opened in July 2007) and won its counter-suit for $4.45 million on grounds of copyright infringement. Silicon Knights was directed by the court to destroy all game code derived from Unreal Engine 3 and to permit Epic Games access to the company’s servers and other devices to ensure these items have been removed. In addition, the studio was instructed to recall and destroy all unsold retail copies of games built with Unreal Engine 3 code, including Too Human, X-Men Destiny, The Sandman, The Box / Ritualyst, and Siren in the Maelstrom.”

Some more details on the fall of Silicon Knights were published on Kotaku in October 2012. On May 2014, following the loss of the court case, Silicon Knights filed for bankruptcy. As far as we know, every The Sandman file had to be deleted, so it could already have been lost forever. As Epic Games had access to Silicon Knights’ server, someone may have saved parts of their cancelled games. We can only hope one day someone may be able to share more screenshots, footage or details from these projects.

If you know someone who worked on The Sandman and may help us to save something more from the game, please let us know.

Images:

  

Aftermath (Salvation) [Cancelled – Xbox 360, PS3, PC]

Aftermath (AKA Salvation) is a cancelled top-down shooter / RPG hybrid that was in development in 2009 by WhiteMoon Dreams, planned to be released for Xbox 360, Playstation 3 and PC. The team behind this lost project previously worked on such popular games as Fallout, Descent, Ratchet & Clank, Medal of Honor and many others. The game was pitched as “Diablo 2 with guns”.

As we can read in the old press-release for their demo (currently unavailable):

“Well, the best and simplest way to describe this game is to say it’s “Diablo 2, with Guns!” We wanted to make a fun retro-style shooter (ala Robotron or SmashTV) with some light RPG elements (like leveling up your characters, upgrading your weapons, skill trees, etc). Unlike most retro-style shooters, we wanted to keep the art quality to next gen standards. (But we still love you Geometry Wars!)  Also, we wanted to focus on cooperative multiplayer, so you and your buddies can shoot up the place either gathered around the same console or over the ‘net.

The story behind Aftermath concerns a group of 4 Wanderers who exist in a post-apocalyptic Earth.  They are tasked to save humanity from hordes of mutants, domineering military forces, and murderous robotic entities.

So for the art style, our original inspiration believe it or not, came from Burning Man, which is the annual art festival held every year in the Nevada desert.  All the crazy, funky clothing, art, and music was a direct influence to how we wanted to present the characters and environments in Aftermath.”

Some more details about the game’s story were found in their old website:

“Our story takes place on Earth, a few generations from today. Only a few years earlier, we experienced the LastWar, which devastated the Earth and everything that lived upon it. The cause of the War is a mystery; it was impossibly brief and no one who survived knew the details.

In the years following the cataclysm that ensued, the few scattered survivors of Old Earth struggled to scratch whatever living they could out of the radiation-wracked ruins of their former world. It wasn’t easy. The oceans had dried into vast salt deserts, dotted here and there with a few fetid pools. Plants and creatures now mutated at a terrifying pace into increasingly dangerous and alien forms. In the midst of this desperate fight to survive, memories of the old world faded away.

There were a few, though, who remembered. Amid this chaos arose an order of survivors, who came to be known simply as The Wanderers. They sought to reclaim the knowledge of Old Earth and spread it to the scattered tribes, to replant seeds of knowledge that had been lost and fight for the future. They alone braved the vast wastes separating these far-flung oases of humanity, fighting for those in need, trading, and teaching. With them came a new hope for this struggling world.

Now, a new threat has arisen. It had been thought that the robots of Old Earth; those who had survived the attacks at all, had long since run out of power. Suddenly, Wanderers began to discover oases that had been slaughtered en masse, and those few who survived described armies of mechs marching out of the wastes, killing everything in their path. The Wanderers now accepted a new mission: to find the source of this new evil, and to destroy it. As a Wanderer, this is now your mission as well.”

WhiteMoon Dreams were trying to find a publisher for Aftermath and their second project titled “Warmachine”, but in the end they only found support for the latter, finally published as “WARMACHINE: Tactics”. Aftermath was quietly cancelled and lost forever. Only a short gameplay video is currently preserved below.

In 2017 the same team published Starblood Arena, for Playstation VR.

Video:

 

Mercenaries 3: No Limits [Cancelled – PS3, Xbox 360]

Pandemic Studios was the company who developed the Mercenaries series and unfortunately it was shut down in 2009, forcing the studio to cancel 2 projects they were currently working on at the time: Mercenaries 3: No Limits and Mercs Inc.

Mercenaries 3: No Limits would have been the next game in the series following the releases of the first two games: Mercenaries: Playground of Destruction (2005) and its sequel Mercenaries 2: World in Flames (2008). It was meant to be somewhat the same as the previous two games, an open world 3rd person action shooter with some improvements to the formula.

It is sad and frustrating that Pandemic was shut down as there clearly was a passion behind the creation of this new project. EA boss John Riccitielo at the time really wanted Mercenaries 3 to be released and he confirmed during an interview that if it was up to him that it could go on for a very long time.. going as far as a Mercenaries 10 release.

An article by Cnet explains well the financial struggles EA endured in 2009 and the reason why they felt the need to close Pandemic:

“An Electronic Arts spokesperson confirmed the news to CNET, but called it a consolidation rather than a closing, saying that the company merged Pandemic with EA’s nearby LA campus. The core team of developers integrated into EA will continue to work on Pandemic properties.

Hit by weak game sales, EA has been hurting since last year when it warned that 2009 would be a tough one. The company said at the time that it would need to cut staff, trim product lines, and close studios. EA initially announced job cuts of 10 percent of its workforce, then later revised that to 11 percent. In January, EA also jettisoned Pandemic’s studio in Brisbane, Australia.”

Since the studio closed in 2009 and their last game was released in 2008, Mercenaries 3 didn’t go very far into development. For that reason, not much is known about the game and most of it is sadly up to speculation. Fortunately, we do have a little video showing gameplay footage of what could have been, showing off core mechanics for a few minutes with audio commentary.

During the video, there is a radio conversation between the main character and what we can presume is their boss giving them the mission. The game is set in Cuba 2017 and the protagonist is given directives to meet and escort a journalist for the Russian mafia. You meet her inside a church in an animated black and white placeholder cutscene and shortly afterwards they both drive to where the journalist needs to find proof that ‘Blackfire’ has deployed combat drones. The video ends abruptly with the main character trying to shoot a drone with a machine gun and then with a bazooka.

Since the main character in that video is a character never before seen in the series, it is very likely that its model was a placeholder used for testing purposes until they would have finished creating the real main character for this new game, or maybe it was meant to be a different hero this time around. Sadly we do not have more information about this.

There may still be hope for Mercenaries 3 or for the series in general to make a comeback eventually. EA has continued to renew their ownership of the Mercs3 domain in February this year in 2018 and it is set to expire next year in February 2019.

Article by Alex Bérubé

Images: 

Beowulf: Viking Warrior [Cancelled – PC, PS3, Xbox 360]

Beowulf: Viking Warrior is a cancelled video game based on the Old English epic poem, in development in 2006 for PC (and possibly Playstation 3 and Xbox 360) by German team 4HEAD Studios (now known as Cranberry Production) before the 2007 animated movie directed by Robert Zemeckis and before Ubisoft’s own Beowulf 2007 tie-in game.

As we can read in its original press-release:

“BEOWULF is a third person action adventure with role-playing elements. Explore the northlands, fight enemies both natural and supernatural, and prove your worth among the heroes of old.

BEOWULF is based on a nordic saga that dates back to the 6th century AD. The game captures the adventure spirit of the early Viking Age, creating a unique visual interpretation of the world of norse legends with state-of-the-art 3D graphics.

BEOWULF is very combat-driven, and features a unique and innovative melee fighting system. It is the first game to bring an authentic simulation of medieval sword-fencing to the computer game medium. The advanced physics simulation system provides a high level of realism and dynamic gameplay.

Features that make the game stand out:

* combat system that faithfully emulates medieval sword-fencing

* vivid characters and beautiful 3D environments

* cutting-edge 3D technology with striking visual effects

* integrated realtime physics for action-packed gameplay

* well-known name and scenario (especially among the Tolkien fan community).”

Images shared by 4HEAD Studios show a few concept art and early renders depicting the most iconic characters and places of the original Beowulf legend, such as the protagonist itself, the monster Grendl, his mother, the Dragon, the Mead Hall. However, no actual gameplay is seen so we can assume the team was still in early development.

Gamespot used to have two teaser trailers of the game, but they are currently unavailable. Beowulf’s tie-in game released by Ubisoft in 2007 was a very different product, since it relied on the latest movie version of the Beowulf character, instead the original poem. Gameplay also deviated from 4HEAD’s concept with RPG elements, and Ubisoft’s game was more an hack ‘n slash similar to God of War.

As we can read on IGN, after Ubisoft announced their game based on the movie, 4HEAD was not able to find a publisher interested in their own version, so it had to be cancelled:

“So today 4Head (now part of DTP Entertainment) announced that its Beowulf project is no more. The company sold its trademarks, web domains and other assets related to the game to Paramount.

“With the announcement of Ubisoft’s offical game based on the movie and the conceivable competitive situation, we were seeing publishers unwilling to support our game,” said the game’s Executive Producer, Gustaf Stechmann. “We thus lacked the resources needed to drive the project’s development forward. Luckily, we had the older rights to the use of the name. The buy-out deal with Paramount was therefore the logical exit strategy.”

Thanks to AkitoKuno for the contribution!

Images: