Xbox 360

Final Fantasy 13 (XIII) [PS3 X360 – Beta]

Final Fantasy XIII is an RPG developed and published by Square Enix for the PlayStation 3 and Xbox 360 in 2009 / 2010. First appearing at E3 2006, FF13 runs on the Crystal Tools engine, a seventh generation multiplatform game engine built by Square Enix for its games.

Final Fantasy 13 was originally in development for the PlayStation 2 but it was later moved to the PlayStation 3, as we can read in an article at  IGN:

Toriyama, director of FFXIII, commented a bit on the differences between the PS2 and PS3 versions of the game. FFXIII was originally in development for the PS2, but underwent a platform change following May 2005.

There is apparently very little shared between the two versions. The graphical elements that were prepared for the PS2 couldn’t be used, explained Toriyama. “The areas that we kept are the Fabula Nova Crystallis world, the pieces of the mythology related to FFXIII, and the character details. On the other hand, the battle and gameplay systems were restarted from scratch when production moved to the PS3.”

The development staff also underwent some changes. “During development for the PS2, the staff was centered on the Final Fantasy X-2 team. However, in an effort to work with the new PS3 hardware, many new staff members are now taking part.”

As reported by Siliconera and Kotaku, according to art director Isamu Kamikokuryou, many additional areas that were functioning in an unreleased build, from Team Nora’s secret base, to Lightning’s home and even a zoo, were cut from the game owing to concerns about the game’s length and volume. Kamikokuryou additionally remarked that the volume of content cut was, in itself, enough to make another game. [Info from Wikipedia]

Zero7 noticed some beta differences in the early screens released (preserved in the gallery below):

  • Mock up HUD, completely changed in the final
  • Fang at one hour in? You cannot meet her so soon in the final
  • Snow had a slightly different coat
  • The black-haired girl has a different outfit

If you can notice more differences in the early screens and videos, please let us know!

Thanks to Robert Seddon, Zero7 and Anonymous for the contributions!

Thanks to Jason for the english corrections!

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Total Overdose 2: Tequila Gunrise [Cancelled – Xbox 360 PS3]

Total Overdose 2: Tequila Gunrise is a cancelled open world action adventure that was in development by Deadline Games in 2006 for the PS2 and PC, but soon moved to next-gen consoles (Playstation 3 and Xbox 360) before being canned. The project was a sequel to the original Total Overdose, a combo-focused action game with over-the-top gunfights that was published by Sci Entertainment / Eidos in 2005 for the PlayStation 2 and XBOX.

Deadline Games started to work on an updated Total Overdose graphic engine to use it in this next gen sequel, but the game was never finished. It seems that their publishers were not interested in a sequel, so the team moved their resources on new original projects. As we can read from an old Gamespot interview with Deadline Games’s former CEO Chris Mottes:

GS: And can we assume that your next game is going to be a quality action title?

CM: I would almost guarantee it.

GS: Tell us what little you can about the project.

CM: It’s a game that is set in an environment similar to Total Overdose, although the project is very different. We’re actually, I have to say, not doing Total Overdose 2, which a lot of people seem to still assume, because unfortunately Eidos pulled out of that, and you know, once bitten, twice shy. So, the next project is an action game, and it’s going to be based on some really cool things that happened in the real world.

On May 2009, Deadline Games filed for bankruptcy, only a few months after releasing Watchmen: The End Is Nigh. The company has previously been reported to have been struggling to find new projects and publishers for their games. Shadow Hunter, Faith and a .45, Killing Pablo Escobar and Total Overdose 2: Tequila Gunrise, vanished with the closure of the studio.

Thanks a lot to Jonas Springborg and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from Carsten Brandt’s website. All images are copyrighted Deadline Games.

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Killing Pablo Escobar [X360 PS3 – Prototype]

Pablo Escobar was a real Colombian drug lord that gained world infamy from the drug trade:  two major feature films on his life, Escobar and Killing Pablo, were announced in 2007 and in the same year Deadline Games started to work on a prototype to create a licence game based on the films, with the title “Killing Pablo Escobar”. The project was planned to be released on Playstation 3 and Xbox 360.

Killing Pablo Escobar was going to follow the true story of how Pablo Escobar was killed and his Medellín cocaine cartel dismantled by US special forces and intelligence, the Colombian military, and a vigilante gang called Los Pepes, controlled by the Cali cartel.

The gameplay could have been similar to other Deadline Games’ titles as Total Overdose (an open world / sandbox action game) but with a more realistic feel and team squad cooperation. After some time and a playable prototype, Killing Pablo Escobar’s development had to be halted because of lack of resources.

On May 2009, Deadline Games filed for bankruptcy, only a few months after releasing Watchmen: The End Is Nigh. The company has previously been reported to have been struggling to find new projects and publishers for their games. Shadow Hunter, Faith and a .45, Killing Pablo Escobar and Total Overdose 2: Tequila Gunrise vanished with the closure of the studio.

Thanks a lot to Jan Ditlev for the help in preserving his artworks created for this project! Some more images are from Carsten Brandt‘s website. All illustrations are copyrighted Deadline Games.

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Shadow Hunter [X360 PS3 – Concept]

Shadow Hunter was a pitch project created by Deadline Games in 2009, probably planned to be developed for the Xbox 360 and Playstation 3. We dont have much details on its gameplay, but from the look of the concept arts, we can speculate that it was going to be a sandbox action game, in which the player had to hunt down huge shadow demons in a post-apocalyptic city, using psychic powers and an energy sword + shield. From the sound of it, Shadow Hunter could have been played somehow like a mix of Shadow of the Colossus and Prototype.

Sadly On May 2009, Deadline Games filed for bankruptcy and had to close down, only a few months after releasing Watchmen: The End Is Nigh. The company has previously been reported to have been struggling to find new projects and publishers for their games. Shadow Hunter, Faith and a .45,  Killing Pablo Escobar and Total Overdose 2: Tequila Gunrise vanished with the closure of the studio.

Thanks a lot to Jonas Springborg and Jan Ditlev for the help in preserving their artworks created for this project! All illustrations are copyrighted Deadline Games.

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Talisman [X360 PS3 – Cancelled]

Talisman was a digital recreation of Workshop’s classic board game, basically a multiplayer turn-based fantasy RPG that was in development in 2007 by Big Rooster & Capcom for the Xbox Live Arcade and PlayStation Network.  Players were able to explore dungeons to combat various enemies with weapons, spells and magic items. The project was officially cancelled in 2008, as reported by IGN:

“Rather recently we have finally stopped development completely. After a misfire at the start, the details of which I won’t get into, we evaluated several options for moving the project to new developers, but the costs of moving forward outweighted the potential revenue. I realize this will be disappointing for the fans of the game.

The rights have reverted back to Games Workshop where I hope someone will pick them up and try again. I too still would like to play a Talisman videogame.”

Thanks to Userdante for the contribution!

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