Final Fantasy XIII is an RPG developed and published by Square Enix for the PlayStation 3 and Xbox 360 in 2009 / 2010. First appearing at E3 2006, FF13 runs on the Crystal Tools engine, a seventh generation multiplatform game engine built by Square Enix for its games.
Final Fantasy 13 was originally in development for the PlayStation 2 but it was later moved to the PlayStation 3, as we can read in an article at IGN:
Toriyama, director of FFXIII, commented a bit on the differences between the PS2 and PS3 versions of the game. FFXIII was originally in development for the PS2, but underwent a platform change following May 2005.
There is apparently very little shared between the two versions. The graphical elements that were prepared for the PS2 couldn’t be used, explained Toriyama. “The areas that we kept are the Fabula Nova Crystallis world, the pieces of the mythology related to FFXIII, and the character details. On the other hand, the battle and gameplay systems were restarted from scratch when production moved to the PS3.”
The development staff also underwent some changes. “During development for the PS2, the staff was centered on the Final Fantasy X-2 team. However, in an effort to work with the new PS3 hardware, many new staff members are now taking part.”
As reported by Siliconera and Kotaku, according to art director Isamu Kamikokuryou, many additional areas that were functioning in an unreleased build, from Team Nora’s secret base, to Lightning’s home and even a zoo, were cut from the game owing to concerns about the game’s length and volume. Kamikokuryou additionally remarked that the volume of content cut was, in itself, enough to make another game. [Info from Wikipedia]
Zero7 noticed some beta differences in the early screens released (preserved in the gallery below):
- Mock up HUD, completely changed in the final
- Fang at one hour in? You cannot meet her so soon in the final
- Snow had a slightly different coat
- The black-haired girl has a different outfit
If you can notice more differences in the early screens and videos, please let us know!
Thanks to Robert Seddon, Zero7 and Anonymous for the contributions!
Thanks to Jason for the english corrections!
Thanks Anonymous! :) I’m going to add them in the gallery (do you have a translation of the differences in those screens?)
I can not say for sure because I did not play full game. But the first thing I noticed is the horizontal strip above the battle menu.
Thanks Anonymous! :)
‘Kitase also explained what happened to the FFXIII DLC. He revealed that there were originally plans to have an area called the Seventh Ark, where players could engage in quest-like battles, but quality concerns, and the vastly different requirements needed to get content approved on Xbox Live and PSN, meant that it was never released.’
It seems that the FF13 project had a troubled development ideed :P I wonder how many things were cut that we still dont know about
I’ve found how to access it on the PS3 USA version. You can get all the details here http://jul.rustedlogic.net/thread.php?id=17075“
Even more spam!
I’ve found The Seventh Ark, an unreleased DLC for the game in the PS3 version, however most areas cannot be accesed yet due to non working switches.
To get all the details and modded saves for accesing it, go here http://jul.rustedlogic.net/thread.php?id=17075