Deadline Games

Total Overdose 2: Tequila Gunrise [Cancelled – Xbox 360 PS3]

Total Overdose 2: Tequila Gunrise is a cancelled open world action adventure that was in development by Deadline Games in 2006 for the PS2 and PC, but soon moved to next-gen consoles (Playstation 3 and Xbox 360) before being canned. The project was a sequel to the original Total Overdose, a combo-focused action game with over-the-top gunfights that was published by Sci Entertainment / Eidos in 2005 for the PlayStation 2 and XBOX.

Deadline Games started to work on an updated Total Overdose graphic engine to use it in this next gen sequel, but the game was never finished. It seems that their publishers were not interested in a sequel, so the team moved their resources on new original projects. As we can read from an old Gamespot interview with Deadline Games’s former CEO Chris Mottes:

GS: And can we assume that your next game is going to be a quality action title?

CM: I would almost guarantee it.

GS: Tell us what little you can about the project.

CM: It’s a game that is set in an environment similar to Total Overdose, although the project is very different. We’re actually, I have to say, not doing Total Overdose 2, which a lot of people seem to still assume, because unfortunately Eidos pulled out of that, and you know, once bitten, twice shy. So, the next project is an action game, and it’s going to be based on some really cool things that happened in the real world.

On May 2009, Deadline Games filed for bankruptcy, only a few months after releasing Watchmen: The End Is Nigh. The company has previously been reported to have been struggling to find new projects and publishers for their games. Shadow Hunter, Faith and a .45, Killing Pablo Escobar and Total Overdose 2: Tequila Gunrise, vanished with the closure of the studio.

Thanks a lot to Jonas Springborg and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from Carsten Brandt’s website. All images are copyrighted Deadline Games.

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Killing Pablo Escobar [X360 PS3 – Prototype]

Pablo Escobar was a real Colombian drug lord that gained world infamy from the drug trade:  two major feature films on his life, Escobar and Killing Pablo, were announced in 2007 and in the same year Deadline Games started to work on a prototype to create a licence game based on the films, with the title “Killing Pablo Escobar”. The project was planned to be released on Playstation 3 and Xbox 360.

Killing Pablo Escobar was going to follow the true story of how Pablo Escobar was killed and his Medellín cocaine cartel dismantled by US special forces and intelligence, the Colombian military, and a vigilante gang called Los Pepes, controlled by the Cali cartel.

The gameplay could have been similar to other Deadline Games’ titles as Total Overdose (an open world / sandbox action game) but with a more realistic feel and team squad cooperation. After some time and a playable prototype, Killing Pablo Escobar’s development had to be halted because of lack of resources.

On May 2009, Deadline Games filed for bankruptcy, only a few months after releasing Watchmen: The End Is Nigh. The company has previously been reported to have been struggling to find new projects and publishers for their games. Shadow Hunter, Faith and a .45, Killing Pablo Escobar and Total Overdose 2: Tequila Gunrise vanished with the closure of the studio.

Thanks a lot to Jan Ditlev for the help in preserving his artworks created for this project! Some more images are from Carsten Brandt‘s website. All illustrations are copyrighted Deadline Games.

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Shadow Hunter [X360 PS3 – Concept]

Shadow Hunter was a pitch project created by Deadline Games in 2009, probably planned to be developed for the Xbox 360 and Playstation 3. We dont have much details on its gameplay, but from the look of the concept arts, we can speculate that it was going to be a sandbox action game, in which the player had to hunt down huge shadow demons in a post-apocalyptic city, using psychic powers and an energy sword + shield. From the sound of it, Shadow Hunter could have been played somehow like a mix of Shadow of the Colossus and Prototype.

Sadly On May 2009, Deadline Games filed for bankruptcy and had to close down, only a few months after releasing Watchmen: The End Is Nigh. The company has previously been reported to have been struggling to find new projects and publishers for their games. Shadow Hunter, Faith and a .45,  Killing Pablo Escobar and Total Overdose 2: Tequila Gunrise vanished with the closure of the studio.

Thanks a lot to Jonas Springborg and Jan Ditlev for the help in preserving their artworks created for this project! All illustrations are copyrighted Deadline Games.

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Faith and a .45 [Cancelled – Xbox 360, PS3]

Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.

The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]

Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.

As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:

Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.

Thanks to Robert Seddon for the contribution!

Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from  Carsten Brandt’s website. All images are copyrighted Deadline Games.

Images:

Videos:

Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.

Credits:

Original Idea
Kristine Ploug
Søren Lundgaard

Director
Helle Pagter

Visual Concept Helle Pagter
Felicia Bang

Production Design
Felicia Bang
Tine Lylloff Madsen

Multiple Camera Direction
Sun Hee Engelstoft

Camera
Signe Tora Munk Bencke
Sine Vadstrup Brooker
Martin Køhler Jørgensen

Light
Torben Borup-Madsen

Edit
Linda Nielsen-Mann
Helle Pagter

Sound
Sune Kaarsberg

Set Construction
Ninna Stengade

Technical Support
Schack Lindemann
Peter Posgaard
Lars Holstener

Logo animation
Dennis Nielsen

Images
All images courtesy of Aptocore Aps

Thank you
The National Film School of Denmark
The Computer Game Zone