Xbox 360

Brute Force 2 [Xbox 360 – Cancelled]

The original Brute Force was a third person shooter developed by Digital Anvil, a team that had previously worked on games such as Wing Commander and Starlancer. The sequel, Brute Force 2, was in development for Xbox 360 but soon cancelled, maybe because of the criticisms on the first game. Digital Anvil then switch to work on other cancelled games as Project Enwor and Freelancer 2. BF2 was just forgotten. Digital Anvil was officially closed down on January 31, 2006. The staff was integrated in to Microsoft Games Studio in Redmond. BF2 vanished forever.


Batman: The Dark Knight [X360/PS3 – Cancelled]

Batman: The Dark Knight was an open world action stealth video game loosely based on the 2008 film, The Dark Knight. The game was unofficially revealed in the summer of 2007 as being in the works at Pandemic Studios’ Australian branch in Brisbane.

This cancellation makes The Dark Knight the first Batman film made by Warner Bros. not to receive a video game translation.

As we can read on Kotaku (thanks to Robert Seddon for the link!), the development of Dark Knights had too many problems and it was probably the main reason why the studio was closed:

“Pandemic worked out a deal with Warner/DC and EA to make a Batman game. So Pandemic spent six months on pre-production of a Batman game. Then EA came in and said it had to be a Dark Knight game, so most of that six months’ work was thrown out. EA were forced to rush the project, as their ownership of the Batman rights would expire in December 2008. […] Pandemic thought an open-world game would suit the property best. But few, if any staff at Pandemic Brisbane had experience making open-world games. The decision was made to use the same engine being used for Pandemic’s upcoming WWII action title Saboteur. It’s a pretty engine, but was never built for the kind of open-world game Batman was supposed to be, and this caused a ton of serious technical issues.

Some leaked screenshots were found by Superior Version in January 2009.

Thanks to Borman and Dan for the contribution!