CD Projekt RED STUDIO

The Witcher Outcast [PC – Cancelled]

The Witcher is RPG for the PC developed by CD Projekt RED STUDIO and originally  released in 2007. The game tells the story of Geralt of Rivia, who at the opening of the game is tasked to cure the daughter of King Foltest of a curse which causes her to transform into a feral monster. [Info from Wikipedia]

The Witcher Outcast was a planned add-on that was in development by roXidy, a Canadian group which previously created the Neverwinter Nights: Wyvern Crown of Cormyr premium module for BioWare.

Outcast was going to be released as DLC in most countries and have a disc release in some countries, like Poland and Russia. It was in development from late 2007 until around mid-2008, when it was canceled by CD Projekt.

The draft of the story for this add-on can be read below:

The story takes place in the early part of Geralt’s life, before he is established as a Witcher, during the reign of King Videmont of Aedirn (around 1190). It takes place in the Skellige Isles off the west coast, on an island ruled by jarl Harald. Many years ago, a monster attacked Harald’s pregnant wife Morganna. In return, Harald went out to slay the monster, with the help of the gnome Shiltzen. As payment, Shiltzen demanded Harald’s firstborn, but when Morganna gave birth, she bore twins. Seeing that the second child was monstrous, Harald gave that child to Shiltzen instead of the firstborn Astrid.

The full design doc can be downloaded from GameBanshee!

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The Witcher: Rise of the White Wolf [X360 / PS3 – Cancelled]

The original Witcher is a action adventure / RPG for the PC developed by CD Projekt RED STUDIO and published in 2007 by CD Projekt in Poland and Atari for the rest of the world. The console version of the The Witcher (known as Rise of the White Wolf) was to be the best version yet, with enhanced graphics, new combat system, and rebuilt pixel by pixel for the consoles. Soon followed financial issues between co developers CD Projekt RED STUDIO and co Widescreen Games as CD Projekt had not been financed in three months after fully committing to the new project. Michal Kicinski, Joint CEO CD Projekt Group for Widescreen Games response popped up as a comment on the VG247 article:

  • All payments were done on time according to milestone plan.
  • Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.
  • Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.
  • Currently the works are on hold. We are evaluating all possible options to continue the production.

Some time later CD Projekt officially canceled the console versions of The Witcher: Rise of the White Wolf and is currently working on the sequel The Witcher 2 for PC.

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