Widescreen Games

Highlander [X360 PS3 PC – Cancelled]

Highlander is a canceled third-person action game developed by Widescreen Games which was going to be published by Square-Enix for Xbox 360, Playstation 3 and PC. The player had to control Owen MacLeod, a predecessor of the more famous immortals Connor MacLeod and Duncan MacLeod of the tv series, through an epic adventure that began in the Colosseum of ancient Rome and which was supposed to be concluded in the New York of our time.

Much like Ninja Gaiden, the main character could use many kinds of weapons and spells. The possibility of choosing between various fighting styles and the division of the game in eighteen missions suggests that Devil May Cry was an inspiration too. Even if the game was originally announced in 2005, the first trailer of Highlander, embedded below, was shown to the public only in 2008. In 2010, Square Enix officially confirmed the cancellation of this project.




Inuits (White Fear) [PS2/PC – Cancelled]

Inuits is a cancelled action adventure that was in development by Widescreen Games from 2002 to 2004, to be published by Microids for the Playstation 2 and PC.  Originally announced with the title “White Fear” the game told the story of a young shaman named Iru as he moved to deliver his people from the magical strikes of the evil witch known as Sukko. Described as a “Fairy Odyssey” Inuits was going to have 3 modes of play (maybe a coop mode too?) and listening to the official trailer..  some of the worst voice-acting ever.

After a while Inuits changed the publisher to PlayLogic, before being cancelled without any official statement. It’s possible that both Microids and PlayLogic dropped the game for quality reasons.

Thanks to Userdante for the contribution!




Dead to Rights 2: Hell to Pay [PS2 / XBOX – Beta]

Dead to Rights 2: Hell To Pay was the original concept that Namco created for their Dead To Right’s sequel, but that beta version was canned and then reworked, to make the final DtR2 that was finally published in 2005, for Playstation 2 and Xbox. The project was developed by Namco Hometek /  Widescreen Games and it seems that the game was supposed to be a real sequel instead of a prequel (as the released version).

As Vicente has noticed, in the early screens and videos the main character had different clothes than the ones he wears in the “prequel” and he had the scars in the hair that he only gets  in the first game. Also, it seems that the 3D engine in the beta version was the same one used in the original Dead to Rights, but it was “updated” for the published DtR2. It’s currently unknow how much of the original Deat to Rights 2 was kept in the prequel, but probably Namco decided to rework the game for quality reasons.

Thanks to Vicente for the contribution!