Splinter Cell: Conviction is a stealth / action game developed by Ubisoft Montreal, released in April, 2010 for the Xbox 360 and PC. The project was originally announced on May, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the ability to blend in with the environment, interact with tables and chairs and engage in hand-to-hand combat with enemies.
The game was due for release in November, 2007. However, it missed its initial launch date and on May, 2008 Xbox World 360 magazine reported that Splinter Cell: Conviction was “officially on hold” and that the game had been taken “back to the drawing board.” While Ubisoft never confirmed this, they announced that the game had been pushed back to the 2009-10 fiscal year.
The game resurfaced at E3 2009 with a completely new visual style and a more casual-looking Sam. The developers confirmed that the “new” Conviction had been in development since early 2008, commenting that “the gameplay has evolved a lot” and “the visual direction is simply much better.” [Info from Wikipedia]
We can say that the original Splinter Cell Conviction was cancelled, as the final game and gameplay look very different from what was shown in 2007.
Thanks to Userdante for the contribution! Thanks to Jason for the english corrections!
I think that despite what people are saying, the newest incarnation plays alot more like the originals then the beta version did. Too much like Assassin’s Creed and I think thats why it was delayed too.
In second video you can see much things what in final version you cant find it or changed: in video you can aim everytime; in final release on then you “take cover”; in final game cobins mansion level you can find kestrel and archer bodies, in video that place got only one dead boy in bag.
I read in a gaming magazine here in the United States a while before Conviction came out in its current state. What I found was that one of the reasons why the game was VERY delayed was the combat system needed to be fined tuned like how Sam picks up a chair and needs to throw it. It wasn’t that simple. I think they tried using motion capture and had Sam throw the chair in various ways, pick it up and turn it to were it would be comfortable in a real persons hands and use it in different ways from a regular swing to a running-grab-and-toss.
It says it took them 11 months refining that system.
la version beta est mieux que la version final
“Too much like Assassin’s Creed and I think thats why it was delayed too”
According to one of creators they were happy with AC-like theme but they had all those technical aspects like physics engine on every single object on open world map that Sam Fisher was able to grab with procedurally generated animations (of his arms). Xbox360 and PS3 were not powerfull enough for this.