Xbox 360

WarDevil [X360 PS3 – Cancelled]

WarDevil: Enigma (aka WarDevil: Unleash The Beast Within) is a cancelled action game that was in development for the Xbox 360 and Playstation 3, from 2004 to 2010 by Digi-Guys (Ignition London), a subsidiary of Ignition Entertainment. The studio started to work on this project as a tech demo for the “Xbox 2” console, but after almost 6 years and a lot of money spent, they were closed down, 30  staff have been laid off and WarDevil was officially canned. It seems that apart from the awesome graphic engine, there was not much in a playable state.

Digi-Guys created an early prototype of the game on the original Xbox, as we can read in an article by Edge:

Some more about that Xbox demo, first, as it casts Whitehurst’s rhetoric in a substantially different light. It was developed in 2005, when you’d expect all eyes to be on Xbox 360. Such is the nature of Digi-Guys’ new pipeline, though – designed as it is to render Hollywood-grade visuals at true 1080p, at an unbroken 60 frames per second, using just one core of a modern console CPU – that the demo would have to do much more with much less to be a valid proof of concept. […]

The background for this one is a visit by Sony reps in October 2005, by which time Whitehurst had built the kind of HD studio that was still having to be described to most developers. They saw the Xbox demo – and remember, this is the same year that Doom 3 struggled its way on to the same console – and were suitably impressed. “They said: ‘Here’s some devkits. Let’s see what you can do’. So we got a very quick build running, then there was this whole shebang for the E3 2006 [PS3] launch, with everyone having to submit what they were doing.” […]

The demo is essentially a short section of gameplay and introductory cutscene in which the WarDevil, an ‘ultimate killing machine that can make 10,000 men lay down their arms’, shows his stuff against the troops of his nemesis, The General, using a God Of War-style mix of blade attacks, martial arts and supernatural powers.[…]

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Darkest of Days [PC X360 – Beta]

Darkest of Days is a FPS developed by 8monkey Labs and published by Phantom EFX / Valcon Games in September 2009 for Microsoft Windows and Xbox 360. DCodes7 found some beta differences in the promo screen shots for the game:

The character “mother” is only seen in the game as a pair of eyes on screen. In the beta, mothers eyes are green; In the final her eyes are a grey type color. In the same screenshot the panel in front of the character – witch access mission briefings – is black in the beta but a silver-grey in the final.

 

Metro 2033 [X360 PC – Beta]

Metro 2033 is FPS / survival horror based on the novel with the same name, written by Russian author Dmitry Glukhovsky. The game was developed since 2005 by 4A Games in the Ukraine, but it was released only in March 2010 for Xbox 360 and PC, after more than 5 years. In all this time Metro 2033 changed a lot: the graphic engine shown in the screenshots from 2006 had to be updated with a more powerful one, more details and characters were added to the explorable areas.

Thanks to Megalol and Anonymous for the contributions!

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Here’s a video from the final 2010 version:

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Call of Duty: Devil’s Brigade [X360 PS3 – Cancelled]

Call of Duty: Devil’s Brigade is a cancelled FPS that was in development by Underground Development (aka Z-Axis) from 2007 to 2009, for the Xbox 360 and Playstation 3. Activision closed the studio on February 11th, 2010. It’s possible that Call of Duty: Devil’s Brigade was cancelled to shift resources to Guitar Hero: Van Halen, that could have been a more profitable project for them. This game in the Call of Duty series would have been set in Italy during World War 2. This was meant to be CoD4 before it was cancelled.

Thanks to Hey Hey for the contribution! Some info from Kotaku and for a deeper article on this lost game, check The Verge!

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Mortal Kombat: Fire & Ice (Shaolin Monks 2) [XBOX 360 – Cancelled]

Mortal Kombat: Fire & Ice is the cancelled sequel to Mortal Kombat: Shaolin Monks, that was in development from late 2005 till early 2006 by Paradox (later renamed Midway Studios Los Angeles). A prototype was created for the Xbox 360, to test their new “next generation” graphic engine, but soon the project had to be canned, as revealed by Ed Boon to Game Informer:

“When they finished [Shaolin Monks], the guys at Paradox were gonna do another one called Fire & Ice. It was gonna be a co-operative Scorpion and Sub-Zero game,” Boon said. “They actually started the early stages of that game, but they couldn’t do it in time and under budget, so the project was canceled and kind of went away.”

Also, in august 2009 The Realm of Mortal Kombat fansite was able to get in contact with a former Paradox developer, that shared some more info and a level design concept for Shaolin Monks 2:

It was canceled within a few weeks of my arriving at Midway. I don’t have anything else to show you unfortunately. Half the studio was laid off, and new management was brought in. Then we started work on TNA Wrestling.

A prototype level was built, but that was it. A few design docs were worked on, and a few characters were made in 3D – Scorpion and Subzero. The game was codenamed Fire & Ice – as those two characters were to be the main characters. I was really looking forward to doing level design and construction for it. It was a shame it was canceled.

In 2008 Midway Studios Los Angeles was relocated and merged with Midway’s San Diego office and their last game was TNA iMPACT!

Thanks to MKFan for the contribution!

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