Yohoden Hisuimaru: Bonten no Ken (妖逢伝ひすい丸 梵天の剣) is a cancelled JRPG that was in development around 1992 – 1993 for Sega Game Gear. From screenshots and footage available we can see it was going to be a classic RPG set in feudal Japan, with the main protagonist being able to transform himself into a Tengu.
“A field-type RPG set in medieval Japan. The protagonist, Hasui Maru, suddenly struck by lightning and became a Tengu. Why was he transformed to this figure? Fate now waits for him. As you can see from these images, it seems that popular figures of Japanese folklore and real-life history would have appeared in the game, such as Momotaro, Kintaro, Ushiwakamaru and Benkei.”
Combat was turn-based and there was a nice-looking overworld map to explore. It seems the project was being produced by Sega and it could have been a great addition to Game Gear’s japanese library. Unfortunately even if Yohoden Hisuimaru: Bonten no Ken looked quite far in development, it was quietly cancelled and soon forgotten.
Farnation (sometime spelled Far Nation) is a cancelled online RPG that was going to be published by Sega, initially for their Dreamcast and later for Xbox. The game was somehow announced in mid 2000, when its title was found in a document released by Sega Enterprises discussing the company’s overall business strategy.
“With its upcoming massively multiplayer network RPG, Farnation, Sega plans to take the first step in introducing the concept of persistent online worlds to the console market. Farnation gives a nod to such successful PC games as Ultima Online and – more recently – Everquest by letting players interact with other human players across a large universe.
Farnation contains five different terrains, and in these areas, you will have the ability to cooperate with other human players in building towns – complete with casinos, libraries, restaurants, hospitals, banks, and residences. Of course, you aren’t limited to these towns. You can build stations that house airships, boats, and stagecoaches so that you can travel around the entire Farnation world to advance the game’s story arcs and events. In fact, there are several special events that occur throughout the game for plot advancement and, according to Sega, to make the game easily navigable for beginning players.
However, Farnation’s emphasis is on human interaction. Communicating through the use of the game’s chat function, you can buy, sell, and trade items with others. You can also form parties and head out in search of battles and adventure. In total, the game’s play modes include party battles, simultaneous online battles, weapon and item creator, town development, and story elements.
Aside from its gameplay features, Farnation looks to be one of the most visually impressive massively multiplayer online RPGs on the market. After briefly seeing the game in action, we came away thoroughly impressed with the amount of detail in the characters and environments, particularly in the towns. In one scene, there were at least a dozen generously modeled polygonal characters onscreen at once, and the environments were cluttered with several building structures and residences. Graphically, Farnation is favorably comparable to the currently available online RPGs for the PC platform.”
While the Gamespot Staff was able to take a look at the game, unfortunately Sega never officially released any image or footage to the public. From what we can read in this preview, it sounds the game would have been an original mix between Sim City and a traditional MMORPG.
Still Sega did not shown anything from the game, not even officially announce its release. After a while Farnation vanished forever and the only proof we have of its existence is a prototype seen at the Sega of America office, in a photo they published on Flicker in July 2008.
Between many other Dreamcast games, released and unreleased, we can see a jewel case labeled “Farnation, PT-ROM 1/12/01”. This could have been an updated version of demo that Gamespot seen in December 2000.
We can only hope someone at Sega of America saved this Farnation prototype, to release it online in the future. If you know someone who worked at Sega in 2000 / 2001 and may have more details about Farnation, please let us know!
The 16-bit era brought many new possibilities into design and artistic fields on gaming. Colorful sprites, rich and fluid animation, stereo sound and many new features graced a period that for a long time was considered the most important for the video game industry.
One of the biggest hook for consumers in the 80’s and 90’s was the extensive licensed material. These decades would change video games forever as companies were beginning to understand it as a communication channel, more than just an electronic toy. Soon, adaptations from cartoons, anime, movies, comic books, novels and pretty much everything began to pop through. It was the “make a game of that” philosophy.
This means that game designers worked day and night to figure out how to work with whichever hardware came around, in every way possible to make something popular, playable. Sometimes this meant that something great was coming, sometimes it was just excuse to make more profit with a famous brand.
The only source available about this unseen game is a scan from a japanese magazine called Beep Mega Drive, dated 1991, which show us two screenshots, revealing the use of top-down perspective. We can also deduce by the menu displacement that it had classic j-rpg gameplay, including text-based actions, dialogues and multiple characters to use.
The game was also being co-produced by Sega.
Unfortunately we don’t know much more about this cancelled Mega Drive RPG: it quietly vanished forever with no official explanation. It remains one of the many lost 16bit games which will forever be forgotten by the majority of gamers all around the world.
As far as we know from the short previews and news available at the time, Cho Hamaru Golf was planned to be a fun arcade experience like Everybody’s Golf and Mario Golf. Sega also wanted to let players to trade special golf clubs (and custom characters?) using their VMUs.
By looking at the only screenshots available, we can imagine this would have been a great multiplayer game for our beloved Dreamcast, so it’s really a shame it was never released.
Looney Tunes: By A Hare is a side scrolling racing game featuring Looney Tunes characters such as Bugs Bunny, Daffy Duck and Porky Pig, that was developed by Sega of Japan for arcades and shown at Jamma 1993 (Amusement Machine Show). After this show the game vanished and as far as we know if was never officially released to the public.
As wrote to us by Sam:
“Next to nothing is known about this title, and the only images available are from old gaming magazine scans. No video footage either and no available ROM. What’s been described for the game is that it would’ve been a side-scrolling 3-player racing game where players choose from Bugs Bunny, Daffy Duck, and Porky Pig while Taz the Tasmanian Devil is always CPU controlled while other Looney Tunes characters can interfere with the race.”
“The races take place on land, in water, or other planets as well as other types of terrain. Several familiar characters show up in the background and may interfere with or try to slow the players down. Some of these include Sylvester chasing Tweety, Wile E. Coyote, the Road Runner, Yosemite Sam, Marvin the Martian, and Elmer Fudd. The player moves as fast as the run button is pressed so that there are no unfair advantages. The game has high quality graphics, and the characters’ movements are taken directly from the cartoons. This description can be found in the May 1993 issue of GamePro Magazine on page 16.”
If you find out more details about this unseen arcade game, please let us know!