Xbox 360

Timeless: Chronicles of Atlantis [Cancelled – Xbox 360, PS3, PC]

Timeless: Chronicles of Atlantis is a cancelled action adventure that was in development by Dubai-based Vertex Studios around 2009, planned to be released for Xbox 360, PC and Playstation 3. You can imagine it somehow similar to Uncharted (2007): a cinematic action adventure, but set in multiple timelines (from modern day Dubai to a Spanish village in 8 AD.) and with multiple playable characters.

As we can read at Emirates247:

“It is based on time travel where you can control a local character who goes back into time and into the future. There are multiple characters and environments.”

More details can still be found in a 2009 article from Arabianbusiness:

“Timeless: Chronicles of Atlantis. Timeless is set to be a next generation action adventure game in which gamers play a character from Dubai who travels through different settings and different time periods. The game is being made for the PC and next-generation consoles such as the Xbox and Playstation 3 and whilst Chronicles of Atlantis will include multiple playable characters, multiple weapons and multiple enemy types; the game’s settings will also vary from an apartment in modern day Dubai to a Spanish village under Muslim rule in 8 AD.

Timeless could have 8 or 9 levels with around ten hours game-play and three difficulty levels. The game will include multiple approaches to different puzzles; so, one player might progress through a stage by adopting a stealthy approach, while another player might want to fight their way through a stage.

Once Timeless has gone through the whole production process, it will undergo localization and focus group testing, and once it has a publisher, the game will be released worldwide, with Vertex Studios saying that the release date is predicted for some time in 2010.”

By reading this we can assume the team never found a publisher for their game and in the end they had to close down after releasing just a few smartphone Apps. Footage and screenshots from an early Timeless: Chronicles of Atlantis demo are preserved below, to remember the existence of this lost project.

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BOOM: Unleashed (UTV Ignition) [Cancelled – PS3, Xbox 360]

BOOM: Unleashed (AKA Project Amazons) is a cancelled online multiplayer focused first / third person shooter / brawler for Xbox 360 and Playstation 3, in development by UTV Ignition Games Austin (formerly True Games, which made the MMO Faxion Online) around 2010 – 2011 before their closure. While the project was never officially announced, its title was trademarked in January 2011 and rumors about its existence started appearing online.

Players could use many transforming weapons and vehicles / mechs hybrids. You could customize your character with different heads / torso / legs, choosing your weapons then join in post-apocalypse cities to hunt down other players. When using weapons there was a classic first-person view, then when riding vehicles / mechs it would change into a third person view. Vehicles could transform depending on the terrain and combat strategies, for example a bike transforming into an over-bike in water or a car becoming an anthropomorphic mech.

BOOM: Unleashed was canned just some months into development: as far as we know UTV Ignition also planned a single-player campaign, set in levels being destroyed by natural disasters. As it happened with many other cancelled games during the economic crisis of the early ‘10s, we’ll probably never see much more from this lost project.

Thanks to Dan and The_Phantom_Mask for the contribution!

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Oregon Files: The Video Game [Cancelled – PS3, Xbox 360)

The Oregon Files is a cancelled action game / third person shooter based on the book series written by Clive Cussler and Craig Dirgo. It was in development around 2008 – 2009 by Sensory Sweep Studios, planned to be published for Xbox 360 and Playstation 3.

As we can read on Wikipedia:

“The books follow the mysterious “Corporation” and its leader Juan Cabrillo. The “Oregon Files” come from the name of the ship on which the Corporation is based, The Oregon is a high tech ship owned by a private secret service organization called ‘the Corporation’. It is disguised as a rusty old tramp steamer.  In reality it is an extraordinarily sophisticated intelligence-gathering vessel with luxury facilities and top of the line technical capabilities.”

The game was cancelled when Sensory Sweep finally close for bankruptcy, with employees working without being paid for months. As we can read on Mobygames:

“The company filed for bankruptcy in September 2005, but kept all projects going with two name changes (including Fooptube). In early 2008 the employees stopped receiving contributions, even though their paychecks were still deducted for the next few pay periods. Soon after that the paychecks bounced and Sensory Sweep lost Brash Entertainment as a big client when it folded at the end of 2008.”

What remains of the game today is just some concept art, preserved in the gallery below to remember the existence of this lost game.

Among Sensory Sweep other cancelled games there are such titles as Crash Tag Team Racing DS, Time Traveler, Raphael and Sentient.

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John Carpenter’s Psychopath [Xbox 360, PS3 – Cancelled]

Psychopath is a cancelled first person adventure that was initially in development around 2004 – 2005 by John Woo’s video games studio Tiger Hill Entertainment (founded with Woo’s partners Terence Chang and Brad Foxhoven), planned to be released for Xbox 360 and Playstation 3. The game’s protagonist was an ex-CIA operative called back from an early retirement to stop a serial killer, but during the adventure he would start questioning his own sanity.

Sometime in 2005 John Woo decided to cut their video game division, abandoning most of their in-development projects (Psychopath, Heat, Sundown, Demonik, Shadowclan, Sinner, Executive Assistant, Burglar) and keeping their Stranglehold IP (later released in 2007 with help from Midway). Brad Foxhoven took the remaining assets / game pitches and started a new company with former Tiger Hill creative director David Wohl. The new studio was named “Titan Productions” and they officially announced Psychopath at E3 2005, as we can read on IGN:

“Titan Productions released the first details of its upcoming first-person action game Psychopath, slated for release on upcoming next-gen platforms. The game was developed in collaboration with acclaimed film director, John Carpenter, who offered his cinematic direction and serves as a significant authority for the in-game character designs. […] According to Titan’s announcement, Todd Farmer screenwriter talents have also been sought as a key team member to write for the game and upcoming film with Carpenter.”

John Carpenter’s name was added to Psychopath when the game was still under development at Tiger Hill, during their pitching phase to find both a developer and a publisher. As we can read on Kotaku:

Todd Farmer said the first developer Tiger Hill pitched Psychopath to was People Can Fly, who passed because they wanted to focus on a sequel to Painkiller. Soon after, Sega passed on the game, which is apparently “exactly what [Tiger Hill and Farmer] wanted to happen,” so they could have latitude in finding partners for the game, and develop a film version simultaneously. Thereafter, Konami showed interest, but talks ultimately fell apart.

Tiger Hill thought they could generate more interest in the property from game publishers and film studios if they attached a major name to the project, and Farmer opted for John Carpenter. And Carpenter officially signed on board by March 2005.”

Carpenter talked about Psychopath in an interview with Gamespot in October 2005:

“GS: Psychopath is going to be both a game and a movie. Are you making the movie and turning it into a game or making the game and turning it into a movie?

JC: It’s going to be a game first.”

Carpenter would have mostly helped with direction of Psychopath’s game cutscenes, while working on the following movie if the project would have been green-lighted and founded by a major movie-studio. As we can read on Variety:

“Carpenter will oversee the game and direct its produced scenes and is attached to helm and co-write the film, along with Todd Farmer (“Jason X”).”

In the end Psychopath was mostly a game conceived by Tiger Hill Entertainment, which just wanted to find a popular director name to put on their title, a team of developers to realize their idea and a publisher to get money from. By what we were able to find during our research, the project stalled in early development and probably they never went did much more than a design document with concept artwork.

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Jason Bourne: Treadstone (Radical Entertainment) [Cancelled – Xbox 360, PS3]

Treadstone is a cancelled action video game based on the Jason Bourne novel series by Robert Ludlum, that was in development by Radical Entertainment (The Simpsons: Hit & Run, Prototype) around 20072008 for Xbox 360 and Playstation 3. The Bourne license was revived in 2002 through a new film series and another Bourne video game titled “Robert Ludlum’s The Bourne Conspiracy” was already published in 2008.

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The name of the game was taken from a top-secret black ops program of the CIA in the Jason Bourne series of novels and movies. This cancelled Treadstone game was never officially announced by the company, but footage was leaked online around 2011 and some details were already rumored around 2008 thanks to an article by Variety’s Ben Fritz:

“What is Treadstone?” you ask, in your best Matt Damon impersonation. According to Variety “it’s a multi-player online game set in the world of the spy agency that trained Bourne.” We’ll assume that contraction is short for “it was” because, whad’ya know, “production has stopped” on the project. Perhaps once Ludlum Entertainment finds a new publisher for Bourne, whatever work Radical has already invested in “Treadstone” will find a new home, but that sounds unlikely to us.”

It seems the game was canned because of Activision Blizzard’s merge and their abandonment of the Bourne property rights once owned by Sierra / Vivendi (among all of their other IPs), of which they did not want to publish another game:

“Activision Blizzard is also reviewing Sierra’s other properties that they will not be publishing: think Bourne, 50 Cent: Blood on the Sand, World in Conflict, et al. Activision Publishing CEO Mike Griffith says, “We are reviewing our options regarding those titles that we will not be publishing.” Those games won’t be published by Blizzavision because they’re not “a strong fit with [Activision Blizzard’s] long-term product strategy.” No word on the fate of Sierra’s classic adventure games like King’s Quest, Leisure Suit Larry, etc.

As for the status of Sierra’s in-house developers, Blizzavision will “realign staffing at Radical Entertainment and High Moon Studios” – the developers of Prototype and The Bourne Conspiracy respectively – while “exploring options regarding Massive Entertainment and Swordfish Studios” – the devs behind World in Conflict and 50 Cent: Blood on the Sand, respectively. Those “options” include “the possibility of divestiture.”

Some more details on the game development and cancellation were published online by a former employee who worked on the project:

“After wrapping up my work on Prototype I moved onto a new project helping to build a new team and new game. We went on to create an action adventure playable game demo in the spy genre. In less than a year while developing a new engine and building a new team we delivered an “open neighborhood” playable demo with cover based gunplay, vehicles and parkour style locomotion.

In 2008 Activision and Vivendi merged. The above mentioned project was cancelled for several reasons. They said the game looked great but needed to turn into something else. They expressed their decision with the fact they already had the James Bond Franchise, and stated several other decision points based around the IP and the game’s potential returns.”

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