G is a cancelled multi-player hover-bike racer for the original Xbox, in development at FASA Studios (Shadowrun, Crimson Skies) from late 2002 till late 2003. It’s possible that the project was canned because they had to switch time and resources to finish Mechassault 2. Sadly only a video remains from G, preserved below to remember the existence of this interesting game.
Gun Loco is a cancelled third person shooter / action game that was in development by Square Enix for the Xbox 360. Players would have took the role of a series of crazy criminals in a prison-planet with no guards, in which they had to fight against each other to survive and take the power. In march 2011 Square Enix announced the cancellation of the project, but without an official reason for the decision. We can speculate that it was because of quality or economic problems.
Come Midnight is a cancelled adventure / survival horror game that was in development by People Can Fly for the Xbox 360 and Playstation 3, before being bought by Epic. We don’t know much about this unreleased project made for THQ, but it seems that it was canceled in very advanced phase. If you worked on this and would like to help to preserve more info, screens or videos, send us an email!
Perfect Dark Core was a project in development between 2006-2007, intended as a sequel to the critically acclaimed Nintendo 64 shooter, Perfect Dark. While Microsoft had previously released another instalment in the PD franchise on Xbox 360, Perfect Dark Zero, its reception among fans was fairly tepid by comparison. Rare, looking to shake things up, intended to bring some drastic changes with their next game.
Perfect Dark Zero was developed by what remained of the original Perfect Dark team at Rare, which was led by Chris Tilston. However, after PDZ was finished in late 2005, the team was split into smaller teams that started work on different prototypes. One of these was The Fast & the Furriest, headed by PDZ’s story and script writer Dale Murchie. Another prototype team was spearheaded by Mark Edmonds and Chris Tilston, both worked on an MMO called Cascade, which was cancelled during the company restructure in early 2009. As the leads of the PD series were either bound to other (later to be cancelled) projects or had already left the company (with one being graphics director Kevin Bayliss), Rare’s management decided to hand the PD franchise to the developers of Conker’s Bad Fur Day; a team led by Chris Seavor. Some of the Conker team had already helped during the final stages of Perfect Dark Zero when it was ported to Xbox 360, others had worked on Urchin, a gothic/horror prototype cancelled in 2006.
An unused concept for Joanna’s look.
As lead on the project, Chris Seavor and his team envisioned a very different approach towards the series’ titlular character, Joanna Dark. She was still to some extent the wise-cracking spy seen in the first game, albeit with some major changes. This Joanna was a colder, tougher warrior, whose very sanity has been, to some extent, worn down by years of field work.
Throughout the story, she would have been joined by a growing team of allies. These were almost all original characters named Sable, Milton, Pennington and Jo’s close friend, Mia. Later in the plot, they would have been accompanied by Elvis, the maian alien whom Joanna rescued in the original game.
Theseis is an action adventure that was in development by greek team Track7 Games for the Xbox 360, Playstation 3 and PC. The project was started in early 2005, but after a couple of years of active promotion, Theseis vanished without traces and we can assume that it will never be released. It’s possible that they did not find a publisher interested in their project.
In the original press release we can read more about the game’s unseen features:
-A gripping storyline that places you in a Greece full of marvel, danger and back-stage scheming, just beneath the surface of everyday life.
– Play with both Andronicos and Pheve as they race against men and monsters to uncover the secret of Theseis.
– Frantic action and intriguing puzzles. Challenge both speed and wit in every corner of this dark fantasy world.
– Colorful characters and localities, ranging from neo-classical buildings to the grim depths of Hades.
– Innovative customized new power graphic engine, built specially to portray the full glory of Theseis’ stunning environments.