Microsoft

Deadly Premonition [Beta – PS3 / Xbox 360]

Deadly Premonition (aka Red Seed Profile in Japan) is a survival horror created by Access Games and released in 2010 for Playstation 3 and Xbox 360. Originally conceived as a PSP adventure game in the vein of “Flower, Sun and Rain”, Deadly Premonition became a next-gen title only in 2005.

Not surprisingly, Sweary65 said in a interview with Destructoid that combat sections were a publisher’s idea added only at the alpha stage of the development cycle. Probably in the earliest builds the player could only hide or escape from enemies. The “useless” garbage containers scattered around which York can use to conceal himself are likely alpha leftovers.

In 2007 a beta version of the game, tentatively called Rainy Woods, was finally showed to the public but, due to the many similarities with the TV series Twin Peaks, notably the dwarf twins and the protagonist, the publisher decided to postpone Deadly Premonition in order to change the appearance of the characters. All the voice acting was completely reworked too. We’ll probably never know how the original story would have unfolded.

York now looks like the main character of a 1970’s exploitation film.

The sheriff wasn’t changed that much.

In the released game “the red room” is located outdoor in the forest.

This pic is strange. It shows beta York without his jacket in the prologue, but in the final version this happens only at the end.

You can also read this topic at Assembler Games for more info and theories about the differences in the beta version of Deadly Premonition!

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The Prodigies [Xbox 360 PS3 – Concept]

In June 2011, a new animation movie called “The Prodigies” was published in France. An unknown french developer initially worked on a corresponding videogame prototype during 2011, which found no publisher though. Only some images remain from this cancelled videogame.

Underground [PS2 XBOX – Cancelled]

Underground is a cancelled action / open world game that was in development by Volition for the Playstation 2 / Xbox. The game was set in england and players would have took control of a thief, free to explore the city and to decide what and how to steal. Undergound was in development for about a year, but after the release of GTA 3, Volition though that their project’s quality was not up to the expectation that gamers had from an open world game and decided to stop working on it.

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Avatar Sports [Xbox 360 – Prototype]

Avatar Sports was a sports game in development at Rare Ltd. in 2007 / 2008 before Kinect development started. It used an unpublished motion controller that can be compared to the Wii Remote. Little is known about this title apart from the use of Microsoft’s Avatars and the inclusion of tennis. Development was halted when the motion controller was abandoned and first Kinect/Natal prototypes emerged. Rare then started to create their Kinect Sports, released in november 2010.

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LA Noire [Beta / Cut Content – PS3 / Xbox 360]

LA Noire is a third person action / investigation game developed by Team Bondi and published by Rockstar in 2011. In an interview with Brendan McNamara, we can read that the game was going to have a desk where you would have to deal with burglaries and fraud – the desk was known as Bunko and Burglary. The entire desk had about eleven cases, all of which were cut due to the fact that the cases couldn’t fit on entire blue ray disk. Quoting McNamara from another article:

“We had a Bunko and Burglary desk – bunko is fraud and burglary is just people robbing houses and stuff – we had eleven full cases for that, which we wrote and did the design for to a certain extent – we even did the art for them too, but it just got to a point where we were never going to fit it on one Blu-ray,”

Evidence of the Burglary desk can be found in the game, such as at the beginning of the homicide desk, where the captain of homicide greets Cole Phelps after he earned a promotion from burglary. It’s also implied during the case Manifest Destiny that Harold Caldwell was Cole’s partner for that desk. Dialog implies that Harold Caldwell knows Cole Phelps – again implying that burglary was going too planned for LA Noire.

Finally, there was also a type of Mini-game (that was also cut) where the player could have made a captain angry. The player and assigned partner would have to complete certain crimes (car chases, shootings, etc) in order to get another case from the captain. Quoting the article

 “There was a kind of system where if you failed a case your captain would scream at you and you’d go out and do hot car chases or smaller robberies and muggings and all that kind of stuff in the world”

“You’d have to do enough of them to get to a point where you get offered another case, but as I said that got cut because I thought it was too much of a distraction.”

If there is any concept art from the cut desk, please share it here so we can add it to the article!

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