In 2011 Re-Logic (an indie software house founded by Andrew Spinks) released Terraria, a 2D sandbox adventure set in a world made by blocks and biomes. The game let players to freely explore theirs worlds, dig tunnels, build buildings, crafting objects and fighting enemies.. basically it was Minecraft in 2D!
In 2015 Re-Logic and Engine Software announced they were working on a spin-off called Terraria: Otherworld, set in an alternate reality of the same universe. From the trailer we can see gameplay was similar to the original Terraria, but with new mechanics and a different graphic-style.
The game would have new items, dresses, furnitures, places and enemies, such as the Crystal Archer. Terraria: Otherworld’s developers tried to keep players’ freedom intact following a non-linear story. They retook the theme of fighting against the Corruption, but it would have been stronger than in the main game and could even corrupt other biomes such as dirt and snow. Players would have been able to build special towers to purify the lands, but these towers could be attacked by dangerous creatures and buildings had to be protected.
Their plan was to introduce more RPG and Tower Defense elements into the game, allowing players to build a defense system based on turrets and automatic weapons. They also wanted to add a level-up system for weapons, a quests system and new NPC telling the world lore.
Terraria: Otherworld was in development for 3 years before being cancelled. At first Re-Logic wanted to publish the game in 2016, but it was postponed and in 2017 Engine Software abandoned the project for unknown reasons.
Development was taken by Pipeworks, an internal team of Digital Bros Entertainment, but in 2018 Terraria: Otherworld was officially cancelled with an announce by Re-Logic. Apparently the team had a “clear vision for this game”, but they were not able to implement it into a fun game.
Article by Gin