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Whore of the Orient (Team Bondi) [Cancelled]

Whore of the Orient is a cancelled game from Team Bondi and Kennedy Miller Mitchell, it was a spiritual successor to L.A Noire and planned to be released for PC, PS4 and Xbox One. You would play in 1930s Shanghai and the game would use the motion scan technology that was first used in L.A Noire. From leaked gameplay in 2013 it showed that the game had a focus on hand to hand combat, but still retained the usual cover shooting mechanics found in L.A Noire. In interview with Eurogamer Brendan McNamara (writer and director at Team Bondi) described the game saying “It’s pretty interesting. It’s one of the great untold stories of the twentieth century. So I think it’ll be good”

When Team Bondi sought a publisher for Whore of the Orient, it was reported that no publisher was interested due to claims of poor working conditions during the development of L.A Noire. When Team Bondi closed it’s doors in 2011 its assets were sold to Kennedy Miller Mitchell where development continued, and Warner Bros Interactive had taken interest in the game, but later abandoned the project in 2012. In 2013 it was rumored that the game had been put on hold and in June of 2013 it was reported that Kennedy Miller Mitchell had revived $200,000 of funding from an investment board. It was then reported that Whore of the Orient was set for a 2015 release date, but that never happened and we would not hear anything more about the game until 2016. In June of 2016 in an interview on the GameHugs podcast with Derek Proud (former producer on Whore of the Orient) he was asked “so will we ever see that game” and he replied “I don’t think so“.

There are still screenshots of the game on the internet, the aforementioned 2013 leaked footage of the game can also be found online.

Article by Nathan Coe.

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Gunhero [Cancelled – PS3, Xbox 360]

After finishing Medal of Honor: Vanguard and Medal of Honor: Airborne, in 2007 EA Los Angeles started to work on a new game for Playstation 3 and Xbox 360, titled Gunhero. While keeping a first person view as their previous MoH titles, this new project would have been set in a post zombie-apocalypse world, focused on using melee weapons and close quarter combat, somehow preceding what Techland did 4 years later with Dead Island and one year before the release of Left 4 Dead. The project was still in early development and many features were not decided yet, as the plan for a possible coop multiplayer mode, but unfortunately it was cancelled before to be completed. The game was noticed in 2011 by Siliconera after Gunhero’s Art Director Zach Schlappi published a few concept art online.

The main character in Gunhero was a volunteer SAR pilot whose crew fatally died after their Jayhawk was brought down by a rescued survivor who was hiding the zombie infection. Caught in the middle of the quarantine zone, the pilot had to survive through zombies to rescue scientist who may hold a cure.

Even if their early prototype did garnered a lot of internal praise, Dead Space was also pitched to EA during the same time and they decided to cancel Gunhero as there was not room in their portfolio for two survival horror games. Even if Dead Space became a success for EA, the popularity of open world, first person zombie games in the following years marks the cancellation of Gunhero as a huge missed opportunity for the studio.

In 2010 EA Los Angeles would be re-branded as Danger Close Games, but 3 years later after the commercial failure of Medal of Honor: Warfighter, the studio was dissolved and some employees moved to DICE Los Angeles.

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The Lord of the Creatures [Cancelled – PC, Xbox 360, PS3]

The Lord of the Creatures is a cancelled fantasy strategy / adventure game that was in development by Spanish studio Arvirago Entertainment (a team composed of former Pyro Studios devs, creators of the Commandos RTS series) for PC, Xbox 360 and PS3. The main feature of the game was to capture and use monsters in combat, somehow similar to a real-time Pokèmon action adventure mixed with Kameo, in a classic fantasy setting with orcs, elves and other strange creatures. The game was originally announced in 2003 but after a few years of development it was quietly canned and not much more info was ever released.

Players would be able to collect over one hundred different creatures, each one with exclusive abilities to use directly by impersonating one of them or by giving orders like in a real time strategy game. Enemies would attack in groups and we had to think about the best creatures for the fight, depending on their characteristics, weapons and items. Five different main characters were available, each one with a different play-style. Online cooperative and competitive modes were also planned, to test your tactical abilities and creatures along or against other players.

We don’t know what happened to Arvirago, but it seems that the studio does not exist anymore and they never released any game before to vanish forever.

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Metal Arms 2 [Cancelled – Xbox, PS2, GameCube]

The original Metal Arms: Glitch in the System was a third-person shooter developed by Swingin’ Ape Studios and published by Vivendi Universal and Sierra Entertainment in late 2003, for Playstation 2, Xbox and GameCube. While the game did not sold a lot, it soon became a cult classic and many loved its fun gameplay in the story mode and multiplayer. The game story ended with a cliffhanger and the team did start on Metal Arms 2 soon after the first game, but unfortunately the project was stopped when they were signed to work on Starcraft Ghost for Blizzard Entertainment. StarCraft: Ghost was initially in development by Nihilistic Software, but in June 2004 they were removed from the project and Blizzard gave it to Swingin’ Ape Studios to continue.

Swingin’ Ape were just a small team and to assure quality work on such an important and hyped game as StarCraft: Ghost they had to use all of their resources and were not able to continue their Metal Arms sequel. Only a few concept art and early ideas for Metal Arms 2 were conceived before the cancellation of the game. One of the developers remember a few details on the characters that you can see in the gallery below:

  • Goliath: The next-generation Titan, designed for crushing/smashing Droids like ants.
  • Pinto (pictured here after one has been captured and repurposed by Droids): A light, fast hit-and-run buggy that can carry 4 grunts (1 driver, 1 gunner, 2 clinging desperately to the sides).
  • Commando: An elite Mil shock trooper, similar in abilities to the Droid Commando but more heavily armored.
  • Corrosive Suit: Krunk was going to turn the wrecked shell of General Corrosive into a mech suit that Glitch could jump into and use like a vehicle.”
  • ATAB: I don’t remember what it stands for, but it’s an armored Droid troop carrier. Troops can ride on top, and the shields on the legs allow them to use it for advancing cover in combat.
  • Droid Explorer: An old, battered robot that’s been off exploring Iron Star for years. For so long, in fact, that he completely missed that whole Mil/Droid war thing.
  • Droid Engineer: Mister Fixit, able to build/repair just about anything.
  • Droid Trooper: The first Droids actually designed for combat, rather than re-purposed from some other job. Fairly effective grunts.
  • Droid Commando: Elite combat troops (or at least as “elite” as Droids get). Faster, stronger, smarter, and more heavily armed than the Troopers.

While work on StarCraft: Ghost proceeded, in May 2005 Blizzard Entertainment decided to acquire Swingin’ Ape and they became part of the popular company. After a while StarCraft: Ghost was also put on indefinite hold and never completed.

Thanks to KRaZiGLiTcH and Josiah from the WeWantMetalArms2 fanpage for their contribution!

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Silent Scope Reboot [Xbox 360, PS3 – Cancelled]

The original Silent Scope was developed by Konami for arcades in 1999, with multiple console ports for Dreamcast, PS2 and Xbox. The game was an on-rail shooter in which to use a sniper rifle to hunt down terrorists, rewarding players with higher score for precise kills and making it more slow-paced than traditional light gun shooters. The game was quite popular and Konami soon developed two sequels, with “Silent Scope 2: Dark Silhouette” released in 2000 and “Silent Scope EX” in 2001.

Most people don’t know that in 2011 Konami wanted to create a reboot of the Silent Scope franchise and asked to Day 1 Studios (the team that had recently worked on F.E.A.R. 3, now known as Wargaming Chicago-Baltimore) to work on a Silent Scope third person shooter for Xbox 360 and Playstation 3. The idea was to make this new Silent Scope a stealth based game, as a more arcadey Metal Gear Solid: set in the near-future, this reboot would also have had sci-fi elements as the main enemy that could move so fast that he appears to teleport around.

Day 1 Studios were able to create an early prototype, with a playable demo in a shopping mall to test how the game would have been played, but in december 2011 Konami decided to cancel the project and the studio had to laid off 95% of the team. This was the end for the Silent Scope reboot.

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