Announced officially at E3 1998, Survivor Day One is an interesting action game that was in development by Konami. As in Fade To Black, the protagonist had to escape from a spaceship infested with mysterious aliens, but unlike Delphine’s game, Survivor Day One’s hero is much more athletic and we would have been able to perform various actions to explore the levels, as in the various Tomb Raider. In the screenshots released we can see the protagonist while jumping, climbing, swimming and so on. The gameplay would even had some puzzle elements, as usual with this kind of action adventures.
From what Konami had promised, the enemies would have react realistically, according to the context and to the player moves. The Original music from the only trailer ever released was composed by Mark Lindsey.
Unfortunately the graphic was pretty bland for a 1998 game and while the game was still in early beta, some management problems slowed down the development team: in the end the project would have not be able to be released before the death of the Nintendo 64 and so they decided to just cancell it all togheter.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Mostrato ufficialmente all’e3 98, Survivor Day One era interessante action game tridimensionale sviluppato da Konami. Come in Fade To Black il protagonista si ritrova a dover scappare da una nave spaziale infestata da misteriosi alieni. Fortunatamente a differenza del titolo delphine il nostro eroe è nettamente più atletico e ci si ritrovare ad effettuare azioni non troppo dissimili dai vari tomb raider, come saltare, arrampicarci, aggrapparci al volo a piccoli appigli, nuotare e via dicendo, sebbene non mancassero gli enigmi e le parti esplorative tipiche degli adventure.
Inoltre particolare enfasi doveva essere posta nell’AI dei nemici, che dovevano reagire realisticamente secondo il contesto. Sfortunatamente il titolo era piuttosto blando tecnicamente per un gioco di seconda generazione, e diversi problemi di organizzazione fecero rallentare il team di sviluppo: Konami non sarebbe riuscita a finire il gioco prima della morte del Nintendo 64 e decise quindi di cancellare del tutto il gioco per evitare ulteriori perdite di denaro.[/spoiler]
Thanks to Hey Hey & Mark for the contributions!
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GamePro – October 1998
https://archive.org/stream/GamePro_Issue_111_October_1998#page/n131/mode/2up
Three mentions of the game in german gaming magazines.
TOTAL! 7/1998 wrote, “the game is only 20 % finished, we don’t think it will be a playable game at the end”
https://66.media.tumblr.com/0b33a9292b49f490f9c3b3b0ed070c91/tumblr_obqtf4WId31tz1qtvo3_1280.jpg
TOTAL! 9/1998 wrote, the game engine is to slow.
https://66.media.tumblr.com/c6648f5f2bd44492567274fe1fe68350/tumblr_obqtf4WId31tz1qtvo2_1280.jpg
N-Zone 2/1999 did a interview with the manager of Konami germany and they ask him, why the game was cancelled (because “technical issues”):
https://67.media.tumblr.com/21604d71d91d3513690d64a11819cefc/tumblr_obqtf4WId31tz1qtvo1_1280.png